mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-10 04:20:06 +00:00
5134b9cf57
Also made all tests in testlist include linker tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
56 lines
2.3 KiB
Plaintext
56 lines
2.3 KiB
Plaintext
precision.vert
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ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 3 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:18 Function Definition: main( (void)
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0:18 Function Parameters:
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child (highp 4-component vector of float)
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0:20 't' (highp 4-component vector of float)
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0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float)
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0:20 's2D' (uniform lowp sampler2D)
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0:20 Constant:
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0:20 0.100000
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0:20 0.200000
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0:21 add second child into first child (highp 4-component vector of float)
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0:21 't' (highp 4-component vector of float)
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0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float)
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0:21 's2Dhigh' (uniform highp sampler2D)
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0:21 Constant:
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0:21 0.100000
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0:21 0.200000
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0:22 add second child into first child (highp 4-component vector of float)
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0:22 't' (highp 4-component vector of float)
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0:22 Function Call: texture(sAS21;vf4; (highp float)
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0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:22 Constant:
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:24 move second child to first child (highp 4-component vector of float)
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0:24 'gl_Position' (gl_Position highp 4-component vector of float)
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0:24 'pos' (in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'pos' (in highp 4-component vector of float)
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0:? 's2D' (uniform lowp sampler2D)
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0:? 'sCube' (uniform lowp samplerCube)
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0:? 'is2DAbad' (uniform mediump isampler2DArray)
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0:? 's2dASbad' (uniform mediump sampler2DArrayShadow)
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0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:? 'is2DAbad2' (uniform mediump isampler2DArray)
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0:? 's2Dhigh' (uniform highp sampler2D)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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Linked vertex stage:
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