glslang/Test/hlsl.staticMemberFunction.frag
2018-08-07 03:16:20 +09:00

23 lines
431 B
GLSL

struct Test
{
float4 memVar;
static float4 staticMemFun(float4 a) : SV_Position
{
return 2 * a;
}
static int staticMemFun(int a) : SV_Position
{
return 2 + a;
}
int i;
};
float4 main() : SV_Target0
{
Test test;
float4 f4 = float4(1.0,1.0,1.0,1.0);
f4 += Test::staticMemFun(float4(5.0f,5.0f,5.0f,5.0f));
f4 += Test::staticMemFun(7);
return f4;
}