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https://github.com/KhronosGroup/glslang
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27939caa86
HLSL || and && can operate component-wise.
25 lines
511 B
JavaScript
25 lines
511 B
JavaScript
struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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uniform bool4 b4a, b4b;
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uniform bool b1a, b1b;
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PS_OUTPUT main()
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{
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bool4 r00 = !b4a;
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bool4 r01 = b4a && b4b; // vec, vec
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bool4 r02 = b4a || b4b; // vec, vec
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bool4 r10 = b1a && b4b; // scalar, vec
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bool4 r11 = b1a || b4b; // scalar, vec
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bool4 r20 = b4a && b1b; // vec, scalar
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bool4 r21 = b4a || b1b; // vec, scalar
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PS_OUTPUT psout;
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psout.Color = r00 || r01 || r02 || r10 || r11 || r20 || r21;
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return psout;
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}
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