mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
201 lines
12 KiB
Plaintext
201 lines
12 KiB
Plaintext
hlsl.flatten.return.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:11 Function Parameters:
|
|
0:? Sequence
|
|
0:12 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 1.000000
|
|
0:? 1.000000
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Function Parameters:
|
|
0:? Sequence
|
|
0:17 Branch: Return with expression
|
|
0:17 Function Call: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Function Definition: main( ( temp void)
|
|
0:16 Function Parameters:
|
|
0:? Sequence
|
|
0:16 Sequence
|
|
0:16 move second child to first child ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
0:16 color: direct index for structure ( temp 4-component vector of float)
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 move second child to first child ( temp float)
|
|
0:? 'other_struct_member1' (layout( location=1) out float)
|
|
0:16 other_struct_member1: direct index for structure ( temp float)
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 move second child to first child ( temp float)
|
|
0:? 'other_struct_member2' (layout( location=2) out float)
|
|
0:16 other_struct_member2: direct index for structure ( temp float)
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Constant:
|
|
0:16 2 (const int)
|
|
0:16 move second child to first child ( temp float)
|
|
0:? 'other_struct_member3' (layout( location=3) out float)
|
|
0:16 other_struct_member3: direct index for structure ( temp float)
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Constant:
|
|
0:16 3 (const int)
|
|
0:? Linker Objects
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
0:? 'other_struct_member1' (layout( location=1) out float)
|
|
0:? 'other_struct_member2' (layout( location=2) out float)
|
|
0:? 'other_struct_member3' (layout( location=3) out float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:11 Function Parameters:
|
|
0:? Sequence
|
|
0:12 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 1.000000
|
|
0:? 1.000000
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Function Parameters:
|
|
0:? Sequence
|
|
0:17 Branch: Return with expression
|
|
0:17 Function Call: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Function Definition: main( ( temp void)
|
|
0:16 Function Parameters:
|
|
0:? Sequence
|
|
0:16 Sequence
|
|
0:16 move second child to first child ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
0:16 color: direct index for structure ( temp 4-component vector of float)
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 move second child to first child ( temp float)
|
|
0:? 'other_struct_member1' (layout( location=1) out float)
|
|
0:16 other_struct_member1: direct index for structure ( temp float)
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 move second child to first child ( temp float)
|
|
0:? 'other_struct_member2' (layout( location=2) out float)
|
|
0:16 other_struct_member2: direct index for structure ( temp float)
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Constant:
|
|
0:16 2 (const int)
|
|
0:16 move second child to first child ( temp float)
|
|
0:? 'other_struct_member3' (layout( location=3) out float)
|
|
0:16 other_struct_member3: direct index for structure ( temp float)
|
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
|
|
0:16 Constant:
|
|
0:16 3 (const int)
|
|
0:? Linker Objects
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
0:? 'other_struct_member1' (layout( location=1) out float)
|
|
0:? 'other_struct_member2' (layout( location=2) out float)
|
|
0:? 'other_struct_member3' (layout( location=3) out float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 49
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 29 36 41 45
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "color"
|
|
MemberName 8(PS_OUTPUT) 1 "other_struct_member1"
|
|
MemberName 8(PS_OUTPUT) 2 "other_struct_member2"
|
|
MemberName 8(PS_OUTPUT) 3 "other_struct_member3"
|
|
Name 10 "Func1("
|
|
Name 12 "@main("
|
|
Name 26 "flattenTemp"
|
|
Name 29 "color"
|
|
Name 36 "other_struct_member1"
|
|
Name 41 "other_struct_member2"
|
|
Name 45 "other_struct_member3"
|
|
Decorate 29(color) Location 0
|
|
Decorate 36(other_struct_member1) Location 1
|
|
Decorate 41(other_struct_member2) Location 2
|
|
Decorate 45(other_struct_member3) Location 3
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 6(float) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
14: 6(float) Constant 1065353216
|
|
15: 7(fvec4) ConstantComposite 14 14 14 14
|
|
16: 6(float) Constant 1073741824
|
|
17: 6(float) Constant 1077936128
|
|
18: 6(float) Constant 1082130432
|
|
19:8(PS_OUTPUT) ConstantComposite 15 16 17 18
|
|
25: TypePointer Function 8(PS_OUTPUT)
|
|
28: TypePointer Output 7(fvec4)
|
|
29(color): 28(ptr) Variable Output
|
|
30: TypeInt 32 1
|
|
31: 30(int) Constant 0
|
|
32: TypePointer Function 7(fvec4)
|
|
35: TypePointer Output 6(float)
|
|
36(other_struct_member1): 35(ptr) Variable Output
|
|
37: 30(int) Constant 1
|
|
38: TypePointer Function 6(float)
|
|
41(other_struct_member2): 35(ptr) Variable Output
|
|
42: 30(int) Constant 2
|
|
45(other_struct_member3): 35(ptr) Variable Output
|
|
46: 30(int) Constant 3
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
26(flattenTemp): 25(ptr) Variable Function
|
|
27:8(PS_OUTPUT) FunctionCall 12(@main()
|
|
Store 26(flattenTemp) 27
|
|
33: 32(ptr) AccessChain 26(flattenTemp) 31
|
|
34: 7(fvec4) Load 33
|
|
Store 29(color) 34
|
|
39: 38(ptr) AccessChain 26(flattenTemp) 37
|
|
40: 6(float) Load 39
|
|
Store 36(other_struct_member1) 40
|
|
43: 38(ptr) AccessChain 26(flattenTemp) 42
|
|
44: 6(float) Load 43
|
|
Store 41(other_struct_member2) 44
|
|
47: 38(ptr) AccessChain 26(flattenTemp) 46
|
|
48: 6(float) Load 47
|
|
Store 45(other_struct_member3) 48
|
|
Return
|
|
FunctionEnd
|
|
10(Func1():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
ReturnValue 19
|
|
FunctionEnd
|
|
12(@main():8(PS_OUTPUT) Function None 9
|
|
13: Label
|
|
22:8(PS_OUTPUT) FunctionCall 10(Func1()
|
|
ReturnValue 22
|
|
FunctionEnd
|