glslang/Test/spv.stereoViewRendering.tesc

19 lines
521 B
GLSL

#version 450
#extension GL_NV_viewport_array2 :require
#extension GL_NV_stereo_view_rendering : require
layout(vertices = 4) out;
out gl_PerVertex {
int gl_SecondaryViewportMaskNV[2];
vec4 gl_SecondaryPositionNV;
layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer;
} gl_out[4];
void main()
{
gl_out[gl_InvocationID].gl_SecondaryViewportMaskNV[0] = 1;
gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position;
}