glslang/Test/300layout.vert

58 lines
1.5 KiB
GLSL

#version 300 es
struct s { vec4 v; };
layout(location = 7) in vec3 c;
layout(LocatioN = 3) in vec4 p;
layout(LocatioN = 9) in vec4 q[4]; // ERROR, no array
layout(LocatioN = 10) in s r[4]; // ERROR, no struct, ERROR, location overlap
out vec4 pos;
out vec3 color;
layout(shared, column_major) uniform mat4 badm4; // ERROR
layout(shared, column_major, row_major) uniform; // default is now shared and row_major
layout(std140) uniform Transform { // layout of this block is std140
mat4 M1; // row_major
layout(column_major) mat4 M2; // column major
mat3 N1; // row_major
centroid float badf; // ERROR
in float badg; // ERROR
layout(std140) float bad1;
layout(shared) float bad2;
layout(packed) float bad3;
} tblock;
uniform T2 { // layout of this block is shared
bool b;
mat4 t2m;
};
layout(column_major) uniform T3 { // shared and column_major
mat4 M3; // column_major
layout(row_major) mat4 M4; // row major
mat3 N2; // column_major
int b; // ERROR, redefinition (needs to be last member of block for testing, following members are skipped)
};
out badout { // ERROR
float f;
};
layout (location = 10) out vec4 badoutA; // ERROR
void main()
{
pos = p * (tblock.M1 + tblock.M2 + M4 + M3 + t2m);
color = c * tblock.N1;
}
shared vec4 compute_only; // ERROR
layout(packed) uniform;
layout(packed) uniform float aoeuntaoeu; // ERROR, packed on variable
layout(location = 40) in float cd;
layout(location = 37) in mat4x3 ce; // ERROR, overlap