mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-12 13:10:06 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
707 lines
34 KiB
Plaintext
707 lines
34 KiB
Plaintext
hlsl.samplecmp.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArray)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArray)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArray)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArray)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArray)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 texture ( temp float)
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0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r64' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 Color: direct index for structure ( temp 4-component vector of float)
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArray)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArray)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArray)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArray)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArray)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 texture ( temp float)
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0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r64' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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|
0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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|
0:54 Constant:
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0:54 0.750000
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|
0:56 move second child to first child ( temp 4-component vector of float)
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0:56 Color: direct index for structure ( temp 4-component vector of float)
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 218
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 175 179
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 36 "r12"
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Name 40 "g_tTex1di4a"
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Name 51 "r14"
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Name 55 "g_tTex1du4a"
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Name 66 "r30"
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Name 69 "g_tTex2df4a"
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Name 83 "r32"
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Name 86 "g_tTex2di4a"
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Name 98 "r34"
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Name 101 "g_tTex2du4a"
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Name 113 "r60"
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Name 116 "g_tTexcdf4a"
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Name 130 "r62"
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Name 133 "g_tTexcdi4a"
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Name 145 "r64"
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Name 148 "g_tTexcdu4a"
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Name 161 "psout"
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Name 172 "flattenTemp"
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Name 175 "Color"
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Name 179 "Depth"
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Name 184 "g_tTex1df4"
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Name 187 "g_tTex1di4"
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Name 190 "g_tTex1du4"
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Name 193 "g_tTex2df4"
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Name 196 "g_tTex2di4"
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Name 199 "g_tTex2du4"
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Name 202 "g_tTex3df4"
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Name 205 "g_tTex3di4"
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Name 208 "g_tTex3du4"
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Name 211 "g_tTexcdf4"
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Name 214 "g_tTexcdi4"
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Name 217 "g_tTexcdu4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 40(g_tTex1di4a) DescriptorSet 0
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Decorate 55(g_tTex1du4a) DescriptorSet 0
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Decorate 69(g_tTex2df4a) DescriptorSet 0
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Decorate 86(g_tTex2di4a) DescriptorSet 0
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Decorate 101(g_tTex2du4a) DescriptorSet 0
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Decorate 116(g_tTexcdf4a) DescriptorSet 0
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Decorate 133(g_tTexcdi4a) DescriptorSet 0
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Decorate 148(g_tTexcdu4a) DescriptorSet 0
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Decorate 175(Color) Location 0
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Decorate 179(Depth) BuiltIn FragDepth
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Decorate 184(g_tTex1df4) DescriptorSet 0
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Decorate 184(g_tTex1df4) Binding 0
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Decorate 187(g_tTex1di4) DescriptorSet 0
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Decorate 190(g_tTex1du4) DescriptorSet 0
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Decorate 193(g_tTex2df4) DescriptorSet 0
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Decorate 196(g_tTex2di4) DescriptorSet 0
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Decorate 199(g_tTex2du4) DescriptorSet 0
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Decorate 202(g_tTex3df4) DescriptorSet 0
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Decorate 205(g_tTex3di4) DescriptorSet 0
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Decorate 208(g_tTex3du4) DescriptorSet 0
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Decorate 211(g_tTexcdf4) DescriptorSet 0
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Decorate 214(g_tTexcdi4) DescriptorSet 0
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Decorate 217(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeImage 6(float) 1D depth array sampled format:Unknown
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23: TypeSampledImage 22
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25: TypeVector 6(float) 2
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26: 6(float) Constant 1036831949
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27: 6(float) Constant 1045220557
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28: 25(fvec2) ConstantComposite 26 27
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29: 6(float) Constant 1061158912
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30: TypeVector 6(float) 3
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37: TypeInt 32 1
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38: TypeImage 37(int) 1D array sampled format:Unknown
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39: TypePointer UniformConstant 38
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40(g_tTex1di4a): 39(ptr) Variable UniformConstant
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43: TypeImage 37(int) 1D depth array sampled format:Unknown
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44: TypeSampledImage 43
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52: TypeInt 32 0
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53: TypeImage 52(int) 1D array sampled format:Unknown
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54: TypePointer UniformConstant 53
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55(g_tTex1du4a): 54(ptr) Variable UniformConstant
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58: TypeImage 52(int) 1D depth array sampled format:Unknown
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59: TypeSampledImage 58
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67: TypeImage 6(float) 2D array sampled format:Unknown
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68: TypePointer UniformConstant 67
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69(g_tTex2df4a): 68(ptr) Variable UniformConstant
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72: TypeImage 6(float) 2D depth array sampled format:Unknown
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73: TypeSampledImage 72
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75: 6(float) Constant 1050253722
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76: 30(fvec3) ConstantComposite 26 27 75
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84: TypeImage 37(int) 2D array sampled format:Unknown
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85: TypePointer UniformConstant 84
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86(g_tTex2di4a): 85(ptr) Variable UniformConstant
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|
89: TypeImage 37(int) 2D depth array sampled format:Unknown
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90: TypeSampledImage 89
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99: TypeImage 52(int) 2D array sampled format:Unknown
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100: TypePointer UniformConstant 99
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|
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
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104: TypeImage 52(int) 2D depth array sampled format:Unknown
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105: TypeSampledImage 104
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114: TypeImage 6(float) Cube array sampled format:Unknown
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115: TypePointer UniformConstant 114
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|
116(g_tTexcdf4a): 115(ptr) Variable UniformConstant
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119: TypeImage 6(float) Cube depth array sampled format:Unknown
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120: TypeSampledImage 119
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122: 6(float) Constant 1053609165
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123: 7(fvec4) ConstantComposite 26 27 75 122
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131: TypeImage 37(int) Cube array sampled format:Unknown
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132: TypePointer UniformConstant 131
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|
133(g_tTexcdi4a): 132(ptr) Variable UniformConstant
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136: TypeImage 37(int) Cube depth array sampled format:Unknown
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137: TypeSampledImage 136
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146: TypeImage 52(int) Cube array sampled format:Unknown
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147: TypePointer UniformConstant 146
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|
148(g_tTexcdu4a): 147(ptr) Variable UniformConstant
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151: TypeImage 52(int) Cube depth array sampled format:Unknown
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152: TypeSampledImage 151
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160: TypePointer Function 8(PS_OUTPUT)
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162: 37(int) Constant 0
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163: 6(float) Constant 1065353216
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164: 7(fvec4) ConstantComposite 163 163 163 163
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165: TypePointer Function 7(fvec4)
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167: 37(int) Constant 1
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174: TypePointer Output 7(fvec4)
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175(Color): 174(ptr) Variable Output
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178: TypePointer Output 6(float)
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179(Depth): 178(ptr) Variable Output
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182: TypeImage 6(float) 1D sampled format:Unknown
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183: TypePointer UniformConstant 182
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|
184(g_tTex1df4): 183(ptr) Variable UniformConstant
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185: TypeImage 37(int) 1D sampled format:Unknown
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186: TypePointer UniformConstant 185
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|
187(g_tTex1di4): 186(ptr) Variable UniformConstant
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|
188: TypeImage 52(int) 1D sampled format:Unknown
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|
189: TypePointer UniformConstant 188
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190(g_tTex1du4): 189(ptr) Variable UniformConstant
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191: TypeImage 6(float) 2D sampled format:Unknown
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|
192: TypePointer UniformConstant 191
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193(g_tTex2df4): 192(ptr) Variable UniformConstant
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194: TypeImage 37(int) 2D sampled format:Unknown
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195: TypePointer UniformConstant 194
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|
196(g_tTex2di4): 195(ptr) Variable UniformConstant
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197: TypeImage 52(int) 2D sampled format:Unknown
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198: TypePointer UniformConstant 197
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|
199(g_tTex2du4): 198(ptr) Variable UniformConstant
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|
200: TypeImage 6(float) 3D sampled format:Unknown
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|
201: TypePointer UniformConstant 200
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|
202(g_tTex3df4): 201(ptr) Variable UniformConstant
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203: TypeImage 37(int) 3D sampled format:Unknown
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204: TypePointer UniformConstant 203
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|
205(g_tTex3di4): 204(ptr) Variable UniformConstant
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|
206: TypeImage 52(int) 3D sampled format:Unknown
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|
207: TypePointer UniformConstant 206
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|
208(g_tTex3du4): 207(ptr) Variable UniformConstant
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|
209: TypeImage 6(float) Cube sampled format:Unknown
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|
210: TypePointer UniformConstant 209
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|
211(g_tTexcdf4): 210(ptr) Variable UniformConstant
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|
212: TypeImage 37(int) Cube sampled format:Unknown
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|
213: TypePointer UniformConstant 212
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|
214(g_tTexcdi4): 213(ptr) Variable UniformConstant
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215: TypeImage 52(int) Cube sampled format:Unknown
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216: TypePointer UniformConstant 215
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217(g_tTexcdu4): 216(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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172(flattenTemp): 160(ptr) Variable Function
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173:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 172(flattenTemp) 173
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176: 165(ptr) AccessChain 172(flattenTemp) 162
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177: 7(fvec4) Load 176
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Store 175(Color) 177
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180: 12(ptr) AccessChain 172(flattenTemp) 167
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181: 6(float) Load 180
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Store 179(Depth) 181
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r10): 12(ptr) Variable Function
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36(r12): 12(ptr) Variable Function
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51(r14): 12(ptr) Variable Function
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66(r30): 12(ptr) Variable Function
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|
83(r32): 12(ptr) Variable Function
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|
98(r34): 12(ptr) Variable Function
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113(r60): 12(ptr) Variable Function
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130(r62): 12(ptr) Variable Function
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145(r64): 12(ptr) Variable Function
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161(psout): 160(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4a)
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21: 18 Load 20(g_sSamp)
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24: 23 SampledImage 17 21
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31: 6(float) CompositeExtract 28 0
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|
32: 6(float) CompositeExtract 28 1
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33: 30(fvec3) CompositeConstruct 31 32 29
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34: 6(float) CompositeExtract 33 2
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35: 6(float) ImageSampleDrefImplicitLod 24 33 34
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Store 13(r10) 35
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41: 38 Load 40(g_tTex1di4a)
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42: 18 Load 20(g_sSamp)
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45: 44 SampledImage 41 42
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46: 6(float) CompositeExtract 28 0
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47: 6(float) CompositeExtract 28 1
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|
48: 30(fvec3) CompositeConstruct 46 47 29
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|
49: 6(float) CompositeExtract 48 2
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|
50: 6(float) ImageSampleDrefImplicitLod 45 48 49
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Store 36(r12) 50
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56: 53 Load 55(g_tTex1du4a)
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57: 18 Load 20(g_sSamp)
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60: 59 SampledImage 56 57
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|
61: 6(float) CompositeExtract 28 0
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|
62: 6(float) CompositeExtract 28 1
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|
63: 30(fvec3) CompositeConstruct 61 62 29
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|
64: 6(float) CompositeExtract 63 2
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|
65: 6(float) ImageSampleDrefImplicitLod 60 63 64
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Store 51(r14) 65
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70: 67 Load 69(g_tTex2df4a)
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71: 18 Load 20(g_sSamp)
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74: 73 SampledImage 70 71
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|
77: 6(float) CompositeExtract 76 0
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|
78: 6(float) CompositeExtract 76 1
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|
79: 6(float) CompositeExtract 76 2
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80: 7(fvec4) CompositeConstruct 77 78 79 29
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|
81: 6(float) CompositeExtract 80 3
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|
82: 6(float) ImageSampleDrefImplicitLod 74 80 81
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|
Store 66(r30) 82
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|
87: 84 Load 86(g_tTex2di4a)
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|
88: 18 Load 20(g_sSamp)
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|
91: 90 SampledImage 87 88
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|
92: 6(float) CompositeExtract 76 0
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|
93: 6(float) CompositeExtract 76 1
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|
94: 6(float) CompositeExtract 76 2
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|
95: 7(fvec4) CompositeConstruct 92 93 94 29
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|
96: 6(float) CompositeExtract 95 3
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|
97: 6(float) ImageSampleDrefImplicitLod 91 95 96
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|
Store 83(r32) 97
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|
102: 99 Load 101(g_tTex2du4a)
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|
103: 18 Load 20(g_sSamp)
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|
106: 105 SampledImage 102 103
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|
107: 6(float) CompositeExtract 76 0
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|
108: 6(float) CompositeExtract 76 1
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|
109: 6(float) CompositeExtract 76 2
|
|
110: 7(fvec4) CompositeConstruct 107 108 109 29
|
|
111: 6(float) CompositeExtract 110 3
|
|
112: 6(float) ImageSampleDrefImplicitLod 106 110 111
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|
Store 98(r34) 112
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|
117: 114 Load 116(g_tTexcdf4a)
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|
118: 18 Load 20(g_sSamp)
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|
121: 120 SampledImage 117 118
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|
124: 6(float) CompositeExtract 123 0
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|
125: 6(float) CompositeExtract 123 1
|
|
126: 6(float) CompositeExtract 123 2
|
|
127: 6(float) CompositeExtract 123 3
|
|
128: 7(fvec4) CompositeConstruct 124 125 126 127
|
|
129: 6(float) ImageSampleDrefImplicitLod 121 128 29
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|
Store 113(r60) 129
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|
134: 131 Load 133(g_tTexcdi4a)
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|
135: 18 Load 20(g_sSamp)
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|
138: 137 SampledImage 134 135
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|
139: 6(float) CompositeExtract 123 0
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|
140: 6(float) CompositeExtract 123 1
|
|
141: 6(float) CompositeExtract 123 2
|
|
142: 6(float) CompositeExtract 123 3
|
|
143: 7(fvec4) CompositeConstruct 139 140 141 142
|
|
144: 6(float) ImageSampleDrefImplicitLod 138 143 29
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|
Store 130(r62) 144
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|
149: 146 Load 148(g_tTexcdu4a)
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|
150: 18 Load 20(g_sSamp)
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|
153: 152 SampledImage 149 150
|
|
154: 6(float) CompositeExtract 123 0
|
|
155: 6(float) CompositeExtract 123 1
|
|
156: 6(float) CompositeExtract 123 2
|
|
157: 6(float) CompositeExtract 123 3
|
|
158: 7(fvec4) CompositeConstruct 154 155 156 157
|
|
159: 6(float) ImageSampleDrefImplicitLod 153 158 29
|
|
Store 145(r64) 159
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|
166: 165(ptr) AccessChain 161(psout) 162
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|
Store 166 164
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|
168: 12(ptr) AccessChain 161(psout) 167
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|
Store 168 163
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|
169:8(PS_OUTPUT) Load 161(psout)
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ReturnValue 169
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FunctionEnd
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