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46413d5780
Constants were generally cached by type opcode, but all structures share the same type opcode (OpTypeStruct), so they need to be cached by type id.
23 lines
247 B
GLSL
23 lines
247 B
GLSL
#version 450
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precision highp float;
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struct U {
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mat2 m;
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};
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struct T {
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mat2 m;
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};
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struct S {
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T t;
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U u;
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};
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void main()
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{
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S s1 = S(T(mat2(1.0)), U(mat2(1.0)));
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S s2 = S(T(mat2(1.0)), U(mat2(1.0)));
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}
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