mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
50 lines
648 B
GLSL
50 lines
648 B
GLSL
float4 PixelShaderFunction(float4 input, float f) : COLOR0
|
|
{
|
|
float4 v;
|
|
v = 1;
|
|
v = 2.0;
|
|
v = f;
|
|
float3 u;
|
|
u = float(1);
|
|
u = float(2.0);
|
|
u = float(f);
|
|
float2 w = 2.0;
|
|
float V = 1;
|
|
float3 MyVal = V;
|
|
|
|
float3 foo;
|
|
foo > 4.0;
|
|
foo >= 5.0;
|
|
6.0 < foo;
|
|
7.0 <= foo;
|
|
|
|
all(v.x == v);
|
|
any(f != v);
|
|
|
|
float1 f1;
|
|
|
|
f1 == v;
|
|
v < f1;
|
|
f1.x;
|
|
f1.xxx;
|
|
|
|
const float4 f4 = 3.0;
|
|
|
|
uint ui;
|
|
uint3 ui3;
|
|
|
|
ui >> ui3;
|
|
ui3 >> ui;
|
|
|
|
v *= f1;
|
|
f1 *= v;
|
|
|
|
float3 mixed = u * v;
|
|
f = u;
|
|
f1 = u;
|
|
float sf = v;
|
|
float1 sf1 = v;
|
|
|
|
return input * f4;
|
|
}
|