glslang/Test/baseResults/hlsl.samplebias.array.dx10.frag.out
2016-09-02 19:05:24 -06:00

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hlsl.samplebias.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.500000
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.500000
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.500000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:31 Constant:
0:31 0.500000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:33 Constant:
0:33 0.500000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.500000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:36 Constant:
0:36 0.500000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:37 Constant:
0:37 0.500000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.500000
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.500000
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.500000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:31 Constant:
0:31 0.500000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:33 Constant:
0:33 0.500000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.500000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:36 Constant:
0:36 0.500000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:37 Constant:
0:37 0.500000
0:39 move second child to first child (temp 4-component vector of float)
0:39 Color: direct index for structure (temp 4-component vector of float)
0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child (temp float)
0:40 Depth: direct index for structure (temp float FragDepth)
0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Sequence
0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:42 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 134
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 130
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 29 "txval11"
Name 32 "g_tTex1di4"
Name 43 "txval12"
Name 46 "g_tTex1du4"
Name 54 "txval20"
Name 57 "g_tTex2df4"
Name 65 "txval21"
Name 68 "g_tTex2di4"
Name 75 "txval22"
Name 78 "g_tTex2du4"
Name 87 "txval40"
Name 90 "g_tTexcdf4"
Name 97 "txval41"
Name 100 "g_tTexcdi4"
Name 107 "txval42"
Name 110 "g_tTexcdu4"
Name 120 "PS_OUTPUT"
MemberName 120(PS_OUTPUT) 0 "Color"
MemberName 120(PS_OUTPUT) 1 "Depth"
Name 122 "psout"
Name 130 "@entryPointOutput"
Name 133 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex1di4) DescriptorSet 0
Decorate 46(g_tTex1du4) DescriptorSet 0
Decorate 57(g_tTex2df4) DescriptorSet 0
Decorate 68(g_tTex2di4) DescriptorSet 0
Decorate 78(g_tTex2du4) DescriptorSet 0
Decorate 90(g_tTexcdf4) DescriptorSet 0
Decorate 100(g_tTexcdi4) DescriptorSet 0
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 130(@entryPointOutput) Location 0
Decorate 133(g_tTex1df4a) DescriptorSet 0
Decorate 133(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D array sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1056964608
26: TypeInt 32 1
27: TypeVector 26(int) 4
28: TypePointer Function 27(ivec4)
30: TypeImage 26(int) 1D array sampled format:Unknown
31: TypePointer UniformConstant 30
32(g_tTex1di4): 31(ptr) Variable UniformConstant
35: TypeSampledImage 30
37: 6(float) Constant 1050253722
38: 20(fvec2) ConstantComposite 22 37
40: TypeInt 32 0
41: TypeVector 40(int) 4
42: TypePointer Function 41(ivec4)
44: TypeImage 40(int) 1D array sampled format:Unknown
45: TypePointer UniformConstant 44
46(g_tTex1du4): 45(ptr) Variable UniformConstant
49: TypeSampledImage 44
51: 6(float) Constant 1053609165
52: 20(fvec2) ConstantComposite 37 51
55: TypeImage 6(float) 2D array sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex2df4): 56(ptr) Variable UniformConstant
60: TypeSampledImage 55
62: TypeVector 6(float) 3
63: 62(fvec3) ConstantComposite 21 22 37
66: TypeImage 26(int) 2D array sampled format:Unknown
67: TypePointer UniformConstant 66
68(g_tTex2di4): 67(ptr) Variable UniformConstant
71: TypeSampledImage 66
73: 62(fvec3) ConstantComposite 37 51 24
76: TypeImage 40(int) 2D array sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex2du4): 77(ptr) Variable UniformConstant
81: TypeSampledImage 76
83: 6(float) Constant 1058642330
84: 6(float) Constant 1060320051
85: 62(fvec3) ConstantComposite 24 83 84
88: TypeImage 6(float) Cube array sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTexcdf4): 89(ptr) Variable UniformConstant
93: TypeSampledImage 88
95: 7(fvec4) ConstantComposite 21 22 37 51
98: TypeImage 26(int) Cube array sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTexcdi4): 99(ptr) Variable UniformConstant
103: TypeSampledImage 98
105: 7(fvec4) ConstantComposite 51 24 83 84
108: TypeImage 40(int) Cube array sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTexcdu4): 109(ptr) Variable UniformConstant
113: TypeSampledImage 108
115: 6(float) Constant 1061997773
116: 6(float) Constant 1063675494
117: 6(float) Constant 1065353216
118: 7(fvec4) ConstantComposite 84 115 116 117
120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
121: TypePointer Function 120(PS_OUTPUT)
123: 26(int) Constant 0
124: 7(fvec4) ConstantComposite 117 117 117 117
126: 26(int) Constant 1
127: TypePointer Function 6(float)
129: TypePointer Output 120(PS_OUTPUT)
130(@entryPointOutput): 129(ptr) Variable Output
133(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
29(txval11): 28(ptr) Variable Function
43(txval12): 42(ptr) Variable Function
54(txval20): 8(ptr) Variable Function
65(txval21): 28(ptr) Variable Function
75(txval22): 42(ptr) Variable Function
87(txval40): 8(ptr) Variable Function
97(txval41): 28(ptr) Variable Function
107(txval42): 42(ptr) Variable Function
122(psout): 121(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
25: 7(fvec4) ImageSampleImplicitLod 19 23 Bias 24
Store 9(txval10) 25
33: 30 Load 32(g_tTex1di4)
34: 14 Load 16(g_sSamp)
36: 35 SampledImage 33 34
39: 27(ivec4) ImageSampleImplicitLod 36 38 Bias 24
Store 29(txval11) 39
47: 44 Load 46(g_tTex1du4)
48: 14 Load 16(g_sSamp)
50: 49 SampledImage 47 48
53: 41(ivec4) ImageSampleImplicitLod 50 52 Bias 24
Store 43(txval12) 53
58: 55 Load 57(g_tTex2df4)
59: 14 Load 16(g_sSamp)
61: 60 SampledImage 58 59
64: 7(fvec4) ImageSampleImplicitLod 61 63 Bias 24
Store 54(txval20) 64
69: 66 Load 68(g_tTex2di4)
70: 14 Load 16(g_sSamp)
72: 71 SampledImage 69 70
74: 27(ivec4) ImageSampleImplicitLod 72 73 Bias 24
Store 65(txval21) 74
79: 76 Load 78(g_tTex2du4)
80: 14 Load 16(g_sSamp)
82: 81 SampledImage 79 80
86: 41(ivec4) ImageSampleImplicitLod 82 85 Bias 24
Store 75(txval22) 86
91: 88 Load 90(g_tTexcdf4)
92: 14 Load 16(g_sSamp)
94: 93 SampledImage 91 92
96: 7(fvec4) ImageSampleImplicitLod 94 95 Bias 24
Store 87(txval40) 96
101: 98 Load 100(g_tTexcdi4)
102: 14 Load 16(g_sSamp)
104: 103 SampledImage 101 102
106: 27(ivec4) ImageSampleImplicitLod 104 105 Bias 24
Store 97(txval41) 106
111: 108 Load 110(g_tTexcdu4)
112: 14 Load 16(g_sSamp)
114: 113 SampledImage 111 112
119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 24
Store 107(txval42) 119
125: 8(ptr) AccessChain 122(psout) 123
Store 125 124
128: 127(ptr) AccessChain 122(psout) 126
Store 128 117
131:120(PS_OUTPUT) Load 122(psout)
Store 130(@entryPointOutput) 131
Return
FunctionEnd