glslang/hlsl/CMakeLists.txt
steve-lunarg 1868b14435 HLSL: implement numthreads for compute shaders
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.

A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned.  It
can be queried with operator[] on the map.  In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.

New test is in hlsl.numthreads.comp.
2016-10-31 09:28:17 -06:00

29 lines
573 B
CMake
Executable File

set(SOURCES
hlslAttributes.cpp
hlslParseHelper.cpp
hlslScanContext.cpp
hlslOpMap.cpp
hlslTokenStream.cpp
hlslGrammar.cpp
hlslParseables.cpp)
set(HEADERS
hlslAttributes.h
hlslParseHelper.h
hlslTokens.h
hlslScanContext.h
hlslOpMap.h
hlslTokenStream.h
hlslGrammar.h
hlslParseables.h)
add_library(HLSL STATIC ${SOURCES} ${HEADERS})
set_property(TARGET HLSL PROPERTY FOLDER hlsl)
if(WIN32)
source_group("Source" FILES ${SOURCES} ${HEADERS})
endif(WIN32)
install(TARGETS HLSL
ARCHIVE DESTINATION lib)