glslang/Test/spv.uniformArray.frag
2015-05-15 21:32:46 +00:00

17 lines
270 B
GLSL

#version 130
uniform sampler2D texSampler2D;
uniform vec3 inColor;
uniform vec4 color[6];
uniform float alpha[16];
void main()
{
vec4 texColor = color[1] + color[1];
texColor.xyz += inColor;
texColor.a += alpha[12];
gl_FragColor = texColor;
}