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15 lines
243 B
GLSL
15 lines
243 B
GLSL
#version 450 core
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layout(triangles) in;
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layout(line_strip) out;
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layout(max_vertices = 127) out;
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layout(invocations = 4) in;
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void main()
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{
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gl_PointSize = gl_in[1].gl_PointSize;
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gl_Layer = 2;
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gl_ViewportIndex = 3;
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}
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