glslang/gtests
John Kessenich 187254b92c Merge pull request #357 from steve-lunarg/intrinsics
HLSL: Add asdouble, fma, & mad intrinsics
2016-06-29 10:50:33 -06:00
..
AST.FromFile.cpp Remove duplicated tests from the runtests script. 2016-06-28 17:54:07 -04:00
BuiltInResource.FromFile.cpp Rename DefaultResourceLimits.* to ResourceLimits.*. 2016-05-19 13:53:16 -04:00
CMakeLists.txt For MinGW, statically link exes against basic runtimes 2016-06-02 14:37:24 -04:00
Config.FromFile.cpp Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
Hlsl.FromFile.cpp Add asdouble, fma, & mad intrinsics and change profile to allow doubles when parsing prototypes 2016-06-28 15:38:38 -06:00
Initializer.h Add support for testing file-based HLSL source code in GTest. 2016-05-16 12:51:13 -04:00
Link.FromFile.cpp Check for linking multiple ES shaders to the same stage 2016-05-25 09:26:43 +02:00
main.cpp
Pp.FromFile.cpp Remove duplicated tests from the runtests script. 2016-06-28 17:54:07 -04:00
README.md
Settings.cpp
Settings.h
Spv.FromFile.cpp Remove duplicated tests from the runtests script. 2016-06-28 17:54:07 -04:00
TestFixture.cpp Vulkan: Finish semantics for what creates spec-const-semantics. 2016-05-23 23:10:18 -06:00
TestFixture.h Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00

Glslang Tests based on the Google Test Framework

This directory contains Google Test based test fixture and test cases for glslang.

Apart from typical unit tests, necessary utility methods are added into the GlslangTests fixture to provide the ability to do file-based integration tests. Various *.FromFile.cpp files lists names of files containing input shader code in the Test/ directory. Utility methods will load the input shader source, compile them, and compare with the corresponding expected output in the Test/baseResults/ directory.

How to run the tests

Please make sure you have a copy of Google Test checked out under the External directory before building. After building, just run the ctest command or the gtests/glslangtests binary in your build directory.

The gtests/glslangtests binary also provides an --update-mode command line option, which, if supplied, will overwrite the golden files under the Test/baseResults/ directory with real output from that invocation. This serves as an easy way to update golden files.