glslang/Test/baseResults/140.vert.out
John Kessenich fc51d284aa Backward incompatible: Turn on PureOperatorBuiltins: use only enum-based built-in functions in the AST.
If this breaks your AST consumer, best is to modify it to test
against the enum values instead of doing string comparisons on
built-in function names.  This is the reason the change was made.

If you need the old behavior, you should be able to get it back by changing
PureOperatorBuiltins to be false instead of true.  This path will work for
a while, but is marked deprecated.

Also, the old behavior is tagged as release 2.4.
2015-08-19 13:43:25 -06:00

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140.vert
ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved
ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position
ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position
ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position
ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use
ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use
ERROR: 0:51: 'texelFetch' : no matching overloaded function found
ERROR: 0:53: 'texture' : no matching overloaded function found
ERROR: 10 compilation errors. No code generated.
Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:9 Function Definition: main( (global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child (temp int)
0:11 'id' (temp int)
0:11 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:12 add second child into first child (temp int)
0:12 'id' (temp int)
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int)
0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:12 Constant:
0:12 0 (const uint)
0:13 add second child into first child (temp int)
0:13 'id' (temp int)
0:13 direct index (temp int)
0:13 textureFetch (global 4-component vector of int)
0:13 'sbuf' (uniform isamplerBuffer)
0:13 Constant:
0:13 8 (const int)
0:13 Constant:
0:13 3 (const int)
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:15 'gl_Color' (in 4-component vector of float Color)
0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 Constant:
0:16 0 (const int)
0:17 far: direct index for structure (global float)
0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:17 Constant:
0:17 1 (const int)
0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:19 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
0:48 Function Definition: foo( (global void)
0:48 Function Parameters:
0:50 Sequence
0:50 Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:50 'v' (temp 4-component vector of float)
0:50 textureFetch (global 4-component vector of float)
0:50 's2dr' (uniform sampler2DRect)
0:50 'itloc2' (in 2-component vector of int)
0:51 add second child into first child (temp 4-component vector of float)
0:51 'v' (temp 4-component vector of float)
0:51 Constant:
0:51 0.000000
0:52 add second child into first child (temp 4-component vector of float)
0:52 'v' (temp 4-component vector of float)
0:52 texture (global 4-component vector of float)
0:52 's2dr' (uniform sampler2DRect)
0:52 'tloc2' (in 2-component vector of float)
0:53 add second child into first child (temp 4-component vector of float)
0:53 'v' (temp 4-component vector of float)
0:53 Constant:
0:53 0.000000
0:54 add second child into first child (temp 4-component vector of float)
0:54 'v' (temp 4-component vector of float)
0:54 texture (global float)
0:54 's2drs' (uniform sampler2DRectShadow)
0:54 'tloc3' (in 3-component vector of float)
0:55 add second child into first child (temp 4-component vector of float)
0:55 'v' (temp 4-component vector of float)
0:55 textureProj (global 4-component vector of float)
0:55 's2dr' (uniform sampler2DRect)
0:55 'tloc3' (in 3-component vector of float)
0:56 add second child into first child (temp 4-component vector of float)
0:56 'v' (temp 4-component vector of float)
0:56 textureProj (global 4-component vector of float)
0:56 's2dr' (uniform sampler2DRect)
0:56 'tloc4' (in 4-component vector of float)
0:57 add second child into first child (temp 4-component vector of float)
0:57 'v' (temp 4-component vector of float)
0:57 textureProjGradOffset (global 4-component vector of float)
0:57 's2dr' (uniform sampler2DRect)
0:57 'tloc4' (in 4-component vector of float)
0:57 Constant:
0:57 0.000000
0:57 0.000000
0:57 Constant:
0:57 0.000000
0:57 0.000000
0:57 Constant:
0:57 1 (const int)
0:57 2 (const int)
0:58 add second child into first child (temp 4-component vector of float)
0:58 'v' (temp 4-component vector of float)
0:58 textureProjGradOffset (global float)
0:58 's2drs' (uniform sampler2DRectShadow)
0:58 'tloc4' (in 4-component vector of float)
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:58 Constant:
0:58 1 (const int)
0:58 2 (const int)
0:? Linker Objects
0:? 'sbuf' (uniform isamplerBuffer)
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:? 'gl_Position' (smooth out 4-component vector of float)
0:? 'locBad' (layout(location=9 ) in 4-component vector of float)
0:? 'loc' (layout(location=9 ) in 4-component vector of float)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 's2dr' (uniform sampler2DRect)
0:? 's2drs' (uniform sampler2DRectShadow)
0:? 'itloc2' (in 2-component vector of int)
0:? 'tloc2' (in 2-component vector of float)
0:? 'tloc3' (in 3-component vector of float)
0:? 'tloc4' (in 4-component vector of float)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:9 Function Definition: main( (global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child (temp int)
0:11 'id' (temp int)
0:11 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:12 add second child into first child (temp int)
0:12 'id' (temp int)
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int)
0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:12 Constant:
0:12 0 (const uint)
0:13 add second child into first child (temp int)
0:13 'id' (temp int)
0:13 direct index (temp int)
0:13 textureFetch (global 4-component vector of int)
0:13 'sbuf' (uniform isamplerBuffer)
0:13 Constant:
0:13 8 (const int)
0:13 Constant:
0:13 3 (const int)
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:15 'gl_Color' (in 4-component vector of float Color)
0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 Constant:
0:16 0 (const int)
0:17 far: direct index for structure (global float)
0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:17 Constant:
0:17 1 (const int)
0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
0:19 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
0:48 Function Definition: foo( (global void)
0:48 Function Parameters:
0:50 Sequence
0:50 Sequence
0:50 move second child to first child (temp 4-component vector of float)
0:50 'v' (temp 4-component vector of float)
0:50 textureFetch (global 4-component vector of float)
0:50 's2dr' (uniform sampler2DRect)
0:50 'itloc2' (in 2-component vector of int)
0:51 add second child into first child (temp 4-component vector of float)
0:51 'v' (temp 4-component vector of float)
0:51 Constant:
0:51 0.000000
0:52 add second child into first child (temp 4-component vector of float)
0:52 'v' (temp 4-component vector of float)
0:52 texture (global 4-component vector of float)
0:52 's2dr' (uniform sampler2DRect)
0:52 'tloc2' (in 2-component vector of float)
0:53 add second child into first child (temp 4-component vector of float)
0:53 'v' (temp 4-component vector of float)
0:53 Constant:
0:53 0.000000
0:54 add second child into first child (temp 4-component vector of float)
0:54 'v' (temp 4-component vector of float)
0:54 texture (global float)
0:54 's2drs' (uniform sampler2DRectShadow)
0:54 'tloc3' (in 3-component vector of float)
0:55 add second child into first child (temp 4-component vector of float)
0:55 'v' (temp 4-component vector of float)
0:55 textureProj (global 4-component vector of float)
0:55 's2dr' (uniform sampler2DRect)
0:55 'tloc3' (in 3-component vector of float)
0:56 add second child into first child (temp 4-component vector of float)
0:56 'v' (temp 4-component vector of float)
0:56 textureProj (global 4-component vector of float)
0:56 's2dr' (uniform sampler2DRect)
0:56 'tloc4' (in 4-component vector of float)
0:57 add second child into first child (temp 4-component vector of float)
0:57 'v' (temp 4-component vector of float)
0:57 textureProjGradOffset (global 4-component vector of float)
0:57 's2dr' (uniform sampler2DRect)
0:57 'tloc4' (in 4-component vector of float)
0:57 Constant:
0:57 0.000000
0:57 0.000000
0:57 Constant:
0:57 0.000000
0:57 0.000000
0:57 Constant:
0:57 1 (const int)
0:57 2 (const int)
0:58 add second child into first child (temp 4-component vector of float)
0:58 'v' (temp 4-component vector of float)
0:58 textureProjGradOffset (global float)
0:58 's2drs' (uniform sampler2DRectShadow)
0:58 'tloc4' (in 4-component vector of float)
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:58 Constant:
0:58 0.000000
0:58 0.000000
0:58 Constant:
0:58 1 (const int)
0:58 2 (const int)
0:? Linker Objects
0:? 'sbuf' (uniform isamplerBuffer)
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
0:? 'gl_Position' (smooth out 4-component vector of float)
0:? 'locBad' (layout(location=9 ) in 4-component vector of float)
0:? 'loc' (layout(location=9 ) in 4-component vector of float)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 's2dr' (uniform sampler2DRect)
0:? 's2drs' (uniform sampler2DRectShadow)
0:? 'itloc2' (in 2-component vector of int)
0:? 'tloc2' (in 2-component vector of float)
0:? 'tloc3' (in 3-component vector of float)
0:? 'tloc4' (in 4-component vector of float)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)