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13 lines
449 B
GLSL
13 lines
449 B
GLSL
#version 450 core
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#extension GL_EXT_fragment_shading_rate : enable
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#extension GL_ARB_shader_stencil_export : enable
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#extension GL_ARB_fragment_shader_interlock : enable
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#extension GL_AMD_shader_early_and_late_fragment_tests : enable
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layout(location = 0) flat in int instanceIndex;
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layout(early_and_late_fragment_tests_amd) in;
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layout(depth_less) out float gl_FragDepth;
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void main()
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{
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gl_FragDepth = float(instanceIndex) / float(81);
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}
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