glslang/Test/hlsl.amend.frag
2018-08-07 03:16:20 +09:00

28 lines
177 B
GLSL

float4 a;
float b;
static float4 m = a * b;
void f1()
{
a * b;
}
float3 c;
void f2()
{
a.x + b + c.x;
}
void f3()
{
c;
}
int d;
void f4()
{
d * a;
}
int e;