glslang/Test/baseResults/hlsl.flatten.return.frag.out

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hlsl.flatten.return.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:11 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Function Parameters:
0:? Sequence
0:17 Branch: Return with expression
0:17 Function Call: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Constant:
0:16 0 (const int)
0:16 move second child to first child ( temp float)
0:? '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
0:16 other_struct_member1: direct index for structure ( temp float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Constant:
0:16 1 (const int)
0:16 move second child to first child ( temp float)
0:? '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
0:16 other_struct_member2: direct index for structure ( temp float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Constant:
0:16 2 (const int)
0:16 move second child to first child ( temp float)
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
0:16 other_struct_member3: direct index for structure ( temp float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Constant:
0:16 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
0:? '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:11 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Function Parameters:
0:? Sequence
0:17 Branch: Return with expression
0:17 Function Call: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Constant:
0:16 0 (const int)
0:16 move second child to first child ( temp float)
0:? '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
0:16 other_struct_member1: direct index for structure ( temp float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Constant:
0:16 1 (const int)
0:16 move second child to first child ( temp float)
0:? '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
0:16 other_struct_member2: direct index for structure ( temp float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Constant:
0:16 2 (const int)
0:16 move second child to first child ( temp float)
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
0:16 other_struct_member3: direct index for structure ( temp float)
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Constant:
0:16 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.other_struct_member1' (layout( location=1) out float)
0:? '@entryPointOutput.other_struct_member2' (layout( location=2) out float)
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
// Module Version 10200
// Generated by (magic number): 80003
// Id's are bound by 49
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 29 36 41 45
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
MemberName 8(PS_OUTPUT) 1 "other_struct_member1"
MemberName 8(PS_OUTPUT) 2 "other_struct_member2"
MemberName 8(PS_OUTPUT) 3 "other_struct_member3"
Name 10 "Func1("
Name 12 "@main("
Name 26 "flattenTemp"
Name 29 "@entryPointOutput.color"
Name 36 "@entryPointOutput.other_struct_member1"
Name 41 "@entryPointOutput.other_struct_member2"
Name 45 "@entryPointOutput.other_struct_member3"
Decorate 29(@entryPointOutput.color) Location 0
Decorate 36(@entryPointOutput.other_struct_member1) Location 1
Decorate 41(@entryPointOutput.other_struct_member2) Location 2
Decorate 45(@entryPointOutput.other_struct_member3) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 6(float) 6(float)
9: TypeFunction 8(PS_OUTPUT)
14: 6(float) Constant 1065353216
15: 7(fvec4) ConstantComposite 14 14 14 14
16: 6(float) Constant 1073741824
17: 6(float) Constant 1077936128
18: 6(float) Constant 1082130432
19:8(PS_OUTPUT) ConstantComposite 15 16 17 18
25: TypePointer Function 8(PS_OUTPUT)
28: TypePointer Output 7(fvec4)
29(@entryPointOutput.color): 28(ptr) Variable Output
30: TypeInt 32 1
31: 30(int) Constant 0
32: TypePointer Function 7(fvec4)
35: TypePointer Output 6(float)
36(@entryPointOutput.other_struct_member1): 35(ptr) Variable Output
37: 30(int) Constant 1
38: TypePointer Function 6(float)
41(@entryPointOutput.other_struct_member2): 35(ptr) Variable Output
42: 30(int) Constant 2
45(@entryPointOutput.other_struct_member3): 35(ptr) Variable Output
46: 30(int) Constant 3
4(main): 2 Function None 3
5: Label
26(flattenTemp): 25(ptr) Variable Function
27:8(PS_OUTPUT) FunctionCall 12(@main()
Store 26(flattenTemp) 27
33: 32(ptr) AccessChain 26(flattenTemp) 31
34: 7(fvec4) Load 33
Store 29(@entryPointOutput.color) 34
39: 38(ptr) AccessChain 26(flattenTemp) 37
40: 6(float) Load 39
Store 36(@entryPointOutput.other_struct_member1) 40
43: 38(ptr) AccessChain 26(flattenTemp) 42
44: 6(float) Load 43
Store 41(@entryPointOutput.other_struct_member2) 44
47: 38(ptr) AccessChain 26(flattenTemp) 46
48: 6(float) Load 47
Store 45(@entryPointOutput.other_struct_member3) 48
Return
FunctionEnd
10(Func1():8(PS_OUTPUT) Function None 9
11: Label
ReturnValue 19
FunctionEnd
12(@main():8(PS_OUTPUT) Function None 9
13: Label
22:8(PS_OUTPUT) FunctionCall 10(Func1()
ReturnValue 22
FunctionEnd