glslang/Test/link2.vk.frag

24 lines
379 B
GLSL

#version 450
layout(binding=1) uniform sampler2D s2D;
int a1[]; // max size from link1
int a2[]; // max size from link2
int b[];
int c[7];
int i;
buffer bnameRuntime { float r[]; };
buffer bnameImplicit { float m[4]; };
vec4 getColor()
{
a1[2] = 1;
a2[9] = 1;
b[2] = 1;
c[3] = 1;
c[i] = 1;
return texture(s2D, vec2(0.5));
}