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12 lines
238 B
GLSL
12 lines
238 B
GLSL
AppendStructuredBuffer<float4> sbuf_a;
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ConsumeStructuredBuffer<float4> sbuf_c;
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AppendStructuredBuffer<float4> sbuf_unused;
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float4 main(uint pos : FOO) : SV_Target0
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{
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sbuf_a.Append(float4(1,2,3,4));
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return sbuf_c.Consume();
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}
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