glslang/Test/spv.16bitxfb.vert

33 lines
856 B
GLSL

#version 450 core
#extension GL_AMD_gpu_shader_half_float: enable
#extension GL_AMD_gpu_shader_int16: enable
layout(location = 0) in f16vec4 if16v4;
layout(location = 1) in i16vec4 ii16v4;
layout(location = 2) in u16vec4 iu16v4;
layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3;
layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out
{
float16_t of16;
f16vec2 of16v2;
};
layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3;
layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out
{
uint16_t ou16;
u16vec2 ou16v2;
};
void main()
{
of16v3 = if16v4.xyz;
of16 = if16v4.x;
of16v2 = if16v4.xy;
oi16v3 = ii16v4.xyz;
ou16 = iu16v4.x;
ou16v2 = iu16v4.xy;
}