mirror of
https://github.com/KhronosGroup/glslang
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23 lines
272 B
GLSL
23 lines
272 B
GLSL
#version 310 es
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precision mediump float;
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in vec4 pos;
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in vec3 color;
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layout(location = 7) out vec3 c;
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layout(LocatioN = 3) out vec4 p[2];
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struct S {
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vec3 c;
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float f;
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};
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in S s;
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void main()
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{
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c = color + s.c;
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p[1] = pos * s.f;
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}
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