glslang/Test/findFunction.frag

47 lines
930 B
GLSL

#version 450
#extension GL_EXT_shader_explicit_arithmetic_types: enable
int64_t func(int8_t a, int16_t b, int16_t c)
{
return int64_t(a | b + c);
}
int64_t func(int8_t a, int16_t b, int32_t c)
{
return int64_t(a | b - c);
}
int64_t func(int32_t a, int32_t b, int32_t c)
{
return int64_t(a / b + c);
}
int64_t func(float16_t a, float16_t b, float32_t c)
{
return int64_t(a - b * c);
}
int64_t func(float16_t a, int16_t b, float32_t c)
{
return int64_t(a - b * c);
}
void main()
{
int8_t x;
int16_t y;
int32_t z;
int64_t w;
float16_t f16;
float64_t f64;
int64_t b1 = func(x, y, z);
int64_t b2 = func(y, y, z); // tie
int64_t b3 = func(y, y, w); // No match
int64_t b4 = func(y, z, f16); // No match
int64_t b5 = func(y, y, f16);
int64_t b7 = func(f16, f16, y);
int64_t b8 = func(f16, f16, f64); // No match
int64_t b9 = func(f16, x, f16); // tie
}