mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-10 04:20:06 +00:00
32084e889d
(mostly by eliminating use of range-based for loops and std::tie)
1162 lines
42 KiB
C++
1162 lines
42 KiB
C++
//
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//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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//Copyright (C) 2013 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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// this only applies to the standalone wrapper, not the front end in general
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#define _CRT_SECURE_NO_WARNINGS
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#include "Worklist.h"
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#include "./../glslang/Include/ShHandle.h"
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#include "./../glslang/Include/revision.h"
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#include "./../glslang/Public/ShaderLang.h"
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#include "../SPIRV/GlslangToSpv.h"
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#include "../SPIRV/GLSL.std.450.h"
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#include "../SPIRV/doc.h"
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#include "../SPIRV/disassemble.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "../glslang/OSDependent/osinclude.h"
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extern "C" {
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SH_IMPORT_EXPORT void ShOutputHtml();
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}
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// Command-line options
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enum TOptions {
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EOptionNone = 0x0000,
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EOptionIntermediate = 0x0001,
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EOptionSuppressInfolog = 0x0002,
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EOptionMemoryLeakMode = 0x0004,
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EOptionRelaxedErrors = 0x0008,
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EOptionGiveWarnings = 0x0010,
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EOptionLinkProgram = 0x0020,
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EOptionMultiThreaded = 0x0040,
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EOptionDumpConfig = 0x0080,
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EOptionDumpReflection = 0x0100,
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EOptionSuppressWarnings = 0x0200,
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EOptionDumpVersions = 0x0400,
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EOptionSpv = 0x0800,
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EOptionHumanReadableSpv = 0x1000,
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EOptionVulkanRules = 0x2000,
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EOptionDefaultDesktop = 0x4000,
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EOptionOutputPreprocessed = 0x8000,
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};
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//
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// Return codes from main/exit().
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//
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enum TFailCode {
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ESuccess = 0,
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EFailUsage,
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EFailCompile,
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EFailLink,
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EFailCompilerCreate,
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EFailThreadCreate,
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EFailLinkerCreate
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};
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//
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// Forward declarations.
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//
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EShLanguage FindLanguage(const std::string& name);
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void CompileFile(const char* fileName, ShHandle);
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void usage();
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void FreeFileData(char** data);
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char** ReadFileData(const char* fileName);
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void InfoLogMsg(const char* msg, const char* name, const int num);
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// Globally track if any compile or link failure.
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bool CompileFailed = false;
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bool LinkFailed = false;
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// Use to test breaking up a single shader file into multiple strings.
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// Set in ReadFileData().
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int NumShaderStrings;
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TBuiltInResource Resources;
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std::string ConfigFile;
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//
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// These are the default resources for TBuiltInResources, used for both
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// - parsing this string for the case where the user didn't supply one
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// - dumping out a template for user construction of a config file
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//
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const char* DefaultConfig =
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"MaxLights 32\n"
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"MaxClipPlanes 6\n"
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"MaxTextureUnits 32\n"
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"MaxTextureCoords 32\n"
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"MaxVertexAttribs 64\n"
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"MaxVertexUniformComponents 4096\n"
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"MaxVaryingFloats 64\n"
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"MaxVertexTextureImageUnits 32\n"
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"MaxCombinedTextureImageUnits 80\n"
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"MaxTextureImageUnits 32\n"
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"MaxFragmentUniformComponents 4096\n"
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"MaxDrawBuffers 32\n"
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"MaxVertexUniformVectors 128\n"
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"MaxVaryingVectors 8\n"
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"MaxFragmentUniformVectors 16\n"
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"MaxVertexOutputVectors 16\n"
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"MaxFragmentInputVectors 15\n"
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"MinProgramTexelOffset -8\n"
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"MaxProgramTexelOffset 7\n"
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"MaxClipDistances 8\n"
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"MaxComputeWorkGroupCountX 65535\n"
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"MaxComputeWorkGroupCountY 65535\n"
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"MaxComputeWorkGroupCountZ 65535\n"
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"MaxComputeWorkGroupSizeX 1024\n"
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"MaxComputeWorkGroupSizeY 1024\n"
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"MaxComputeWorkGroupSizeZ 64\n"
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"MaxComputeUniformComponents 1024\n"
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"MaxComputeTextureImageUnits 16\n"
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"MaxComputeImageUniforms 8\n"
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"MaxComputeAtomicCounters 8\n"
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"MaxComputeAtomicCounterBuffers 1\n"
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"MaxVaryingComponents 60\n"
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"MaxVertexOutputComponents 64\n"
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"MaxGeometryInputComponents 64\n"
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"MaxGeometryOutputComponents 128\n"
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"MaxFragmentInputComponents 128\n"
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"MaxImageUnits 8\n"
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"MaxCombinedImageUnitsAndFragmentOutputs 8\n"
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"MaxCombinedShaderOutputResources 8\n"
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"MaxImageSamples 0\n"
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"MaxVertexImageUniforms 0\n"
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"MaxTessControlImageUniforms 0\n"
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"MaxTessEvaluationImageUniforms 0\n"
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"MaxGeometryImageUniforms 0\n"
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"MaxFragmentImageUniforms 8\n"
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"MaxCombinedImageUniforms 8\n"
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"MaxGeometryTextureImageUnits 16\n"
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"MaxGeometryOutputVertices 256\n"
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"MaxGeometryTotalOutputComponents 1024\n"
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"MaxGeometryUniformComponents 1024\n"
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"MaxGeometryVaryingComponents 64\n"
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"MaxTessControlInputComponents 128\n"
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"MaxTessControlOutputComponents 128\n"
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"MaxTessControlTextureImageUnits 16\n"
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"MaxTessControlUniformComponents 1024\n"
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"MaxTessControlTotalOutputComponents 4096\n"
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"MaxTessEvaluationInputComponents 128\n"
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"MaxTessEvaluationOutputComponents 128\n"
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"MaxTessEvaluationTextureImageUnits 16\n"
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"MaxTessEvaluationUniformComponents 1024\n"
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"MaxTessPatchComponents 120\n"
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"MaxPatchVertices 32\n"
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"MaxTessGenLevel 64\n"
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"MaxViewports 16\n"
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"MaxVertexAtomicCounters 0\n"
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"MaxTessControlAtomicCounters 0\n"
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"MaxTessEvaluationAtomicCounters 0\n"
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"MaxGeometryAtomicCounters 0\n"
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"MaxFragmentAtomicCounters 8\n"
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"MaxCombinedAtomicCounters 8\n"
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"MaxAtomicCounterBindings 1\n"
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"MaxVertexAtomicCounterBuffers 0\n"
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"MaxTessControlAtomicCounterBuffers 0\n"
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"MaxTessEvaluationAtomicCounterBuffers 0\n"
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"MaxGeometryAtomicCounterBuffers 0\n"
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"MaxFragmentAtomicCounterBuffers 1\n"
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"MaxCombinedAtomicCounterBuffers 1\n"
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"MaxAtomicCounterBufferSize 16384\n"
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"MaxTransformFeedbackBuffers 4\n"
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"MaxTransformFeedbackInterleavedComponents 64\n"
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"MaxCullDistances 8\n"
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"MaxCombinedClipAndCullDistances 8\n"
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"MaxSamples 4\n"
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"nonInductiveForLoops 1\n"
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"whileLoops 1\n"
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"doWhileLoops 1\n"
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"generalUniformIndexing 1\n"
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"generalAttributeMatrixVectorIndexing 1\n"
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"generalVaryingIndexing 1\n"
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"generalSamplerIndexing 1\n"
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"generalVariableIndexing 1\n"
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"generalConstantMatrixVectorIndexing 1\n"
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;
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//
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// Parse either a .conf file provided by the user or the default string above.
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//
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void ProcessConfigFile()
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{
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char** configStrings = 0;
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char* config = 0;
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if (ConfigFile.size() > 0) {
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configStrings = ReadFileData(ConfigFile.c_str());
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if (configStrings)
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config = *configStrings;
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else {
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printf("Error opening configuration file; will instead use the default configuration\n");
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usage();
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}
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}
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if (config == 0) {
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config = new char[strlen(DefaultConfig) + 1];
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strcpy(config, DefaultConfig);
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}
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const char* delims = " \t\n\r";
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const char* token = strtok(config, delims);
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while (token) {
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const char* valueStr = strtok(0, delims);
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if (valueStr == 0 || ! (valueStr[0] == '-' || (valueStr[0] >= '0' && valueStr[0] <= '9'))) {
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printf("Error: '%s' bad .conf file. Each name must be followed by one number.\n", valueStr ? valueStr : "");
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return;
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}
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int value = atoi(valueStr);
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if (strcmp(token, "MaxLights") == 0)
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Resources.maxLights = value;
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else if (strcmp(token, "MaxClipPlanes") == 0)
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Resources.maxClipPlanes = value;
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else if (strcmp(token, "MaxTextureUnits") == 0)
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Resources.maxTextureUnits = value;
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else if (strcmp(token, "MaxTextureCoords") == 0)
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Resources.maxTextureCoords = value;
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else if (strcmp(token, "MaxVertexAttribs") == 0)
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Resources.maxVertexAttribs = value;
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else if (strcmp(token, "MaxVertexUniformComponents") == 0)
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Resources.maxVertexUniformComponents = value;
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else if (strcmp(token, "MaxVaryingFloats") == 0)
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Resources.maxVaryingFloats = value;
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else if (strcmp(token, "MaxVertexTextureImageUnits") == 0)
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Resources.maxVertexTextureImageUnits = value;
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else if (strcmp(token, "MaxCombinedTextureImageUnits") == 0)
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Resources.maxCombinedTextureImageUnits = value;
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else if (strcmp(token, "MaxTextureImageUnits") == 0)
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Resources.maxTextureImageUnits = value;
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else if (strcmp(token, "MaxFragmentUniformComponents") == 0)
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Resources.maxFragmentUniformComponents = value;
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else if (strcmp(token, "MaxDrawBuffers") == 0)
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Resources.maxDrawBuffers = value;
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else if (strcmp(token, "MaxVertexUniformVectors") == 0)
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Resources.maxVertexUniformVectors = value;
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else if (strcmp(token, "MaxVaryingVectors") == 0)
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Resources.maxVaryingVectors = value;
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else if (strcmp(token, "MaxFragmentUniformVectors") == 0)
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Resources.maxFragmentUniformVectors = value;
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else if (strcmp(token, "MaxVertexOutputVectors") == 0)
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Resources.maxVertexOutputVectors = value;
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else if (strcmp(token, "MaxFragmentInputVectors") == 0)
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Resources.maxFragmentInputVectors = value;
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else if (strcmp(token, "MinProgramTexelOffset") == 0)
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Resources.minProgramTexelOffset = value;
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else if (strcmp(token, "MaxProgramTexelOffset") == 0)
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Resources.maxProgramTexelOffset = value;
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else if (strcmp(token, "MaxClipDistances") == 0)
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Resources.maxClipDistances = value;
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else if (strcmp(token, "MaxComputeWorkGroupCountX") == 0)
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Resources.maxComputeWorkGroupCountX = value;
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else if (strcmp(token, "MaxComputeWorkGroupCountY") == 0)
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Resources.maxComputeWorkGroupCountY = value;
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else if (strcmp(token, "MaxComputeWorkGroupCountZ") == 0)
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Resources.maxComputeWorkGroupCountZ = value;
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else if (strcmp(token, "MaxComputeWorkGroupSizeX") == 0)
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Resources.maxComputeWorkGroupSizeX = value;
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else if (strcmp(token, "MaxComputeWorkGroupSizeY") == 0)
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Resources.maxComputeWorkGroupSizeY = value;
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else if (strcmp(token, "MaxComputeWorkGroupSizeZ") == 0)
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Resources.maxComputeWorkGroupSizeZ = value;
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else if (strcmp(token, "MaxComputeUniformComponents") == 0)
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Resources.maxComputeUniformComponents = value;
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else if (strcmp(token, "MaxComputeTextureImageUnits") == 0)
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Resources.maxComputeTextureImageUnits = value;
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else if (strcmp(token, "MaxComputeImageUniforms") == 0)
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Resources.maxComputeImageUniforms = value;
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else if (strcmp(token, "MaxComputeAtomicCounters") == 0)
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Resources.maxComputeAtomicCounters = value;
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else if (strcmp(token, "MaxComputeAtomicCounterBuffers") == 0)
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Resources.maxComputeAtomicCounterBuffers = value;
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else if (strcmp(token, "MaxVaryingComponents") == 0)
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Resources.maxVaryingComponents = value;
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else if (strcmp(token, "MaxVertexOutputComponents") == 0)
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Resources.maxVertexOutputComponents = value;
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else if (strcmp(token, "MaxGeometryInputComponents") == 0)
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Resources.maxGeometryInputComponents = value;
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else if (strcmp(token, "MaxGeometryOutputComponents") == 0)
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Resources.maxGeometryOutputComponents = value;
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else if (strcmp(token, "MaxFragmentInputComponents") == 0)
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Resources.maxFragmentInputComponents = value;
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else if (strcmp(token, "MaxImageUnits") == 0)
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Resources.maxImageUnits = value;
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else if (strcmp(token, "MaxCombinedImageUnitsAndFragmentOutputs") == 0)
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Resources.maxCombinedImageUnitsAndFragmentOutputs = value;
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else if (strcmp(token, "MaxCombinedShaderOutputResources") == 0)
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Resources.maxCombinedShaderOutputResources = value;
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else if (strcmp(token, "MaxImageSamples") == 0)
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Resources.maxImageSamples = value;
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else if (strcmp(token, "MaxVertexImageUniforms") == 0)
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Resources.maxVertexImageUniforms = value;
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else if (strcmp(token, "MaxTessControlImageUniforms") == 0)
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Resources.maxTessControlImageUniforms = value;
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else if (strcmp(token, "MaxTessEvaluationImageUniforms") == 0)
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Resources.maxTessEvaluationImageUniforms = value;
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else if (strcmp(token, "MaxGeometryImageUniforms") == 0)
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Resources.maxGeometryImageUniforms = value;
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else if (strcmp(token, "MaxFragmentImageUniforms") == 0)
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Resources.maxFragmentImageUniforms = value;
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else if (strcmp(token, "MaxCombinedImageUniforms") == 0)
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Resources.maxCombinedImageUniforms = value;
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else if (strcmp(token, "MaxGeometryTextureImageUnits") == 0)
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Resources.maxGeometryTextureImageUnits = value;
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else if (strcmp(token, "MaxGeometryOutputVertices") == 0)
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Resources.maxGeometryOutputVertices = value;
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else if (strcmp(token, "MaxGeometryTotalOutputComponents") == 0)
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Resources.maxGeometryTotalOutputComponents = value;
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else if (strcmp(token, "MaxGeometryUniformComponents") == 0)
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Resources.maxGeometryUniformComponents = value;
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else if (strcmp(token, "MaxGeometryVaryingComponents") == 0)
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Resources.maxGeometryVaryingComponents = value;
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else if (strcmp(token, "MaxTessControlInputComponents") == 0)
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Resources.maxTessControlInputComponents = value;
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else if (strcmp(token, "MaxTessControlOutputComponents") == 0)
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Resources.maxTessControlOutputComponents = value;
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else if (strcmp(token, "MaxTessControlTextureImageUnits") == 0)
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Resources.maxTessControlTextureImageUnits = value;
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else if (strcmp(token, "MaxTessControlUniformComponents") == 0)
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Resources.maxTessControlUniformComponents = value;
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else if (strcmp(token, "MaxTessControlTotalOutputComponents") == 0)
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Resources.maxTessControlTotalOutputComponents = value;
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else if (strcmp(token, "MaxTessEvaluationInputComponents") == 0)
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|
Resources.maxTessEvaluationInputComponents = value;
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|
else if (strcmp(token, "MaxTessEvaluationOutputComponents") == 0)
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|
Resources.maxTessEvaluationOutputComponents = value;
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|
else if (strcmp(token, "MaxTessEvaluationTextureImageUnits") == 0)
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|
Resources.maxTessEvaluationTextureImageUnits = value;
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|
else if (strcmp(token, "MaxTessEvaluationUniformComponents") == 0)
|
|
Resources.maxTessEvaluationUniformComponents = value;
|
|
else if (strcmp(token, "MaxTessPatchComponents") == 0)
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|
Resources.maxTessPatchComponents = value;
|
|
else if (strcmp(token, "MaxPatchVertices") == 0)
|
|
Resources.maxPatchVertices = value;
|
|
else if (strcmp(token, "MaxTessGenLevel") == 0)
|
|
Resources.maxTessGenLevel = value;
|
|
else if (strcmp(token, "MaxViewports") == 0)
|
|
Resources.maxViewports = value;
|
|
else if (strcmp(token, "MaxVertexAtomicCounters") == 0)
|
|
Resources.maxVertexAtomicCounters = value;
|
|
else if (strcmp(token, "MaxTessControlAtomicCounters") == 0)
|
|
Resources.maxTessControlAtomicCounters = value;
|
|
else if (strcmp(token, "MaxTessEvaluationAtomicCounters") == 0)
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|
Resources.maxTessEvaluationAtomicCounters = value;
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|
else if (strcmp(token, "MaxGeometryAtomicCounters") == 0)
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|
Resources.maxGeometryAtomicCounters = value;
|
|
else if (strcmp(token, "MaxFragmentAtomicCounters") == 0)
|
|
Resources.maxFragmentAtomicCounters = value;
|
|
else if (strcmp(token, "MaxCombinedAtomicCounters") == 0)
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|
Resources.maxCombinedAtomicCounters = value;
|
|
else if (strcmp(token, "MaxAtomicCounterBindings") == 0)
|
|
Resources.maxAtomicCounterBindings = value;
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|
else if (strcmp(token, "MaxVertexAtomicCounterBuffers") == 0)
|
|
Resources.maxVertexAtomicCounterBuffers = value;
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|
else if (strcmp(token, "MaxTessControlAtomicCounterBuffers") == 0)
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|
Resources.maxTessControlAtomicCounterBuffers = value;
|
|
else if (strcmp(token, "MaxTessEvaluationAtomicCounterBuffers") == 0)
|
|
Resources.maxTessEvaluationAtomicCounterBuffers = value;
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|
else if (strcmp(token, "MaxGeometryAtomicCounterBuffers") == 0)
|
|
Resources.maxGeometryAtomicCounterBuffers = value;
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|
else if (strcmp(token, "MaxFragmentAtomicCounterBuffers") == 0)
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|
Resources.maxFragmentAtomicCounterBuffers = value;
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|
else if (strcmp(token, "MaxCombinedAtomicCounterBuffers") == 0)
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|
Resources.maxCombinedAtomicCounterBuffers = value;
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|
else if (strcmp(token, "MaxAtomicCounterBufferSize") == 0)
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|
Resources.maxAtomicCounterBufferSize = value;
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|
else if (strcmp(token, "MaxTransformFeedbackBuffers") == 0)
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|
Resources.maxTransformFeedbackBuffers = value;
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|
else if (strcmp(token, "MaxTransformFeedbackInterleavedComponents") == 0)
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|
Resources.maxTransformFeedbackInterleavedComponents = value;
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|
else if (strcmp(token, "MaxCullDistances") == 0)
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|
Resources.maxCullDistances = value;
|
|
else if (strcmp(token, "MaxCombinedClipAndCullDistances") == 0)
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|
Resources.maxCombinedClipAndCullDistances = value;
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|
else if (strcmp(token, "MaxSamples") == 0)
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|
Resources.maxSamples = value;
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else if (strcmp(token, "nonInductiveForLoops") == 0)
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|
Resources.limits.nonInductiveForLoops = (value != 0);
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|
else if (strcmp(token, "whileLoops") == 0)
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|
Resources.limits.whileLoops = (value != 0);
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else if (strcmp(token, "doWhileLoops") == 0)
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|
Resources.limits.doWhileLoops = (value != 0);
|
|
else if (strcmp(token, "generalUniformIndexing") == 0)
|
|
Resources.limits.generalUniformIndexing = (value != 0);
|
|
else if (strcmp(token, "generalAttributeMatrixVectorIndexing") == 0)
|
|
Resources.limits.generalAttributeMatrixVectorIndexing = (value != 0);
|
|
else if (strcmp(token, "generalVaryingIndexing") == 0)
|
|
Resources.limits.generalVaryingIndexing = (value != 0);
|
|
else if (strcmp(token, "generalSamplerIndexing") == 0)
|
|
Resources.limits.generalSamplerIndexing = (value != 0);
|
|
else if (strcmp(token, "generalVariableIndexing") == 0)
|
|
Resources.limits.generalVariableIndexing = (value != 0);
|
|
else if (strcmp(token, "generalConstantMatrixVectorIndexing") == 0)
|
|
Resources.limits.generalConstantMatrixVectorIndexing = (value != 0);
|
|
else
|
|
printf("Warning: unrecognized limit (%s) in configuration file.\n", token);
|
|
|
|
token = strtok(0, delims);
|
|
}
|
|
if (configStrings)
|
|
FreeFileData(configStrings);
|
|
else
|
|
delete[] config;
|
|
}
|
|
|
|
// thread-safe list of shaders to asynchronously grab and compile
|
|
glslang::TWorklist Worklist;
|
|
|
|
// array of unique places to leave the shader names and infologs for the asynchronous compiles
|
|
glslang::TWorkItem** Work = 0;
|
|
int NumWorkItems = 0;
|
|
|
|
int Options = 0;
|
|
const char* ExecutableName = nullptr;
|
|
const char* binaryFileName = nullptr;
|
|
|
|
//
|
|
// Create the default name for saving a binary if -o is not provided.
|
|
//
|
|
const char* GetBinaryName(EShLanguage stage)
|
|
{
|
|
const char* name;
|
|
if (binaryFileName == nullptr) {
|
|
switch (stage) {
|
|
case EShLangVertex: name = "vert.spv"; break;
|
|
case EShLangTessControl: name = "tesc.spv"; break;
|
|
case EShLangTessEvaluation: name = "tese.spv"; break;
|
|
case EShLangGeometry: name = "geom.spv"; break;
|
|
case EShLangFragment: name = "frag.spv"; break;
|
|
case EShLangCompute: name = "comp.spv"; break;
|
|
default: name = "unknown"; break;
|
|
}
|
|
} else
|
|
name = binaryFileName;
|
|
|
|
return name;
|
|
}
|
|
|
|
//
|
|
// *.conf => this is a config file that can set limits/resources
|
|
//
|
|
bool SetConfigFile(const std::string& name)
|
|
{
|
|
if (name.size() < 5)
|
|
return false;
|
|
|
|
if (name.compare(name.size() - 5, 5, ".conf") == 0) {
|
|
ConfigFile = name;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// Give error and exit with failure code.
|
|
//
|
|
void Error(const char* message)
|
|
{
|
|
printf("%s: Error %s (use -h for usage)\n", ExecutableName, message);
|
|
exit(EFailUsage);
|
|
}
|
|
|
|
//
|
|
// Do all command-line argument parsing. This includes building up the work-items
|
|
// to be processed later, and saving all the command-line options.
|
|
//
|
|
// Does not return (it exits) if command-line is fatally flawed.
|
|
//
|
|
void ProcessArguments(int argc, char* argv[])
|
|
{
|
|
ExecutableName = argv[0];
|
|
NumWorkItems = argc; // will include some empties where the '-' options were, but it doesn't matter, they'll be 0
|
|
Work = new glslang::TWorkItem*[NumWorkItems];
|
|
for (int w = 0; w < NumWorkItems; ++w)
|
|
Work[w] = 0;
|
|
|
|
argc--;
|
|
argv++;
|
|
for (; argc >= 1; argc--, argv++) {
|
|
if (argv[0][0] == '-') {
|
|
switch (argv[0][1]) {
|
|
case 'H':
|
|
Options |= EOptionHumanReadableSpv;
|
|
// fall through to -V
|
|
case 'V':
|
|
Options |= EOptionSpv;
|
|
Options |= EOptionVulkanRules;
|
|
Options |= EOptionLinkProgram;
|
|
break;
|
|
case 'G':
|
|
Options |= EOptionSpv;
|
|
Options |= EOptionLinkProgram;
|
|
break;
|
|
case 'E':
|
|
Options |= EOptionOutputPreprocessed;
|
|
break;
|
|
case 'c':
|
|
Options |= EOptionDumpConfig;
|
|
break;
|
|
case 'd':
|
|
Options |= EOptionDefaultDesktop;
|
|
break;
|
|
case 'h':
|
|
usage();
|
|
break;
|
|
case 'i':
|
|
Options |= EOptionIntermediate;
|
|
break;
|
|
case 'l':
|
|
Options |= EOptionLinkProgram;
|
|
break;
|
|
case 'm':
|
|
Options |= EOptionMemoryLeakMode;
|
|
break;
|
|
case 'o':
|
|
binaryFileName = argv[1];
|
|
if (argc > 0) {
|
|
argc--;
|
|
argv++;
|
|
} else
|
|
Error("no <file> provided for -o");
|
|
break;
|
|
case 'q':
|
|
Options |= EOptionDumpReflection;
|
|
break;
|
|
case 'r':
|
|
Options |= EOptionRelaxedErrors;
|
|
break;
|
|
case 's':
|
|
Options |= EOptionSuppressInfolog;
|
|
break;
|
|
case 't':
|
|
#ifdef _WIN32
|
|
Options |= EOptionMultiThreaded;
|
|
#endif
|
|
break;
|
|
case 'v':
|
|
Options |= EOptionDumpVersions;
|
|
break;
|
|
case 'w':
|
|
Options |= EOptionSuppressWarnings;
|
|
break;
|
|
default:
|
|
usage();
|
|
break;
|
|
}
|
|
} else {
|
|
std::string name(argv[0]);
|
|
if (! SetConfigFile(name)) {
|
|
Work[argc] = new glslang::TWorkItem(name);
|
|
Worklist.add(Work[argc]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make sure that -E is not specified alongside linking (which includes SPV generation)
|
|
if ((Options & EOptionOutputPreprocessed) && (Options & EOptionLinkProgram))
|
|
Error("can't use -E when linking is selected");
|
|
|
|
// -o makes no sense if there is no target binary
|
|
if (binaryFileName && (Options & EOptionSpv) == 0)
|
|
Error("no binary generation requested (e.g., -V)");
|
|
}
|
|
|
|
//
|
|
// Translate the meaningful subset of command-line options to parser-behavior options.
|
|
//
|
|
void SetMessageOptions(EShMessages& messages)
|
|
{
|
|
if (Options & EOptionRelaxedErrors)
|
|
messages = (EShMessages)(messages | EShMsgRelaxedErrors);
|
|
if (Options & EOptionIntermediate)
|
|
messages = (EShMessages)(messages | EShMsgAST);
|
|
if (Options & EOptionSuppressWarnings)
|
|
messages = (EShMessages)(messages | EShMsgSuppressWarnings);
|
|
if (Options & EOptionSpv)
|
|
messages = (EShMessages)(messages | EShMsgSpvRules);
|
|
if (Options & EOptionVulkanRules)
|
|
messages = (EShMessages)(messages | EShMsgVulkanRules);
|
|
if (Options & EOptionOutputPreprocessed)
|
|
messages = (EShMessages)(messages | EShMsgOnlyPreprocessor);
|
|
}
|
|
|
|
//
|
|
// Thread entry point, for non-linking asynchronous mode.
|
|
//
|
|
// Return 0 for failure, 1 for success.
|
|
//
|
|
unsigned int CompileShaders(void*)
|
|
{
|
|
glslang::TWorkItem* workItem;
|
|
while (Worklist.remove(workItem)) {
|
|
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
|
|
if (compiler == 0)
|
|
return 0;
|
|
|
|
CompileFile(workItem->name.c_str(), compiler);
|
|
|
|
if (! (Options & EOptionSuppressInfolog))
|
|
workItem->results = ShGetInfoLog(compiler);
|
|
|
|
ShDestruct(compiler);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Outputs the given string, but only if it is non-null and non-empty.
|
|
// This prevents erroneous newlines from appearing.
|
|
void PutsIfNonEmpty(const char* str)
|
|
{
|
|
if (str && str[0]) {
|
|
puts(str);
|
|
}
|
|
}
|
|
|
|
// Outputs the given string to stderr, but only if it is non-null and non-empty.
|
|
// This prevents erroneous newlines from appearing.
|
|
void StderrIfNonEmpty(const char* str)
|
|
{
|
|
if (str && str[0]) {
|
|
fprintf(stderr, "%s\n", str);
|
|
}
|
|
}
|
|
|
|
// Simple bundling of what makes a compilation unit for ease in passing around,
|
|
// and separation of handling file IO versus API (programmatic) compilation.
|
|
struct ShaderCompUnit {
|
|
EShLanguage stage;
|
|
std::string fileName;
|
|
char** text; // memory owned/managed externally
|
|
};
|
|
|
|
//
|
|
// For linking mode: Will independently parse each compilation unit, but then put them
|
|
// in the same program and link them together, making at most one linked module per
|
|
// pipeline stage.
|
|
//
|
|
// Uses the new C++ interface instead of the old handle-based interface.
|
|
//
|
|
|
|
void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
|
|
{
|
|
// keep track of what to free
|
|
std::list<glslang::TShader*> shaders;
|
|
|
|
EShMessages messages = EShMsgDefault;
|
|
SetMessageOptions(messages);
|
|
|
|
//
|
|
// Per-shader processing...
|
|
//
|
|
|
|
glslang::TProgram& program = *new glslang::TProgram;
|
|
for (auto it = compUnits.cbegin(); it != compUnits.cend(); ++it) {
|
|
const auto &compUnit = *it;
|
|
glslang::TShader* shader = new glslang::TShader(compUnit.stage);
|
|
shader->setStrings(compUnit.text, 1);
|
|
shaders.push_back(shader);
|
|
|
|
const int defaultVersion = Options & EOptionDefaultDesktop? 110: 100;
|
|
|
|
if (Options & EOptionOutputPreprocessed) {
|
|
std::string str;
|
|
if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false,
|
|
messages, &str, glslang::TShader::ForbidInclude())) {
|
|
PutsIfNonEmpty(str.c_str());
|
|
} else {
|
|
CompileFailed = true;
|
|
}
|
|
StderrIfNonEmpty(shader->getInfoLog());
|
|
StderrIfNonEmpty(shader->getInfoDebugLog());
|
|
continue;
|
|
}
|
|
if (! shader->parse(&Resources, defaultVersion, false, messages))
|
|
CompileFailed = true;
|
|
|
|
program.addShader(shader);
|
|
|
|
if (! (Options & EOptionSuppressInfolog) &&
|
|
! (Options & EOptionMemoryLeakMode)) {
|
|
PutsIfNonEmpty(compUnit.fileName.c_str());
|
|
PutsIfNonEmpty(shader->getInfoLog());
|
|
PutsIfNonEmpty(shader->getInfoDebugLog());
|
|
}
|
|
}
|
|
|
|
//
|
|
// Program-level processing...
|
|
//
|
|
|
|
if (! (Options & EOptionOutputPreprocessed) && ! program.link(messages))
|
|
LinkFailed = true;
|
|
|
|
if (! (Options & EOptionSuppressInfolog) &&
|
|
! (Options & EOptionMemoryLeakMode)) {
|
|
PutsIfNonEmpty(program.getInfoLog());
|
|
PutsIfNonEmpty(program.getInfoDebugLog());
|
|
}
|
|
|
|
if (Options & EOptionDumpReflection) {
|
|
program.buildReflection();
|
|
program.dumpReflection();
|
|
}
|
|
|
|
if (Options & EOptionSpv) {
|
|
if (CompileFailed || LinkFailed)
|
|
printf("SPIR-V is not generated for failed compile or link\n");
|
|
else {
|
|
for (int stage = 0; stage < EShLangCount; ++stage) {
|
|
if (program.getIntermediate((EShLanguage)stage)) {
|
|
std::vector<unsigned int> spirv;
|
|
glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage), spirv);
|
|
|
|
// Dump the spv to a file or stdout, etc., but only if not doing
|
|
// memory/perf testing, as it's not internal to programmatic use.
|
|
if (! (Options & EOptionMemoryLeakMode)) {
|
|
glslang::OutputSpv(spirv, GetBinaryName((EShLanguage)stage));
|
|
if (Options & EOptionHumanReadableSpv) {
|
|
spv::Parameterize();
|
|
spv::Disassemble(std::cout, spirv);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Free everything up, program has to go before the shaders
|
|
// because it might have merged stuff from the shaders, and
|
|
// the stuff from the shaders has to have its destructors called
|
|
// before the pools holding the memory in the shaders is freed.
|
|
delete &program;
|
|
while (shaders.size() > 0) {
|
|
delete shaders.back();
|
|
shaders.pop_back();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Do file IO part of compile and link, handing off the pure
|
|
// API/programmatic mode to CompileAndLinkShaderUnits(), which can
|
|
// be put in a loop for testing memory footprint and performance.
|
|
//
|
|
// This is just for linking mode: meaning all the shaders will be put into the
|
|
// the same program linked together.
|
|
//
|
|
// This means there are a limited number of work items (not multi-threading mode)
|
|
// and that the point is testing at the linking level. Hence, to enable
|
|
// performance and memory testing, the actual compile/link can be put in
|
|
// a loop, independent of processing the work items and file IO.
|
|
//
|
|
void CompileAndLinkShaderFiles()
|
|
{
|
|
std::vector<ShaderCompUnit> compUnits;
|
|
|
|
// Transfer all the work items from to a simple list of
|
|
// of compilation units. (We don't care about the thread
|
|
// work-item distribution properties in this path, which
|
|
// is okay due to the limited number of shaders, know since
|
|
// they are all getting linked together.)
|
|
glslang::TWorkItem* workItem;
|
|
while (Worklist.remove(workItem)) {
|
|
ShaderCompUnit compUnit = {
|
|
FindLanguage(workItem->name),
|
|
workItem->name,
|
|
ReadFileData(workItem->name.c_str())
|
|
};
|
|
|
|
if (! compUnit.text) {
|
|
usage();
|
|
return;
|
|
}
|
|
|
|
compUnits.push_back(compUnit);
|
|
}
|
|
|
|
// Actual call to programmatic processing of compile and link,
|
|
// in a loop for testing memory and performance. This part contains
|
|
// all the perf/memory that a programmatic consumer will care about.
|
|
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
|
|
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j)
|
|
CompileAndLinkShaderUnits(compUnits);
|
|
|
|
if (Options & EOptionMemoryLeakMode)
|
|
glslang::OS_DumpMemoryCounters();
|
|
}
|
|
|
|
for (auto it = compUnits.begin(); it != compUnits.end(); ++it)
|
|
FreeFileData(it->text);
|
|
}
|
|
|
|
int C_DECL main(int argc, char* argv[])
|
|
{
|
|
ProcessArguments(argc, argv);
|
|
|
|
if (Options & EOptionDumpConfig) {
|
|
printf("%s", DefaultConfig);
|
|
if (Worklist.empty())
|
|
return ESuccess;
|
|
}
|
|
|
|
if (Options & EOptionDumpVersions) {
|
|
printf("Glslang Version: %s %s\n", GLSLANG_REVISION, GLSLANG_DATE);
|
|
printf("ESSL Version: %s\n", glslang::GetEsslVersionString());
|
|
printf("GLSL Version: %s\n", glslang::GetGlslVersionString());
|
|
std::string spirvVersion;
|
|
glslang::GetSpirvVersion(spirvVersion);
|
|
printf("SPIR-V Version %s\n", spirvVersion.c_str());
|
|
printf("GLSL.std.450 Version %d, Revision %d\n", GLSLstd450Version, GLSLstd450Revision);
|
|
printf("Khronos Tool ID %d\n", glslang::GetKhronosToolId());
|
|
if (Worklist.empty())
|
|
return ESuccess;
|
|
}
|
|
|
|
if (Worklist.empty()) {
|
|
usage();
|
|
}
|
|
|
|
ProcessConfigFile();
|
|
|
|
//
|
|
// Two modes:
|
|
// 1) linking all arguments together, single-threaded, new C++ interface
|
|
// 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety, using the old handle interface
|
|
//
|
|
if (Options & EOptionLinkProgram ||
|
|
Options & EOptionOutputPreprocessed) {
|
|
glslang::InitializeProcess();
|
|
CompileAndLinkShaderFiles();
|
|
glslang::FinalizeProcess();
|
|
for (int w = 0; w < NumWorkItems; ++w) {
|
|
if (Work[w]) {
|
|
delete Work[w];
|
|
}
|
|
}
|
|
} else {
|
|
ShInitialize();
|
|
|
|
bool printShaderNames = Worklist.size() > 1;
|
|
|
|
if (Options & EOptionMultiThreaded) {
|
|
const int NumThreads = 16;
|
|
void* threads[NumThreads];
|
|
for (int t = 0; t < NumThreads; ++t) {
|
|
threads[t] = glslang::OS_CreateThread(&CompileShaders);
|
|
if (! threads[t]) {
|
|
printf("Failed to create thread\n");
|
|
return EFailThreadCreate;
|
|
}
|
|
}
|
|
glslang::OS_WaitForAllThreads(threads, NumThreads);
|
|
} else
|
|
CompileShaders(0);
|
|
|
|
// Print out all the resulting infologs
|
|
for (int w = 0; w < NumWorkItems; ++w) {
|
|
if (Work[w]) {
|
|
if (printShaderNames || Work[w]->results.size() > 0)
|
|
PutsIfNonEmpty(Work[w]->name.c_str());
|
|
PutsIfNonEmpty(Work[w]->results.c_str());
|
|
delete Work[w];
|
|
}
|
|
}
|
|
|
|
ShFinalize();
|
|
}
|
|
|
|
delete[] Work;
|
|
|
|
if (CompileFailed)
|
|
return EFailCompile;
|
|
if (LinkFailed)
|
|
return EFailLink;
|
|
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// Deduce the language from the filename. Files must end in one of the
|
|
// following extensions:
|
|
//
|
|
// .vert = vertex
|
|
// .tesc = tessellation control
|
|
// .tese = tessellation evaluation
|
|
// .geom = geometry
|
|
// .frag = fragment
|
|
// .comp = compute
|
|
//
|
|
EShLanguage FindLanguage(const std::string& name)
|
|
{
|
|
size_t ext = name.rfind('.');
|
|
if (ext == std::string::npos) {
|
|
usage();
|
|
return EShLangVertex;
|
|
}
|
|
|
|
std::string suffix = name.substr(ext + 1, std::string::npos);
|
|
if (suffix == "vert")
|
|
return EShLangVertex;
|
|
else if (suffix == "tesc")
|
|
return EShLangTessControl;
|
|
else if (suffix == "tese")
|
|
return EShLangTessEvaluation;
|
|
else if (suffix == "geom")
|
|
return EShLangGeometry;
|
|
else if (suffix == "frag")
|
|
return EShLangFragment;
|
|
else if (suffix == "comp")
|
|
return EShLangCompute;
|
|
|
|
usage();
|
|
return EShLangVertex;
|
|
}
|
|
|
|
//
|
|
// Read a file's data into a string, and compile it using the old interface ShCompile,
|
|
// for non-linkable results.
|
|
//
|
|
void CompileFile(const char* fileName, ShHandle compiler)
|
|
{
|
|
int ret = 0;
|
|
char** shaderStrings = ReadFileData(fileName);
|
|
if (! shaderStrings) {
|
|
usage();
|
|
}
|
|
|
|
int* lengths = new int[NumShaderStrings];
|
|
|
|
// move to length-based strings, rather than null-terminated strings
|
|
for (int s = 0; s < NumShaderStrings; ++s)
|
|
lengths[s] = (int)strlen(shaderStrings[s]);
|
|
|
|
if (! shaderStrings) {
|
|
CompileFailed = true;
|
|
return;
|
|
}
|
|
|
|
EShMessages messages = EShMsgDefault;
|
|
SetMessageOptions(messages);
|
|
|
|
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
|
|
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
|
|
//ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
|
|
ret = ShCompile(compiler, shaderStrings, NumShaderStrings, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
|
|
//const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
|
|
// "or should be l", "ine 1", "string 5\n", "float glo", "bal",
|
|
// ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
|
|
//const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
|
|
//ret = ShCompile(compiler, multi, 7, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
|
|
}
|
|
|
|
if (Options & EOptionMemoryLeakMode)
|
|
glslang::OS_DumpMemoryCounters();
|
|
}
|
|
|
|
delete [] lengths;
|
|
FreeFileData(shaderStrings);
|
|
|
|
if (ret == 0)
|
|
CompileFailed = true;
|
|
}
|
|
|
|
//
|
|
// print usage to stdout
|
|
//
|
|
void usage()
|
|
{
|
|
printf("Usage: glslangValidator [option]... [file]...\n"
|
|
"\n"
|
|
"Where: each 'file' ends in .<stage>, where <stage> is one of\n"
|
|
" .conf to provide an optional config file that replaces the default configuration\n"
|
|
" (see -c option below for generating a template)\n"
|
|
" .vert for a vertex shader\n"
|
|
" .tesc for a tessellation control shader\n"
|
|
" .tese for a tessellation evaluation shader\n"
|
|
" .geom for a geometry shader\n"
|
|
" .frag for a fragment shader\n"
|
|
" .comp for a compute shader\n"
|
|
"\n"
|
|
"Compilation warnings and errors will be printed to stdout.\n"
|
|
"\n"
|
|
"To get other information, use one of the following options:\n"
|
|
"Each option must be specified separately.\n"
|
|
" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
|
|
" default file name is <stage>.spv (-o overrides this)\n"
|
|
" (unless -o is specified, which overrides the default file name)\n"
|
|
" -G create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
|
|
" default file name is <stage>.spv (-o overrides this)\n"
|
|
" -H print human readable form of SPIR-V; turns on -V\n"
|
|
" -E print pre-processed GLSL; cannot be used with -l;\n"
|
|
" errors will appear on stderr.\n"
|
|
" -c configuration dump;\n"
|
|
" creates the default configuration file (redirect to a .conf file)\n"
|
|
" -d default to desktop (#version 110) when there is no shader #version\n"
|
|
" (default is ES version 100)\n"
|
|
" -h print this usage message\n"
|
|
" -i intermediate tree (glslang AST) is printed out\n"
|
|
" -l link all input files together to form a single module\n"
|
|
" -m memory leak mode\n"
|
|
" -o <file> save binary into <file>, requires a binary option (e.g., -V)\n"
|
|
" -q dump reflection query database\n"
|
|
" -r relaxed semantic error-checking mode\n"
|
|
" -s silent mode\n"
|
|
" -t multi-threaded mode\n"
|
|
" -v print version strings\n"
|
|
" -w suppress warnings (except as required by #extension : warn)\n"
|
|
);
|
|
|
|
exit(EFailUsage);
|
|
}
|
|
|
|
#if !defined _MSC_VER && !defined MINGW_HAS_SECURE_API
|
|
|
|
#include <errno.h>
|
|
|
|
int fopen_s(
|
|
FILE** pFile,
|
|
const char* filename,
|
|
const char* mode
|
|
)
|
|
{
|
|
if (!pFile || !filename || !mode) {
|
|
return EINVAL;
|
|
}
|
|
|
|
FILE* f = fopen(filename, mode);
|
|
if (! f) {
|
|
if (errno != 0) {
|
|
return errno;
|
|
} else {
|
|
return ENOENT;
|
|
}
|
|
}
|
|
*pFile = f;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
//
|
|
// Malloc a string of sufficient size and read a string into it.
|
|
//
|
|
char** ReadFileData(const char* fileName)
|
|
{
|
|
FILE *in = nullptr;
|
|
int errorCode = fopen_s(&in, fileName, "r");
|
|
|
|
int count = 0;
|
|
const int maxSourceStrings = 5; // for testing splitting shader/tokens across multiple strings
|
|
char** return_data = (char**)malloc(sizeof(char *) * (maxSourceStrings+1)); // freed in FreeFileData()
|
|
|
|
if (errorCode || in == nullptr)
|
|
Error("unable to open input file");
|
|
|
|
while (fgetc(in) != EOF)
|
|
count++;
|
|
|
|
fseek(in, 0, SEEK_SET);
|
|
|
|
char *fdata = (char*)malloc(count+2); // freed before return of this function
|
|
if (! fdata)
|
|
Error("can't allocate memory");
|
|
|
|
if ((int)fread(fdata, 1, count, in) != count) {
|
|
free(fdata);
|
|
Error("can't read input file");
|
|
}
|
|
|
|
fdata[count] = '\0';
|
|
fclose(in);
|
|
|
|
if (count == 0) {
|
|
// recover from empty file
|
|
return_data[0] = (char*)malloc(count+2); // freed in FreeFileData()
|
|
return_data[0][0]='\0';
|
|
NumShaderStrings = 0;
|
|
free(fdata);
|
|
|
|
return return_data;
|
|
} else
|
|
NumShaderStrings = 1; // Set to larger than 1 for testing multiple strings
|
|
|
|
// compute how to split up the file into multiple strings, for testing multiple strings
|
|
int len = (int)(ceil)((float)count/(float)NumShaderStrings);
|
|
int ptr_len = 0;
|
|
int i = 0;
|
|
while (count > 0) {
|
|
return_data[i] = (char*)malloc(len + 2); // freed in FreeFileData()
|
|
memcpy(return_data[i], fdata + ptr_len, len);
|
|
return_data[i][len] = '\0';
|
|
count -= len;
|
|
ptr_len += len;
|
|
if (count < len) {
|
|
if (count == 0) {
|
|
NumShaderStrings = i + 1;
|
|
break;
|
|
}
|
|
len = count;
|
|
}
|
|
++i;
|
|
}
|
|
|
|
free(fdata);
|
|
|
|
return return_data;
|
|
}
|
|
|
|
void FreeFileData(char** data)
|
|
{
|
|
for(int i = 0; i < NumShaderStrings; i++)
|
|
free(data[i]);
|
|
|
|
free(data);
|
|
}
|
|
|
|
void InfoLogMsg(const char* msg, const char* name, const int num)
|
|
{
|
|
if (num >= 0 )
|
|
printf("#### %s %s %d INFO LOG ####\n", msg, name, num);
|
|
else
|
|
printf("#### %s %s INFO LOG ####\n", msg, name);
|
|
}
|