glslang/Test/baseResults/matrix2.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

348 lines
16 KiB
Plaintext

matrix2.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:13: varying deprecated in version 130; may be removed in future release
WARNING: 0:15: varying deprecated in version 130; may be removed in future release
Shader version: 150
0:? Sequence
0:19 Function Definition: main( ( global void)
0:19 Function Parameters:
0:21 Sequence
0:21 Sequence
0:21 move second child to first child ( temp 3X4 matrix of float)
0:21 'm34' ( temp 3X4 matrix of float)
0:21 outer product ( global 3X4 matrix of float)
0:21 'v' ( smooth in 4-component vector of float)
0:21 'u' ( smooth in 3-component vector of float)
0:23 add second child into first child ( temp 3X4 matrix of float)
0:23 'm34' ( temp 3X4 matrix of float)
0:23 Constant:
0:23 4.300000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 4.300000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 4.300000
0:23 0.000000
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'FragColor' ( out 4-component vector of float)
0:25 Construct vec4 ( temp 4-component vector of float)
0:25 'Color' ( smooth in 3-component vector of float)
0:25 Constant:
0:25 1.000000
0:26 multiply second child into first child ( temp 4-component vector of float)
0:26 'FragColor' ( out 4-component vector of float)
0:26 Construct vec4 ( temp 4-component vector of float)
0:26 vector-times-matrix ( temp 3-component vector of float)
0:26 'FragColor' ( out 4-component vector of float)
0:26 'm34' ( temp 3X4 matrix of float)
0:26 Constant:
0:26 1.000000
0:28 matrix scale second child into first child ( temp 3X4 matrix of float)
0:28 'm34' ( temp 3X4 matrix of float)
0:28 direct index ( temp float)
0:28 'v' ( smooth in 4-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:30 Sequence
0:30 move second child to first child ( temp 4X4 matrix of float)
0:30 'm44' ( temp 4X4 matrix of float)
0:30 Construct mat4 ( temp 4X4 matrix of float)
0:30 'un34' ( uniform 3X4 matrix of float)
0:32 add second child into first child ( temp 4X4 matrix of float)
0:32 'm44' ( temp 4X4 matrix of float)
0:32 matrix-multiply ( temp 4X4 matrix of float)
0:32 'm34' ( temp 3X4 matrix of float)
0:32 'um43' ( uniform 4X3 matrix of float)
0:34 add second child into first child ( temp 4-component vector of float)
0:34 'FragColor' ( out 4-component vector of float)
0:34 matrix-times-vector ( temp 4-component vector of float)
0:34 Negate value ( temp 4X4 matrix of float)
0:34 'm44' ( temp 4X4 matrix of float)
0:34 'v' ( smooth in 4-component vector of float)
0:36 matrix mult second child into first child ( temp 4-component vector of float)
0:36 'FragColor' ( out 4-component vector of float)
0:36 component-wise multiply ( global 4X4 matrix of float)
0:36 'm44' ( temp 4X4 matrix of float)
0:36 'm44' ( temp 4X4 matrix of float)
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'm34' ( temp 3X4 matrix of float)
0:38 transpose ( global 3X4 matrix of float)
0:38 'um43' ( uniform 4X3 matrix of float)
0:39 multiply second child into first child ( temp 4-component vector of float)
0:39 'FragColor' ( out 4-component vector of float)
0:39 Construct vec4 ( temp 4-component vector of float)
0:39 vector-times-matrix ( temp 3-component vector of float)
0:39 'FragColor' ( out 4-component vector of float)
0:39 'm34' ( temp 3X4 matrix of float)
0:39 Constant:
0:39 1.000000
0:40 multiply second child into first child ( temp 4-component vector of float)
0:40 'FragColor' ( out 4-component vector of float)
0:40 Construct vec4 ( temp 4-component vector of float)
0:40 determinant ( global float)
0:40 'um4' ( uniform 4X4 matrix of float)
0:41 Sequence
0:41 move second child to first child ( temp 2X2 matrix of float)
0:41 'inv' ( temp 2X2 matrix of float)
0:41 inverse ( global 2X2 matrix of float)
0:41 'um2' ( uniform 2X2 matrix of float)
0:42 multiply second child into first child ( temp 4-component vector of float)
0:42 'FragColor' ( out 4-component vector of float)
0:42 Construct vec4 ( temp 4-component vector of float)
0:42 direct index ( temp float)
0:42 direct index ( temp 2-component vector of float)
0:42 'inv' ( temp 2X2 matrix of float)
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 0 (const int)
0:42 direct index ( temp float)
0:42 direct index ( temp 2-component vector of float)
0:42 'inv' ( temp 2X2 matrix of float)
0:42 Constant:
0:42 1 (const int)
0:42 Constant:
0:42 0 (const int)
0:42 direct index ( temp float)
0:42 direct index ( temp 2-component vector of float)
0:42 'inv' ( temp 2X2 matrix of float)
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 direct index ( temp float)
0:42 direct index ( temp 2-component vector of float)
0:42 'inv' ( temp 2X2 matrix of float)
0:42 Constant:
0:42 1 (const int)
0:42 Constant:
0:42 1 (const int)
0:43 Sequence
0:43 move second child to first child ( temp 3X3 matrix of float)
0:43 'inv3' ( temp 3X3 matrix of float)
0:43 inverse ( global 3X3 matrix of float)
0:43 'um3' ( uniform 3X3 matrix of float)
0:44 multiply second child into first child ( temp 4-component vector of float)
0:44 'FragColor' ( out 4-component vector of float)
0:44 Construct vec4 ( temp 4-component vector of float)
0:44 direct index ( temp float)
0:44 direct index ( temp 3-component vector of float)
0:44 'inv3' ( temp 3X3 matrix of float)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 1 (const int)
0:46 Sequence
0:46 move second child to first child ( temp 4X4 matrix of float)
0:46 'inv4' ( temp 4X4 matrix of float)
0:46 inverse ( global 4X4 matrix of float)
0:46 'um4' ( uniform 4X4 matrix of float)
0:47 matrix mult second child into first child ( temp 4-component vector of float)
0:47 'FragColor' ( out 4-component vector of float)
0:47 'inv4' ( temp 4X4 matrix of float)
0:49 move second child to first child ( temp 4-component vector of float)
0:49 'FragColor' ( out 4-component vector of float)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 vector-times-matrix ( temp 3-component vector of float)
0:49 'FragColor' ( out 4-component vector of float)
0:49 component-wise multiply ( global 3X4 matrix of float)
0:49 'un34' ( uniform 3X4 matrix of float)
0:49 'un34' ( uniform 3X4 matrix of float)
0:49 direct index ( temp float)
0:49 'FragColor' ( out 4-component vector of float)
0:49 Constant:
0:49 3 (const int)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)
0:? 'm' ( uniform 4X4 matrix of float)
0:? 'n' ( uniform 4X4 matrix of float)
0:? 'um43' ( uniform 4X3 matrix of float)
0:? 'un34' ( uniform 3X4 matrix of float)
0:? 'um2' ( uniform 2X2 matrix of float)
0:? 'um3' ( uniform 3X3 matrix of float)
0:? 'um4' ( uniform 4X4 matrix of float)
0:? 'v' ( smooth in 4-component vector of float)
0:? 'u' ( smooth in 3-component vector of float)
0:? 'FragColor' ( out 4-component vector of float)
Linked fragment stage:
Shader version: 150
0:? Sequence
0:19 Function Definition: main( ( global void)
0:19 Function Parameters:
0:21 Sequence
0:21 Sequence
0:21 move second child to first child ( temp 3X4 matrix of float)
0:21 'm34' ( temp 3X4 matrix of float)
0:21 outer product ( global 3X4 matrix of float)
0:21 'v' ( smooth in 4-component vector of float)
0:21 'u' ( smooth in 3-component vector of float)
0:23 add second child into first child ( temp 3X4 matrix of float)
0:23 'm34' ( temp 3X4 matrix of float)
0:23 Constant:
0:23 4.300000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 4.300000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 4.300000
0:23 0.000000
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'FragColor' ( out 4-component vector of float)
0:25 Construct vec4 ( temp 4-component vector of float)
0:25 'Color' ( smooth in 3-component vector of float)
0:25 Constant:
0:25 1.000000
0:26 multiply second child into first child ( temp 4-component vector of float)
0:26 'FragColor' ( out 4-component vector of float)
0:26 Construct vec4 ( temp 4-component vector of float)
0:26 vector-times-matrix ( temp 3-component vector of float)
0:26 'FragColor' ( out 4-component vector of float)
0:26 'm34' ( temp 3X4 matrix of float)
0:26 Constant:
0:26 1.000000
0:28 matrix scale second child into first child ( temp 3X4 matrix of float)
0:28 'm34' ( temp 3X4 matrix of float)
0:28 direct index ( temp float)
0:28 'v' ( smooth in 4-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:30 Sequence
0:30 move second child to first child ( temp 4X4 matrix of float)
0:30 'm44' ( temp 4X4 matrix of float)
0:30 Construct mat4 ( temp 4X4 matrix of float)
0:30 'un34' ( uniform 3X4 matrix of float)
0:32 add second child into first child ( temp 4X4 matrix of float)
0:32 'm44' ( temp 4X4 matrix of float)
0:32 matrix-multiply ( temp 4X4 matrix of float)
0:32 'm34' ( temp 3X4 matrix of float)
0:32 'um43' ( uniform 4X3 matrix of float)
0:34 add second child into first child ( temp 4-component vector of float)
0:34 'FragColor' ( out 4-component vector of float)
0:34 matrix-times-vector ( temp 4-component vector of float)
0:34 Negate value ( temp 4X4 matrix of float)
0:34 'm44' ( temp 4X4 matrix of float)
0:34 'v' ( smooth in 4-component vector of float)
0:36 matrix mult second child into first child ( temp 4-component vector of float)
0:36 'FragColor' ( out 4-component vector of float)
0:36 component-wise multiply ( global 4X4 matrix of float)
0:36 'm44' ( temp 4X4 matrix of float)
0:36 'm44' ( temp 4X4 matrix of float)
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'm34' ( temp 3X4 matrix of float)
0:38 transpose ( global 3X4 matrix of float)
0:38 'um43' ( uniform 4X3 matrix of float)
0:39 multiply second child into first child ( temp 4-component vector of float)
0:39 'FragColor' ( out 4-component vector of float)
0:39 Construct vec4 ( temp 4-component vector of float)
0:39 vector-times-matrix ( temp 3-component vector of float)
0:39 'FragColor' ( out 4-component vector of float)
0:39 'm34' ( temp 3X4 matrix of float)
0:39 Constant:
0:39 1.000000
0:40 multiply second child into first child ( temp 4-component vector of float)
0:40 'FragColor' ( out 4-component vector of float)
0:40 Construct vec4 ( temp 4-component vector of float)
0:40 determinant ( global float)
0:40 'um4' ( uniform 4X4 matrix of float)
0:41 Sequence
0:41 move second child to first child ( temp 2X2 matrix of float)
0:41 'inv' ( temp 2X2 matrix of float)
0:41 inverse ( global 2X2 matrix of float)
0:41 'um2' ( uniform 2X2 matrix of float)
0:42 multiply second child into first child ( temp 4-component vector of float)
0:42 'FragColor' ( out 4-component vector of float)
0:42 Construct vec4 ( temp 4-component vector of float)
0:42 direct index ( temp float)
0:42 direct index ( temp 2-component vector of float)
0:42 'inv' ( temp 2X2 matrix of float)
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 0 (const int)
0:42 direct index ( temp float)
0:42 direct index ( temp 2-component vector of float)
0:42 'inv' ( temp 2X2 matrix of float)
0:42 Constant:
0:42 1 (const int)
0:42 Constant:
0:42 0 (const int)
0:42 direct index ( temp float)
0:42 direct index ( temp 2-component vector of float)
0:42 'inv' ( temp 2X2 matrix of float)
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 direct index ( temp float)
0:42 direct index ( temp 2-component vector of float)
0:42 'inv' ( temp 2X2 matrix of float)
0:42 Constant:
0:42 1 (const int)
0:42 Constant:
0:42 1 (const int)
0:43 Sequence
0:43 move second child to first child ( temp 3X3 matrix of float)
0:43 'inv3' ( temp 3X3 matrix of float)
0:43 inverse ( global 3X3 matrix of float)
0:43 'um3' ( uniform 3X3 matrix of float)
0:44 multiply second child into first child ( temp 4-component vector of float)
0:44 'FragColor' ( out 4-component vector of float)
0:44 Construct vec4 ( temp 4-component vector of float)
0:44 direct index ( temp float)
0:44 direct index ( temp 3-component vector of float)
0:44 'inv3' ( temp 3X3 matrix of float)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 1 (const int)
0:46 Sequence
0:46 move second child to first child ( temp 4X4 matrix of float)
0:46 'inv4' ( temp 4X4 matrix of float)
0:46 inverse ( global 4X4 matrix of float)
0:46 'um4' ( uniform 4X4 matrix of float)
0:47 matrix mult second child into first child ( temp 4-component vector of float)
0:47 'FragColor' ( out 4-component vector of float)
0:47 'inv4' ( temp 4X4 matrix of float)
0:49 move second child to first child ( temp 4-component vector of float)
0:49 'FragColor' ( out 4-component vector of float)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 vector-times-matrix ( temp 3-component vector of float)
0:49 'FragColor' ( out 4-component vector of float)
0:49 component-wise multiply ( global 3X4 matrix of float)
0:49 'un34' ( uniform 3X4 matrix of float)
0:49 'un34' ( uniform 3X4 matrix of float)
0:49 direct index ( temp float)
0:49 'FragColor' ( out 4-component vector of float)
0:49 Constant:
0:49 3 (const int)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)
0:? 'm' ( uniform 4X4 matrix of float)
0:? 'n' ( uniform 4X4 matrix of float)
0:? 'um43' ( uniform 4X3 matrix of float)
0:? 'un34' ( uniform 3X4 matrix of float)
0:? 'um2' ( uniform 2X2 matrix of float)
0:? 'um3' ( uniform 3X3 matrix of float)
0:? 'um4' ( uniform 4X4 matrix of float)
0:? 'v' ( smooth in 4-component vector of float)
0:? 'u' ( smooth in 3-component vector of float)
0:? 'FragColor' ( out 4-component vector of float)