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0fbe02c6a0
They are almost identical to the already supported GL_EXT_multiview
8 lines
116 B
GLSL
8 lines
116 B
GLSL
#version 330
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#extension GL_OVR_multiview : enable
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void main() {
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gl_Position = vec4(gl_ViewID_OVR, 0, 0, 0);
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}
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