glslang/Test/400.vert
John Kessenich 370234888d Front-end: Add a function selector under implicit type conversion.
Use the new function selector for #version 400 and above,
parameterized for the GLSL #version 400 selection rules.

This can be used for both GLSL and HLSL, and other languages
as well.
2016-08-21 14:26:27 -06:00

107 lines
1.7 KiB
GLSL

#version 400 core
in double d; // ERROR, no doubles
in dvec3 d3; // ERROR, no doubles
in dmat4 dm4; // ERROR, no doubles
// function selection under type conversion
void foo1(double a, uint b) {}
void foo1(double a, int b) {}
void foo1(double a, float b) {}
void foo1(double a, double b){}
void foo2(double a, float b) {}
void foo2(double a, double b){}
void foo3(double a, float b) {}
void foo3(float a, double b) {}
void ftd( int, float, double) {}
void ftd( uint, float, double) {}
void ftd(float, double, double) {}
void main()
{
double d;
uint u;
int i;
float f;
foo1(d, d);
foo1(d, u);
foo1(d, i);
foo1(d, f);
foo1(f, d);
foo1(f, u);
foo1(f, i);
foo1(f, f);
foo1(u, d);
foo1(u, u);
foo1(u, i);
foo1(u, f);
foo1(i, d);
foo1(i, u);
foo1(i, i);
foo1(i, f);
foo2(d, d);
foo2(d, u);
foo2(d, i);
foo2(d, f);
foo2(f, d);
foo2(f, u);
foo2(f, i);
foo2(f, f);
foo2(u, d);
foo2(u, u);
foo2(u, i);
foo2(u, f);
foo2(i, d);
foo2(i, u);
foo2(i, i);
foo2(i, f);
foo3(d, d); // ERROR, no match
foo3(d, u);
foo3(d, i);
foo3(d, f);
foo3(f, d);
foo3(f, u); // ERROR, ambiguous
foo3(f, i); // ERROR, ambiguous
foo3(f, f); // ERROR, ambiguous
foo3(u, d);
foo3(u, u); // ERROR, ambiguous
foo3(u, i); // ERROR, ambiguous
foo3(u, f); // ERROR, ambiguous
foo3(i, d);
foo3(i, u); // ERROR, ambiguous
foo3(i, i); // ERROR, ambiguous
foo3(i, f); // ERROR, ambiguous
ftd(i, f, f);
ftd(u, f, f);
}
void itf(int, float, int);
void itf(int, double, int);
void tf()
{
double d;
uint u;
int i;
float f;
itf(i, i, i);
itf(i, u, i);
}