mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
15fa7ef5f5
This assumes it will be combined with optimizing transforms that eliminate assignments to opaques.
583 lines
30 KiB
Plaintext
583 lines
30 KiB
Plaintext
hlsl.array.flatten.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 texture ( temp 4-component vector of float)
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0:18 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_tex[1]' ( uniform texture1D)
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0:? 'g_samp[1]' ( uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:22 Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'l_tex' ( in 3-element array of texture1D)
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0:22 'l_samp' ( in 3-element array of sampler)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 texture ( temp 4-component vector of float)
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0:23 Construct combined texture-sampler ( temp sampler1D)
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0:23 direct index ( temp texture1D)
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0:23 'l_tex' ( in 3-element array of texture1D)
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0:23 Constant:
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0:23 2 (const int)
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0:23 direct index ( temp sampler)
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0:23 'l_samp' ( in 3-element array of sampler)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.200000
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0:26 Sequence
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0:26 move second child to first child ( temp 5-element array of int)
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0:26 'not_flattened_a' ( global 5-element array of int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 2 (const int)
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0:26 3 (const int)
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0:26 4 (const int)
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0:26 5 (const int)
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0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:31 Function Parameters:
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0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp sampler)
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0:33 direct index ( temp sampler)
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0:33 'local_sampler_array' ( temp 3-element array of sampler)
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0:33 Constant:
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0:33 0 (const int)
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0:? 'g_samp[0]' ( uniform sampler)
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0:33 move second child to first child ( temp sampler)
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0:33 direct index ( temp sampler)
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0:33 'local_sampler_array' ( temp 3-element array of sampler)
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0:33 Constant:
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0:33 1 (const int)
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0:? 'g_samp[1]' ( uniform sampler)
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0:33 move second child to first child ( temp sampler)
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0:33 direct index ( temp sampler)
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0:33 'local_sampler_array' ( temp 3-element array of sampler)
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0:33 Constant:
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0:33 2 (const int)
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0:? 'g_samp[2]' ( uniform sampler)
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0:34 Sequence
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0:34 Sequence
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0:34 move second child to first child ( temp texture1D)
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0:34 direct index ( temp texture1D)
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0:34 'local_texture_array' ( temp 3-element array of texture1D)
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0:34 Constant:
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0:34 0 (const int)
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0:? 'g_tex[0]' ( uniform texture1D)
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0:34 move second child to first child ( temp texture1D)
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0:34 direct index ( temp texture1D)
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0:34 'local_texture_array' ( temp 3-element array of texture1D)
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0:34 Constant:
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0:34 1 (const int)
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0:? 'g_tex[1]' ( uniform texture1D)
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0:34 move second child to first child ( temp texture1D)
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0:34 direct index ( temp texture1D)
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0:34 'local_texture_array' ( temp 3-element array of texture1D)
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0:34 Constant:
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0:34 2 (const int)
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0:? 'g_tex[2]' ( uniform texture1D)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-element array of float)
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0:35 'local_float_array' ( temp 4-element array of float)
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0:35 g_floats: direct index for structure ( uniform 4-element array of float)
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0:35 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats})
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0:35 Constant:
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0:35 2 (const uint)
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0:37 move second child to first child ( temp 4-component vector of float)
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0:37 color: direct index for structure ( temp 4-component vector of float)
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0:37 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:37 Constant:
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0:37 0 (const int)
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0:37 add ( temp 4-component vector of float)
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0:37 Function Call: TestFn1( ( temp 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
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0:37 Comma ( temp 3-element array of texture1D)
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0:37 Sequence
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0:37 move second child to first child ( temp texture1D)
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0:37 direct index ( temp texture1D)
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0:37 'aggShadow' ( temp 3-element array of texture1D)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_tex[0]' ( uniform texture1D)
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0:37 move second child to first child ( temp texture1D)
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0:37 direct index ( temp texture1D)
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0:37 'aggShadow' ( temp 3-element array of texture1D)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_tex[1]' ( uniform texture1D)
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0:37 move second child to first child ( temp texture1D)
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0:37 direct index ( temp texture1D)
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0:37 'aggShadow' ( temp 3-element array of texture1D)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_tex[2]' ( uniform texture1D)
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0:37 'aggShadow' ( temp 3-element array of texture1D)
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0:37 Comma ( temp 3-element array of sampler)
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0:37 Sequence
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0:37 move second child to first child ( temp sampler)
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0:37 direct index ( temp sampler)
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0:37 'aggShadow' ( temp 3-element array of sampler)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_samp[0]' ( uniform sampler)
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0:37 move second child to first child ( temp sampler)
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0:37 direct index ( temp sampler)
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0:37 'aggShadow' ( temp 3-element array of sampler)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_samp[1]' ( uniform sampler)
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0:37 move second child to first child ( temp sampler)
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0:37 direct index ( temp sampler)
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0:37 'aggShadow' ( temp 3-element array of sampler)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_samp[2]' ( uniform sampler)
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0:37 'aggShadow' ( temp 3-element array of sampler)
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0:31 Function Definition: main( ( temp void)
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0:31 Function Parameters:
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0:? Sequence
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0:31 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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0:31 color: direct index for structure ( temp 4-component vector of float)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:31 Constant:
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0:31 0 (const int)
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0:? Linker Objects
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0:? 'g_tex[0]' ( uniform texture1D)
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0:? 'g_tex[1]' ( uniform texture1D)
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0:? 'g_tex[2]' ( uniform texture1D)
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0:? 'g_tex_explicit[0]' (layout( binding=1) uniform texture1D)
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0:? 'g_tex_explicit[1]' (layout( binding=2) uniform texture1D)
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0:? 'g_tex_explicit[2]' (layout( binding=3) uniform texture1D)
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0:? 'g_samp[0]' ( uniform sampler)
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0:? 'g_samp[1]' ( uniform sampler)
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0:? 'g_samp[2]' ( uniform sampler)
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0:? 'g_samp_explicit[0]' (layout( binding=5) uniform sampler)
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0:? 'g_samp_explicit[1]' (layout( binding=6) uniform sampler)
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0:? 'g_samp_explicit[2]' (layout( binding=7) uniform sampler)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats})
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0:? 'not_flattened_a' ( global 5-element array of int)
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 texture ( temp 4-component vector of float)
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0:18 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_tex[1]' ( uniform texture1D)
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0:? 'g_samp[1]' ( uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:22 Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'l_tex' ( in 3-element array of texture1D)
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0:22 'l_samp' ( in 3-element array of sampler)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 texture ( temp 4-component vector of float)
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0:23 Construct combined texture-sampler ( temp sampler1D)
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0:23 direct index ( temp texture1D)
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0:23 'l_tex' ( in 3-element array of texture1D)
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0:23 Constant:
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0:23 2 (const int)
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0:23 direct index ( temp sampler)
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0:23 'l_samp' ( in 3-element array of sampler)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.200000
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0:26 Sequence
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0:26 move second child to first child ( temp 5-element array of int)
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0:26 'not_flattened_a' ( global 5-element array of int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 2 (const int)
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0:26 3 (const int)
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0:26 4 (const int)
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0:26 5 (const int)
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0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:31 Function Parameters:
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0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp sampler)
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0:33 direct index ( temp sampler)
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0:33 'local_sampler_array' ( temp 3-element array of sampler)
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0:33 Constant:
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0:33 0 (const int)
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0:? 'g_samp[0]' ( uniform sampler)
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0:33 move second child to first child ( temp sampler)
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0:33 direct index ( temp sampler)
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0:33 'local_sampler_array' ( temp 3-element array of sampler)
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0:33 Constant:
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0:33 1 (const int)
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0:? 'g_samp[1]' ( uniform sampler)
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0:33 move second child to first child ( temp sampler)
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0:33 direct index ( temp sampler)
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0:33 'local_sampler_array' ( temp 3-element array of sampler)
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0:33 Constant:
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0:33 2 (const int)
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0:? 'g_samp[2]' ( uniform sampler)
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0:34 Sequence
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0:34 Sequence
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0:34 move second child to first child ( temp texture1D)
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0:34 direct index ( temp texture1D)
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0:34 'local_texture_array' ( temp 3-element array of texture1D)
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0:34 Constant:
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0:34 0 (const int)
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0:? 'g_tex[0]' ( uniform texture1D)
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0:34 move second child to first child ( temp texture1D)
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0:34 direct index ( temp texture1D)
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0:34 'local_texture_array' ( temp 3-element array of texture1D)
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0:34 Constant:
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0:34 1 (const int)
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0:? 'g_tex[1]' ( uniform texture1D)
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0:34 move second child to first child ( temp texture1D)
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0:34 direct index ( temp texture1D)
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0:34 'local_texture_array' ( temp 3-element array of texture1D)
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0:34 Constant:
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0:34 2 (const int)
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0:? 'g_tex[2]' ( uniform texture1D)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-element array of float)
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0:35 'local_float_array' ( temp 4-element array of float)
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0:35 g_floats: direct index for structure ( uniform 4-element array of float)
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0:35 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats})
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0:35 Constant:
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0:35 2 (const uint)
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0:37 move second child to first child ( temp 4-component vector of float)
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0:37 color: direct index for structure ( temp 4-component vector of float)
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0:37 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:37 Constant:
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0:37 0 (const int)
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0:37 add ( temp 4-component vector of float)
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0:37 Function Call: TestFn1( ( temp 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
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0:37 Comma ( temp 3-element array of texture1D)
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0:37 Sequence
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0:37 move second child to first child ( temp texture1D)
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0:37 direct index ( temp texture1D)
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0:37 'aggShadow' ( temp 3-element array of texture1D)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_tex[0]' ( uniform texture1D)
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0:37 move second child to first child ( temp texture1D)
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0:37 direct index ( temp texture1D)
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0:37 'aggShadow' ( temp 3-element array of texture1D)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_tex[1]' ( uniform texture1D)
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0:37 move second child to first child ( temp texture1D)
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0:37 direct index ( temp texture1D)
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0:37 'aggShadow' ( temp 3-element array of texture1D)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_tex[2]' ( uniform texture1D)
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0:37 'aggShadow' ( temp 3-element array of texture1D)
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0:37 Comma ( temp 3-element array of sampler)
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0:37 Sequence
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0:37 move second child to first child ( temp sampler)
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0:37 direct index ( temp sampler)
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0:37 'aggShadow' ( temp 3-element array of sampler)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_samp[0]' ( uniform sampler)
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0:37 move second child to first child ( temp sampler)
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0:37 direct index ( temp sampler)
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0:37 'aggShadow' ( temp 3-element array of sampler)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_samp[1]' ( uniform sampler)
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0:37 move second child to first child ( temp sampler)
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0:37 direct index ( temp sampler)
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0:37 'aggShadow' ( temp 3-element array of sampler)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_samp[2]' ( uniform sampler)
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0:37 'aggShadow' ( temp 3-element array of sampler)
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0:31 Function Definition: main( ( temp void)
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0:31 Function Parameters:
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0:? Sequence
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0:31 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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0:31 color: direct index for structure ( temp 4-component vector of float)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:31 Constant:
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0:31 0 (const int)
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0:? Linker Objects
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0:? 'g_tex[0]' ( uniform texture1D)
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0:? 'g_tex[1]' ( uniform texture1D)
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0:? 'g_tex[2]' ( uniform texture1D)
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0:? 'g_tex_explicit[0]' (layout( binding=1) uniform texture1D)
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0:? 'g_tex_explicit[1]' (layout( binding=2) uniform texture1D)
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0:? 'g_tex_explicit[2]' (layout( binding=3) uniform texture1D)
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0:? 'g_samp[0]' ( uniform sampler)
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0:? 'g_samp[1]' ( uniform sampler)
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0:? 'g_samp[2]' ( uniform sampler)
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0:? 'g_samp_explicit[0]' (layout( binding=5) uniform sampler)
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0:? 'g_samp_explicit[1]' (layout( binding=6) uniform sampler)
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0:? 'g_samp_explicit[2]' (layout( binding=7) uniform sampler)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats})
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0:? 'not_flattened_a' ( global 5-element array of int)
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 137
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 128
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "TestFn1("
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Name 22 "TestFn2(t11[3];p1[3];"
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Name 20 "l_tex"
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Name 21 "l_samp"
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Name 24 "PS_OUTPUT"
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MemberName 24(PS_OUTPUT) 0 "color"
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Name 28 "@main(struct-PS_OUTPUT-vf41;"
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Name 27 "ps_output"
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Name 34 "not_flattened_a"
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Name 42 "g_tex[1]"
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Name 45 "g_samp[1]"
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Name 61 "local_sampler_array"
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Name 63 "g_samp[0]"
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Name 68 "g_samp[2]"
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Name 71 "local_texture_array"
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Name 72 "g_tex[0]"
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Name 77 "g_tex[2]"
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Name 83 "local_float_array"
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Name 89 "$Global"
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MemberName 89($Global) 0 "g_mats"
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MemberName 89($Global) 1 "g_mats_explicit"
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MemberName 89($Global) 2 "g_floats"
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Name 91 ""
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Name 105 "aggShadow"
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Name 112 "aggShadow"
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Name 123 "ps_output"
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Name 124 "param"
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Name 128 "ps_output.color"
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Name 131 "g_tex_explicit[0]"
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Name 132 "g_tex_explicit[1]"
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Name 133 "g_tex_explicit[2]"
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Name 134 "g_samp_explicit[0]"
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Name 135 "g_samp_explicit[1]"
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Name 136 "g_samp_explicit[2]"
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Decorate 42(g_tex[1]) DescriptorSet 0
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Decorate 45(g_samp[1]) DescriptorSet 0
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Decorate 63(g_samp[0]) DescriptorSet 0
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Decorate 68(g_samp[2]) DescriptorSet 0
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Decorate 72(g_tex[0]) DescriptorSet 0
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Decorate 77(g_tex[2]) DescriptorSet 0
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Decorate 86 ArrayStride 48
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Decorate 87 ArrayStride 48
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Decorate 88 ArrayStride 16
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MemberDecorate 89($Global) 0 RowMajor
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MemberDecorate 89($Global) 0 Offset 0
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MemberDecorate 89($Global) 0 MatrixStride 16
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MemberDecorate 89($Global) 1 RowMajor
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MemberDecorate 89($Global) 1 Offset 192
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MemberDecorate 89($Global) 1 MatrixStride 16
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MemberDecorate 89($Global) 2 Offset 384
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Decorate 89($Global) Block
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Decorate 91 DescriptorSet 0
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Decorate 128(ps_output.color) Location 0
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Decorate 131(g_tex_explicit[0]) DescriptorSet 0
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Decorate 131(g_tex_explicit[0]) Binding 1
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Decorate 132(g_tex_explicit[1]) DescriptorSet 0
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Decorate 132(g_tex_explicit[1]) Binding 2
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Decorate 133(g_tex_explicit[2]) DescriptorSet 0
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Decorate 133(g_tex_explicit[2]) Binding 3
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Decorate 134(g_samp_explicit[0]) DescriptorSet 0
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Decorate 134(g_samp_explicit[0]) Binding 5
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Decorate 135(g_samp_explicit[1]) DescriptorSet 0
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Decorate 135(g_samp_explicit[1]) Binding 6
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Decorate 136(g_samp_explicit[2]) DescriptorSet 0
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Decorate 136(g_samp_explicit[2]) Binding 7
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeImage 6(float) 1D sampled format:Unknown
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12: TypeInt 32 0
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13: 12(int) Constant 3
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14: TypeArray 11 13
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15: TypePointer UniformConstant 14
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16: TypeSampler
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17: TypeArray 16 13
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18: TypePointer UniformConstant 17
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19: TypeFunction 7(fvec4) 15(ptr) 18(ptr)
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24(PS_OUTPUT): TypeStruct 7(fvec4)
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25: TypePointer Function 24(PS_OUTPUT)
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26: TypeFunction 2 25(ptr)
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30: TypeInt 32 1
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31: 12(int) Constant 5
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32: TypeArray 30(int) 31
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33: TypePointer Private 32
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34(not_flattened_a): 33(ptr) Variable Private
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35: 30(int) Constant 1
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36: 30(int) Constant 2
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37: 30(int) Constant 3
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38: 30(int) Constant 4
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39: 30(int) Constant 5
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40: 32 ConstantComposite 35 36 37 38 39
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41: TypePointer UniformConstant 11
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42(g_tex[1]): 41(ptr) Variable UniformConstant
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44: TypePointer UniformConstant 16
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45(g_samp[1]): 44(ptr) Variable UniformConstant
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47: TypeSampledImage 11
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49: 6(float) Constant 1045220557
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61(local_sampler_array): 18(ptr) Variable UniformConstant
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62: 30(int) Constant 0
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63(g_samp[0]): 44(ptr) Variable UniformConstant
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68(g_samp[2]): 44(ptr) Variable UniformConstant
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71(local_texture_array): 15(ptr) Variable UniformConstant
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72(g_tex[0]): 41(ptr) Variable UniformConstant
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77(g_tex[2]): 41(ptr) Variable UniformConstant
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80: 12(int) Constant 4
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81: TypeArray 6(float) 80
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82: TypePointer Function 81
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84: TypeVector 6(float) 3
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85: TypeMatrix 84(fvec3) 3
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86: TypeArray 85 80
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87: TypeArray 85 80
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88: TypeArray 6(float) 80
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89($Global): TypeStruct 86 87 88
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90: TypePointer Uniform 89($Global)
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91: 90(ptr) Variable Uniform
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92: TypePointer Uniform 88
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96: TypePointer Function 6(float)
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105(aggShadow): 15(ptr) Variable UniformConstant
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112(aggShadow): 18(ptr) Variable UniformConstant
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121: TypePointer Function 7(fvec4)
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127: TypePointer Output 7(fvec4)
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128(ps_output.color): 127(ptr) Variable Output
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131(g_tex_explicit[0]): 41(ptr) Variable UniformConstant
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132(g_tex_explicit[1]): 41(ptr) Variable UniformConstant
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133(g_tex_explicit[2]): 41(ptr) Variable UniformConstant
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134(g_samp_explicit[0]): 44(ptr) Variable UniformConstant
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135(g_samp_explicit[1]): 44(ptr) Variable UniformConstant
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136(g_samp_explicit[2]): 44(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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123(ps_output): 25(ptr) Variable Function
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124(param): 25(ptr) Variable Function
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Store 34(not_flattened_a) 40
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125: 2 FunctionCall 28(@main(struct-PS_OUTPUT-vf41;) 124(param)
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126:24(PS_OUTPUT) Load 124(param)
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Store 123(ps_output) 126
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129: 121(ptr) AccessChain 123(ps_output) 62
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130: 7(fvec4) Load 129
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Store 128(ps_output.color) 130
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Return
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FunctionEnd
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9(TestFn1(): 7(fvec4) Function None 8
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10: Label
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43: 11 Load 42(g_tex[1])
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46: 16 Load 45(g_samp[1])
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48: 47 SampledImage 43 46
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50: 7(fvec4) ImageSampleImplicitLod 48 49
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ReturnValue 50
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FunctionEnd
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22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19
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20(l_tex): 15(ptr) FunctionParameter
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21(l_samp): 18(ptr) FunctionParameter
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23: Label
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53: 41(ptr) AccessChain 20(l_tex) 36
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54: 11 Load 53
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55: 44(ptr) AccessChain 21(l_samp) 36
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56: 16 Load 55
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57: 47 SampledImage 54 56
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58: 7(fvec4) ImageSampleImplicitLod 57 49
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ReturnValue 58
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FunctionEnd
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28(@main(struct-PS_OUTPUT-vf41;): 2 Function None 26
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27(ps_output): 25(ptr) FunctionParameter
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29: Label
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83(local_float_array): 82(ptr) Variable Function
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64: 16 Load 63(g_samp[0])
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65: 44(ptr) AccessChain 61(local_sampler_array) 62
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Store 65 64
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66: 16 Load 45(g_samp[1])
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67: 44(ptr) AccessChain 61(local_sampler_array) 35
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Store 67 66
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69: 16 Load 68(g_samp[2])
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70: 44(ptr) AccessChain 61(local_sampler_array) 36
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Store 70 69
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73: 11 Load 72(g_tex[0])
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74: 41(ptr) AccessChain 71(local_texture_array) 62
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Store 74 73
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75: 11 Load 42(g_tex[1])
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76: 41(ptr) AccessChain 71(local_texture_array) 35
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Store 76 75
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78: 11 Load 77(g_tex[2])
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79: 41(ptr) AccessChain 71(local_texture_array) 36
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Store 79 78
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93: 92(ptr) AccessChain 91 36
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94: 88 Load 93
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95: 6(float) CompositeExtract 94 0
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97: 96(ptr) AccessChain 83(local_float_array) 62
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Store 97 95
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98: 6(float) CompositeExtract 94 1
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99: 96(ptr) AccessChain 83(local_float_array) 35
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Store 99 98
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100: 6(float) CompositeExtract 94 2
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101: 96(ptr) AccessChain 83(local_float_array) 36
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Store 101 100
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102: 6(float) CompositeExtract 94 3
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103: 96(ptr) AccessChain 83(local_float_array) 37
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Store 103 102
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104: 7(fvec4) FunctionCall 9(TestFn1()
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106: 11 Load 72(g_tex[0])
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107: 41(ptr) AccessChain 105(aggShadow) 62
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Store 107 106
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108: 11 Load 42(g_tex[1])
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109: 41(ptr) AccessChain 105(aggShadow) 35
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Store 109 108
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110: 11 Load 77(g_tex[2])
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111: 41(ptr) AccessChain 105(aggShadow) 36
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Store 111 110
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113: 16 Load 63(g_samp[0])
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114: 44(ptr) AccessChain 112(aggShadow) 62
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Store 114 113
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115: 16 Load 45(g_samp[1])
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116: 44(ptr) AccessChain 112(aggShadow) 35
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Store 116 115
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117: 16 Load 68(g_samp[2])
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118: 44(ptr) AccessChain 112(aggShadow) 36
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Store 118 117
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119: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 105(aggShadow) 112(aggShadow)
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120: 7(fvec4) FAdd 104 119
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122: 121(ptr) AccessChain 27(ps_output) 62
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Store 122 120
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Return
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FunctionEnd
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