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15 lines
176 B
GLSL
15 lines
176 B
GLSL
#version 140
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vec4 u[3];
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in vec2 v[2];
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void main()
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{
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int a[5];
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vec2 t = v[0] + v[1];
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gl_FragColor = vec4(u.length() * v.length() * a.length());
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}
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