glslang/Test/reflection.vert
John Kessenich 12f9221e44 Reflection:
- correct block data size
 - handle deep dereference chains (block.member.member.member)
 - more clear interface argument names

(Still TBD: optimizing array size based on biggest used index and handling variable array index in middle of deep dereference chain)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24072 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-11-15 01:34:27 +00:00

136 lines
2.5 KiB
GLSL

#version 440 core
layout(std140, row_major) uniform nameless {
vec3 anonMember1;
mat3x2 m23;
int scalarAfterm23;
vec4 anonDeadMember2;
vec4 anonMember3;
int scalarBeforeArray;
float floatArray[5];
int scalarAfterArray;
mat2x2 m22[9];
};
layout(std140, column_major) uniform c_nameless {
vec3 c_anonMember1;
mat3x2 c_m23;
int c_scalarAfterm23;
vec4 c_anonDeadMember2;
vec4 c_anonMember3;
};
layout(std140) uniform named {
vec3 deadMember1;
int scalar;
vec4 member2;
vec4 member3;
vec2 memvec2;
float memf1;
bool memf2;
int memf3;
vec2 memvec2a;
mat2x2 m22[7];
} ablock;
layout(std140) uniform namelessdead {
int a;
};
layout(std140) uniform namedDead {
int b;
} bblock;
struct N1 {
float a;
};
struct N2 {
float b;
float c;
float d;
};
struct N3 {
N1 n1;
N2 n2;
};
layout(std140) uniform nested {
N3 foo;
} nest;
struct TS {
int a;
int dead;
};
uniform TS s;
uniform float uf1;
uniform float uf2;
uniform float ufDead3;
uniform float ufDead4;
uniform uimage2D image_ui2D;
uniform sampler2D sampler_2D;
uniform sampler2DMSArray sampler_2DMSArray;
uniform mat2 dm22[10];
const bool control = true;
void deadFunction()
{
vec3 v3 = ablock.deadMember1;
vec4 v = anonDeadMember2;
float f = ufDead4;
}
void liveFunction2()
{
vec3 v = anonMember1;
float f = uf1;
}
void liveFunction1(uimage2D p_ui2D, sampler2D p_2D, sampler2DMSArray p_2DMSArray)
{
liveFunction2();
float f = uf2;
vec4 v = ablock.member3;
}
void main()
{
liveFunction1(image_ui2D, sampler_2D, sampler_2DMSArray);
liveFunction2();
if (! control)
deadFunction();
float f;
int i;
if (control) {
liveFunction2();
f = anonMember3.z;
f = s.a;
f = ablock.scalar;
f = m23[1].y + scalarAfterm23;
f = c_m23[1].y + c_scalarAfterm23;
f += scalarBeforeArray;
f += floatArray[2];
f += scalarAfterArray;
f += ablock.memvec2.x;
f += ablock.memf1;
f += float(ablock.memf2);
f += ablock.memf3;
f += ablock.memvec2a.y;
f += ablock.m22[i][1][0];
f += dm22[3][0][1];
f += m22[2][1].y;
f += nest.foo.n1.a + nest.foo.n2.b + nest.foo.n2.c + nest.foo.n2.d;
} else
f = ufDead3;
}