mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
0b39137009
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24376 e7fa87d3-cd2b-0410-9028-fcbf551c1848
87 lines
5.1 KiB
Plaintext
87 lines
5.1 KiB
Plaintext
300layout.vert
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ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es
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ERROR: 0:8: 'in' : cannot be a structure or array
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ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es
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ERROR: 0:8: 'location' : repeated use of location 10
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ERROR: 0:12: 'badm4' : cannot specify matrix layout on a variable declaration
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ERROR: 0:12: 'badm4' : cannot specify packing on a variable declaration
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ERROR: 0:19: 'badf' : member of uniform block cannot have an auxiliary or interpolation qualifier
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ERROR: 0:20: 'badg' : member storage qualifier cannot contradict block storage qualifier
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ERROR: 0:21: 'bad1' : member of block cannot have a packing layout qualifier
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ERROR: 0:22: 'bad2' : member of block cannot have a packing layout qualifier
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ERROR: 0:23: 'bad3' : member of block cannot have a packing layout qualifier
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ERROR: 0:31: 'T3' : nameless block contains a member that already has a name at global scope
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ERROR: 0:38: 'output block' : not supported with this profile: es
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ERROR: 0:42: 'location qualifier on output' : not supported in this stage: vertex
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ERROR: 0:50: 'shared' : not supported with this profile: es
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ERROR: 0:50: 'shared' : not supported in this stage: vertex
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ERROR: 0:54: 'aoeuntaoeu' : layout qualifiers for matrix layout and packing only apply to uniform or buffer blocks
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ERROR: 0:57: 'location' : repeated use of location 40
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ERROR: 18 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:44 Function Definition: main( (void)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 move second child to first child (highp 4-component vector of float)
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0:46 'pos' (smooth out highp 4-component vector of float)
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0:46 vector-times-matrix (highp 4-component vector of float)
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0:46 'p' (layout(location=3 ) in highp 4-component vector of float)
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0:46 add (highp 4X4 matrix of float)
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0:46 add (highp 4X4 matrix of float)
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0:46 add (highp 4X4 matrix of float)
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0:46 add (highp 4X4 matrix of float)
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0:46 M1: direct index for structure (layout(row_major std140 ) highp 4X4 matrix of float)
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0:46 'tblock' (layout(row_major std140 ) uniform block{M1,M2,N1,badf,badg,bad1,bad2,bad3})
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0:46 Constant:
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0:46 0 (const int)
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0:46 M2: direct index for structure (layout(column_major std140 ) highp 4X4 matrix of float)
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0:46 'tblock' (layout(row_major std140 ) uniform block{M1,M2,N1,badf,badg,bad1,bad2,bad3})
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0:46 Constant:
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0:46 1 (const int)
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0:46 M4: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
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0:46 '__anon__1' (layout(column_major shared ) uniform block{M3,M4,N2,b})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 M3: direct index for structure (layout(column_major shared ) highp 4X4 matrix of float)
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0:46 '__anon__1' (layout(column_major shared ) uniform block{M3,M4,N2,b})
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0:46 Constant:
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0:46 0 (const uint)
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0:46 t2m: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
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0:46 '__anon__0' (layout(row_major shared ) uniform block{b,t2m})
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0:46 Constant:
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0:46 1 (const uint)
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0:47 move second child to first child (highp 3-component vector of float)
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0:47 'color' (smooth out highp 3-component vector of float)
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0:47 vector-times-matrix (highp 3-component vector of float)
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0:47 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:47 N1: direct index for structure (layout(row_major std140 ) highp 3X3 matrix of float)
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0:47 'tblock' (layout(row_major std140 ) uniform block{M1,M2,N1,badf,badg,bad1,bad2,bad3})
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0:47 Constant:
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0:47 2 (const int)
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0:? Linker Objects
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0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
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0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float)
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0:? 'r' (layout(location=10 ) in 4-element array of structure{v})
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0:? 'pos' (smooth out highp 4-component vector of float)
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0:? 'color' (smooth out highp 3-component vector of float)
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0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
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0:? 'tblock' (layout(row_major std140 ) uniform block{M1,M2,N1,badf,badg,bad1,bad2,bad3})
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0:? '__anon__0' (layout(row_major shared ) uniform block{b,t2m})
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0:? '__anon__2' (out block{f})
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0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
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0:? 'compute_only' (shared highp 4-component vector of float)
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0:? 'aoeuntaoeu' (layout(packed ) highp float)
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0:? 'cd' (layout(location=40 ) in highp float)
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0:? 'ce' (layout(location=37 ) in highp 4X3 matrix of float)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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Linked vertex stage:
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