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79a35ace7c
float16_t does not take GLSL precisions and SPIR-V does not support RelaxedPrecision on float16_t. Fixes #2894
17 lines
395 B
GLSL
17 lines
395 B
GLSL
#version 450
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#extension GL_KHR_shader_subgroup_vote: enable
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#extension GL_EXT_shader_subgroup_extended_types_float16 : enable
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layout(set = 0, binding = 0, std430) buffer Buffer1
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{
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uint result[];
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};
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void main (void)
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{
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uint tempRes;
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float16_t valueNoEqual = float16_t(gl_SubgroupInvocationID);
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tempRes = subgroupAllEqual(valueNoEqual) ? 0x0 : 0x10;
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result[gl_VertexIndex] = tempRes;
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}
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