glslang/Test/hlsl.numthreads.comp
John Kessenich e18fd20d5c HLSL: Refactor attribute implementation.
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
2018-02-01 00:30:34 -07:00

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[numthreads(8,8,1)]
void main(uint3 tid : SV_DispatchThreadID )
{
}
[numthreads(1,4,8)]
void main_aux2(uint3 tid : SV_DispatchThreadID )
{
}