glslang/Test/spv.bufferhandle16.frag
Jeff Bolz 3fd1232665 Improved fix for buffer reference constants
This is an alternate fix for the issue described in commit be63facd, whose
solution didn't work if there were non-trivial operations involved in computing
a constant initializer which caused the 'constant unfolding' code to kick in
(addConstantReferenceConversion). Instead, this change does the 'unfolding'
later in createSpvConstantFromConstUnionArray. If a reference-type constant has
survived that long, then folding is already done, this must be a 'real' (inside
a function) use of the constant, and it should be safe to unfold and apply the
bitcast.
2019-03-06 09:28:29 -06:00

27 lines
660 B
GLSL

#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_scalar_block_layout : enable
layout(buffer_reference) buffer T1 {
int x;
bool y;
};
layout(buffer_reference) buffer T2 {
int x;
};
const int s = int(uint64_t(T1(T2(uint64_t(3)))));
int x[s];
const uint64_t t = uint64_t(true ? T2(uint64_t(10)) : T2(uint64_t(11)));
void main()
{
T1 a = T1(uint64_t(4)), b = T1(uint64_t(5));
T1 c = true ? a : b;
T1 d = (a,b);
T1 e = true ? T1(uint64_t(6)) : T1(uint64_t(7));
T1 f = a.y ? T1(uint64_t(8)) : T1(uint64_t(9));
}