glslang/Test/hlsl.struct.frag
John Kessenich 34e7ee79bb HLSL: Improve setting and testing of interpolation qualifiers.
Notably, use of 'linear' on a non-input could mark it as an input.
2016-09-16 18:05:44 -06:00

43 lines
727 B
GLSL

struct {
};
struct {
bool b;
};
struct myS {
bool b, c;
float4 a, d;
};
myS s1;
struct {
float4 i;
} s2;
struct IN_S {
linear float4 a;
nointerpolation bool b;
noperspective centroid float1 c;
sample centroid float2 d;
bool ff1 : SV_IsFrontFace;
bool ff2 : packoffset(c0.y);
bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
};
float3 ff5 : packoffset(c1.y) : register(ps_5_0, s[5]);
float3 ff6 : packoffset(c2.y) : register(s3[5]);
float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
{
struct FS {
bool3 b3;
} s3;
s3 == s3;
s2.i = s.ff4;
return input;
}