glslang/hlsl/hlslAttributes.cpp
steve-lunarg 1868b14435 HLSL: implement numthreads for compute shaders
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.

A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned.  It
can be queried with operator[] on the map.  In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.

New test is in hlsl.numthreads.comp.
2016-10-31 09:28:17 -06:00

109 lines
4.0 KiB
C++

//
//Copyright (C) 2016 LunarG, Inc.
//
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google, Inc., nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#include "hlslAttributes.h"
#include <cstdlib>
#include <cctype>
namespace glslang {
// Map the given string to an attribute enum from TAttributeType,
// or EatNone if invalid.
TAttributeType TAttributeMap::attributeFromName(const TString& name)
{
// These are case insensitive.
TString lowername(name);
std::transform(lowername.begin(), lowername.end(), lowername.begin(), ::tolower);
if (lowername == "allow_uav_condition")
return EatAllow_uav_condition;
else if (lowername == "branch")
return EatBranch;
else if (lowername == "call")
return EatCall;
else if (lowername == "domain")
return EatDomain;
else if (lowername == "earlydepthstencil")
return EatEarlydepthstencil;
else if (lowername == "fastopt")
return EatFastopt;
else if (lowername == "flatten")
return EatFlatten;
else if (lowername == "forcecase")
return EatForcecase;
else if (lowername == "instance")
return EatInstance;
else if (lowername == "maxtessfactor")
return EatMaxtessfactor;
else if (lowername == "numthreads")
return EatNumthreads;
else if (lowername == "outputcontrolpoints")
return EatOutputcontrolpoints;
else if (lowername == "outputtopology")
return EatOutputtopology;
else if (lowername == "partitioning")
return EatPartitioning;
else if (lowername == "patchconstantfunc")
return EatPatchconstantfunc;
else if (lowername == "unroll")
return EatUnroll;
else
return EatNone;
}
// Look up entry, inserting if it's not there, and if name is a valid attribute name
// as known by attributeFromName.
TAttributeType TAttributeMap::setAttribute(const TString* name, TIntermAggregate* value)
{
if (name == nullptr)
return EatNone;
const TAttributeType attr = attributeFromName(*name);
if (attr != EatNone)
attributes[attr] = value;
return attr;
}
// Look up entry (const version), and return aggregate node. This cannot change the map.
const TIntermAggregate* TAttributeMap::operator[](TAttributeType attr) const
{
const auto entry = attributes.find(attr);
return (entry == attributes.end()) ? nullptr : entry->second;
}
} // end namespace glslang