glslang/Test/spv.viewportArray2.tesc
Greg Fischer 6639be7c2d Accept gl_ViewportMask in version 430 and later
Was previously accepted only in 450 or later.

Fixes #2785
2021-10-20 13:51:23 -06:00

16 lines
279 B
GLSL

#version 430
#extension GL_NV_viewport_array2 :require
layout(vertices = 4) out;
out gl_PerVertex {
int gl_ViewportMask[2];
} gl_out[4];
layout (viewport_relative) out highp int gl_Layer;
void main()
{
gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
}