glslang/Test/hlsl.doLoop.frag

10 lines
325 B
JavaScript

float4 PixelShaderFunction(float input) : COLOR0
{
[unroll] do {} while (false);
[unroll] do {;} while (false);
do { return (float4)input; } while (input > 2.0);
do ++input; while (input < 10.0);
do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while
return (float4)input;
}