mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-12 13:10:06 +00:00
e741249b72
The SPIR-V generator had assumed tessellation modes such as primitive type and vertex order would only appear in tess eval (domain) shaders. SPIR-V allows either, and HLSL allows and possibly requires them to be in the hull shader. This change: 1. Passes them through for either tessellation stage, and, 2. Does not set up defaults in the domain stage for HLSl compilation, to avoid conflicting definitions.
381 lines
20 KiB
Plaintext
381 lines
20 KiB
Plaintext
hlsl.hull.2.tesc
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Shader version: 450
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vertices = 4
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vertex spacing = equal_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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0:33 Function Parameters:
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0:33 'pid' ( in uint)
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0:33 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:36 move second child to first child ( temp float)
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0:36 direct index ( temp float)
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0:36 edges: direct index for structure ( temp 2-element array of float)
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0:36 'output' ( temp structure{ temp 2-element array of float edges})
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 2.000000
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0:37 move second child to first child ( temp float)
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0:37 direct index ( temp float)
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0:37 edges: direct index for structure ( temp 2-element array of float)
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0:37 'output' ( temp structure{ temp 2-element array of float edges})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 8.000000
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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Linked tessellation control stage:
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Shader version: 450
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vertices = 4
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vertex spacing = equal_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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0:33 Function Parameters:
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0:33 'pid' ( in uint)
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0:33 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:36 move second child to first child ( temp float)
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0:36 direct index ( temp float)
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0:36 edges: direct index for structure ( temp 2-element array of float)
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0:36 'output' ( temp structure{ temp 2-element array of float edges})
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 2.000000
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0:37 move second child to first child ( temp float)
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0:37 direct index ( temp float)
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0:37 edges: direct index for structure ( temp 2-element array of float)
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0:37 'output' ( temp structure{ temp 2-element array of float edges})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 8.000000
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 95
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 42 46 48 64 66 74 94
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ExecutionMode 4 OutputVertices 4
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ExecutionMode 4 Isolines
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ExecutionMode 4 SpacingEqual
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Name 4 "main"
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Name 8 "VS_OUT"
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MemberName 8(VS_OUT) 0 "cpoint"
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Name 13 "HS_OUT"
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MemberName 13(HS_OUT) 0 "cpoint"
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Name 16 "@main(struct-VS_OUT-vf31[4];"
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Name 15 "ip"
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Name 23 "HS_CONSTANT_OUT"
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MemberName 23(HS_CONSTANT_OUT) 0 "edges"
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Name 27 "PCF(u1;vf4;"
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Name 25 "pid"
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Name 26 "pos"
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Name 30 "output"
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Name 40 "ip"
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Name 42 "ip"
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Name 46 "@entryPointOutput"
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Name 48 "InvocationId"
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Name 50 "param"
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Name 63 "@patchConstantResult"
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Name 64 "pid"
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Name 66 "pos"
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Name 67 "param"
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Name 69 "param"
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Name 74 "@patchConstantOutput_edges"
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Name 84 "output"
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Name 92 "HS_CONSTANT_OUT"
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Name 94 "@patchConstantOutput"
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Decorate 42(ip) Location 0
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Decorate 46(@entryPointOutput) Location 0
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Decorate 48(InvocationId) BuiltIn InvocationId
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Decorate 64(pid) BuiltIn PrimitiveId
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Decorate 66(pos) BuiltIn Position
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Decorate 74(@patchConstantOutput_edges) Patch
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Decorate 74(@patchConstantOutput_edges) BuiltIn TessLevelOuter
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Decorate 94(@patchConstantOutput) Patch
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Decorate 94(@patchConstantOutput) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8(VS_OUT): TypeStruct 7(fvec3)
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9: TypeInt 32 0
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10: 9(int) Constant 4
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11: TypeArray 8(VS_OUT) 10
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12: TypePointer Function 11
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13(HS_OUT): TypeStruct 7(fvec3)
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14: TypeFunction 13(HS_OUT) 12(ptr)
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18: TypePointer Function 9(int)
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19: TypeVector 6(float) 4
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20: TypePointer Function 19(fvec4)
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21: 9(int) Constant 2
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22: TypeArray 6(float) 21
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23(HS_CONSTANT_OUT): TypeStruct 22
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24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr)
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29: TypePointer Function 13(HS_OUT)
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31: TypeInt 32 1
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32: 31(int) Constant 0
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33: TypePointer Function 7(fvec3)
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41: TypePointer Input 11
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42(ip): 41(ptr) Variable Input
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44: TypeArray 13(HS_OUT) 10
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45: TypePointer Output 44
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46(@entryPointOutput): 45(ptr) Variable Output
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47: TypePointer Input 9(int)
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48(InvocationId): 47(ptr) Variable Input
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53: TypePointer Output 13(HS_OUT)
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55: 9(int) Constant 1
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56: 9(int) Constant 0
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58: TypeBool
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62: TypePointer Function 23(HS_CONSTANT_OUT)
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64(pid): 47(ptr) Variable Input
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65: TypePointer Input 19(fvec4)
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66(pos): 65(ptr) Variable Input
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72: TypeArray 6(float) 10
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73: TypePointer Output 72
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74(@patchConstantOutput_edges): 73(ptr) Variable Output
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75: TypePointer Function 6(float)
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78: TypePointer Output 6(float)
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80: 31(int) Constant 1
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85: 6(float) Constant 1073741824
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87: 6(float) Constant 1090519040
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92(HS_CONSTANT_OUT): TypeStruct
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93: TypePointer Output 92(HS_CONSTANT_OUT)
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94(@patchConstantOutput): 93(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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40(ip): 12(ptr) Variable Function
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50(param): 12(ptr) Variable Function
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63(@patchConstantResult): 62(ptr) Variable Function
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67(param): 18(ptr) Variable Function
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69(param): 20(ptr) Variable Function
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43: 11 Load 42(ip)
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Store 40(ip) 43
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49: 9(int) Load 48(InvocationId)
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51: 11 Load 40(ip)
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Store 50(param) 51
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52: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 50(param)
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54: 53(ptr) AccessChain 46(@entryPointOutput) 49
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Store 54 52
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ControlBarrier 21 55 56
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57: 9(int) Load 48(InvocationId)
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59: 58(bool) IEqual 57 32
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SelectionMerge 61 None
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BranchConditional 59 60 61
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60: Label
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68: 9(int) Load 64(pid)
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Store 67(param) 68
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70: 19(fvec4) Load 66(pos)
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Store 69(param) 70
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71:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 67(param) 69(param)
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Store 63(@patchConstantResult) 71
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76: 75(ptr) AccessChain 63(@patchConstantResult) 32 32
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77: 6(float) Load 76
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79: 78(ptr) AccessChain 74(@patchConstantOutput_edges) 32
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Store 79 77
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81: 75(ptr) AccessChain 63(@patchConstantResult) 32 80
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82: 6(float) Load 81
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83: 78(ptr) AccessChain 74(@patchConstantOutput_edges) 80
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Store 83 82
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Branch 61
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61: Label
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Return
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FunctionEnd
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16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14
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15(ip): 12(ptr) FunctionParameter
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17: Label
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30(output): 29(ptr) Variable Function
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34: 33(ptr) AccessChain 15(ip) 32 32
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35: 7(fvec3) Load 34
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36: 33(ptr) AccessChain 30(output) 32
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Store 36 35
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37: 13(HS_OUT) Load 30(output)
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ReturnValue 37
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FunctionEnd
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27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24
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25(pid): 18(ptr) FunctionParameter
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26(pos): 20(ptr) FunctionParameter
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28: Label
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84(output): 62(ptr) Variable Function
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86: 75(ptr) AccessChain 84(output) 32 32
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Store 86 85
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88: 75(ptr) AccessChain 84(output) 32 80
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Store 88 87
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89:23(HS_CONSTANT_OUT) Load 84(output)
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ReturnValue 89
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FunctionEnd
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