mirror of
https://github.com/KhronosGroup/glslang
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1790 lines
139 KiB
Plaintext
1790 lines
139 KiB
Plaintext
hlsl.gatherRGBA.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Function Parameters:
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0:? Sequence
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0:46 Sequence
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0:46 move second child to first child ( temp 4-component vector of float)
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0:46 'txval001' ( temp 4-component vector of float)
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0:46 textureGatherOffset ( temp 4-component vector of float)
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0:46 Construct combined texture-sampler ( temp sampler2D)
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0:46 'g_tTex2df4' ( uniform texture2D)
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0:46 'g_sSamp' (layout( binding=0) uniform sampler)
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0:46 c2: direct index for structure ( uniform 2-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 o2: direct index for structure ( uniform 2-component vector of int)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 Constant:
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0:46 0 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp 4-component vector of int)
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0:47 'txval011' ( temp 4-component vector of int)
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0:47 textureGatherOffset ( temp 4-component vector of int)
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0:47 Construct combined texture-sampler ( temp isampler2D)
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0:47 'g_tTex2di4' ( uniform itexture2D)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 1 (const uint)
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0:47 o2: direct index for structure ( uniform 2-component vector of int)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 5 (const uint)
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0:47 Constant:
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0:47 0 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp 4-component vector of uint)
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0:48 'txval021' ( temp 4-component vector of uint)
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0:48 textureGatherOffset ( temp 4-component vector of uint)
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0:48 Construct combined texture-sampler ( temp usampler2D)
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0:48 'g_tTex2du4' ( uniform utexture2D)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 c2: direct index for structure ( uniform 2-component vector of float)
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0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 1 (const uint)
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0:48 o2: direct index for structure ( uniform 2-component vector of int)
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0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 5 (const uint)
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0:48 Constant:
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0:48 0 (const int)
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0:50 Sequence
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0:50 move second child to first child ( temp 4-component vector of float)
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0:50 'txval004' ( temp 4-component vector of float)
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0:50 textureGatherOffsets ( temp 4-component vector of float)
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0:50 Construct combined texture-sampler ( temp sampler2D)
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0:50 'g_tTex2df4' ( uniform texture2D)
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0:50 'g_sSamp' (layout( binding=0) uniform sampler)
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0:50 c2: direct index for structure ( uniform 2-component vector of float)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 1 (const uint)
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0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:50 o2: direct index for structure ( uniform 2-component vector of int)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 5 (const uint)
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0:50 o2: direct index for structure ( uniform 2-component vector of int)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 5 (const uint)
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0:50 o2: direct index for structure ( uniform 2-component vector of int)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 5 (const uint)
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0:50 o2: direct index for structure ( uniform 2-component vector of int)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 5 (const uint)
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0:50 Constant:
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0:50 0 (const int)
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0:51 Sequence
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0:51 move second child to first child ( temp 4-component vector of int)
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0:51 'txval014' ( temp 4-component vector of int)
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0:51 textureGatherOffsets ( temp 4-component vector of int)
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0:51 Construct combined texture-sampler ( temp isampler2D)
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0:51 'g_tTex2di4' ( uniform itexture2D)
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0:51 'g_sSamp' (layout( binding=0) uniform sampler)
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0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:51 o2: direct index for structure ( uniform 2-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 5 (const uint)
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0:51 o2: direct index for structure ( uniform 2-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 5 (const uint)
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0:51 o2: direct index for structure ( uniform 2-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 5 (const uint)
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0:51 o2: direct index for structure ( uniform 2-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 5 (const uint)
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0:51 Constant:
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0:51 0 (const int)
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0:52 Sequence
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0:52 move second child to first child ( temp 4-component vector of uint)
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0:52 'txval024' ( temp 4-component vector of uint)
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0:52 textureGatherOffsets ( temp 4-component vector of uint)
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0:52 Construct combined texture-sampler ( temp usampler2D)
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0:52 'g_tTex2du4' ( uniform utexture2D)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 c2: direct index for structure ( uniform 2-component vector of float)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:52 o2: direct index for structure ( uniform 2-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 5 (const uint)
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0:52 o2: direct index for structure ( uniform 2-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 5 (const uint)
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0:52 o2: direct index for structure ( uniform 2-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 5 (const uint)
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0:52 o2: direct index for structure ( uniform 2-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 5 (const uint)
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0:52 Constant:
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0:52 0 (const int)
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0:62 Sequence
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 'txval101' ( temp 4-component vector of float)
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0:62 textureGatherOffset ( temp 4-component vector of float)
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0:62 Construct combined texture-sampler ( temp sampler2D)
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0:62 'g_tTex2df4' ( uniform texture2D)
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0:62 'g_sSamp' (layout( binding=0) uniform sampler)
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0:62 c2: direct index for structure ( uniform 2-component vector of float)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 1 (const uint)
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0:62 o2: direct index for structure ( uniform 2-component vector of int)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 5 (const uint)
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0:62 Constant:
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0:62 1 (const int)
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0:63 Sequence
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0:63 move second child to first child ( temp 4-component vector of int)
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0:63 'txval111' ( temp 4-component vector of int)
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0:63 textureGatherOffset ( temp 4-component vector of int)
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0:63 Construct combined texture-sampler ( temp isampler2D)
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0:63 'g_tTex2di4' ( uniform itexture2D)
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0:63 'g_sSamp' (layout( binding=0) uniform sampler)
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0:63 c2: direct index for structure ( uniform 2-component vector of float)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 1 (const uint)
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0:63 o2: direct index for structure ( uniform 2-component vector of int)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 5 (const uint)
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0:63 Constant:
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0:63 1 (const int)
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0:64 Sequence
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0:64 move second child to first child ( temp 4-component vector of uint)
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0:64 'txval121' ( temp 4-component vector of uint)
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0:64 textureGatherOffset ( temp 4-component vector of uint)
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0:64 Construct combined texture-sampler ( temp usampler2D)
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0:64 'g_tTex2du4' ( uniform utexture2D)
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0:64 'g_sSamp' (layout( binding=0) uniform sampler)
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0:64 c2: direct index for structure ( uniform 2-component vector of float)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 1 (const uint)
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0:64 o2: direct index for structure ( uniform 2-component vector of int)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 5 (const uint)
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0:64 Constant:
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0:64 1 (const int)
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0:66 Sequence
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0:66 move second child to first child ( temp 4-component vector of float)
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0:66 'txval104' ( temp 4-component vector of float)
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0:66 textureGatherOffsets ( temp 4-component vector of float)
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0:66 Construct combined texture-sampler ( temp sampler2D)
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0:66 'g_tTex2df4' ( uniform texture2D)
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0:66 'g_sSamp' (layout( binding=0) uniform sampler)
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0:66 c2: direct index for structure ( uniform 2-component vector of float)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:66 Constant:
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0:66 1 (const uint)
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0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:66 o2: direct index for structure ( uniform 2-component vector of int)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:66 Constant:
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0:66 5 (const uint)
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0:66 o2: direct index for structure ( uniform 2-component vector of int)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:66 Constant:
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0:66 5 (const uint)
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0:66 o2: direct index for structure ( uniform 2-component vector of int)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:66 Constant:
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0:66 5 (const uint)
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0:66 o2: direct index for structure ( uniform 2-component vector of int)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:66 Constant:
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0:66 5 (const uint)
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0:66 Constant:
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0:66 1 (const int)
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0:67 Sequence
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0:67 move second child to first child ( temp 4-component vector of int)
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0:67 'txval114' ( temp 4-component vector of int)
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0:67 textureGatherOffsets ( temp 4-component vector of int)
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0:67 Construct combined texture-sampler ( temp isampler2D)
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0:67 'g_tTex2di4' ( uniform itexture2D)
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0:67 'g_sSamp' (layout( binding=0) uniform sampler)
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0:67 c2: direct index for structure ( uniform 2-component vector of float)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:67 Constant:
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0:67 1 (const uint)
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0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:67 o2: direct index for structure ( uniform 2-component vector of int)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:67 Constant:
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0:67 5 (const uint)
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0:67 o2: direct index for structure ( uniform 2-component vector of int)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:67 Constant:
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0:67 5 (const uint)
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0:67 o2: direct index for structure ( uniform 2-component vector of int)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:67 Constant:
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0:67 5 (const uint)
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0:67 o2: direct index for structure ( uniform 2-component vector of int)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:67 Constant:
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0:67 5 (const uint)
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0:67 Constant:
|
|
0:67 1 (const int)
|
|
0:68 Sequence
|
|
0:68 move second child to first child ( temp 4-component vector of uint)
|
|
0:68 'txval124' ( temp 4-component vector of uint)
|
|
0:68 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:68 Construct combined texture-sampler ( temp usampler2D)
|
|
0:68 'g_tTex2du4' ( uniform utexture2D)
|
|
0:68 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:68 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 1 (const uint)
|
|
0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:68 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:78 Sequence
|
|
0:78 move second child to first child ( temp 4-component vector of float)
|
|
0:78 'txval201' ( temp 4-component vector of float)
|
|
0:78 textureGatherOffset ( temp 4-component vector of float)
|
|
0:78 Construct combined texture-sampler ( temp sampler2D)
|
|
0:78 'g_tTex2df4' ( uniform texture2D)
|
|
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:78 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 1 (const uint)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 Constant:
|
|
0:78 2 (const int)
|
|
0:79 Sequence
|
|
0:79 move second child to first child ( temp 4-component vector of int)
|
|
0:79 'txval211' ( temp 4-component vector of int)
|
|
0:79 textureGatherOffset ( temp 4-component vector of int)
|
|
0:79 Construct combined texture-sampler ( temp isampler2D)
|
|
0:79 'g_tTex2di4' ( uniform itexture2D)
|
|
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:79 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:79 Constant:
|
|
0:79 1 (const uint)
|
|
0:79 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:79 Constant:
|
|
0:79 5 (const uint)
|
|
0:79 Constant:
|
|
0:79 2 (const int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child ( temp 4-component vector of uint)
|
|
0:80 'txval221' ( temp 4-component vector of uint)
|
|
0:80 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:80 Construct combined texture-sampler ( temp usampler2D)
|
|
0:80 'g_tTex2du4' ( uniform utexture2D)
|
|
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:80 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:80 Constant:
|
|
0:80 1 (const uint)
|
|
0:80 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:80 Constant:
|
|
0:80 5 (const uint)
|
|
0:80 Constant:
|
|
0:80 2 (const int)
|
|
0:82 Sequence
|
|
0:82 move second child to first child ( temp 4-component vector of float)
|
|
0:82 'txval204' ( temp 4-component vector of float)
|
|
0:82 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:82 Construct combined texture-sampler ( temp sampler2D)
|
|
0:82 'g_tTex2df4' ( uniform texture2D)
|
|
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:82 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 1 (const uint)
|
|
0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:82 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 Constant:
|
|
0:82 2 (const int)
|
|
0:83 Sequence
|
|
0:83 move second child to first child ( temp 4-component vector of int)
|
|
0:83 'txval214' ( temp 4-component vector of int)
|
|
0:83 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:83 Construct combined texture-sampler ( temp isampler2D)
|
|
0:83 'g_tTex2di4' ( uniform itexture2D)
|
|
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:83 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 1 (const uint)
|
|
0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:83 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 Constant:
|
|
0:83 2 (const int)
|
|
0:84 Sequence
|
|
0:84 move second child to first child ( temp 4-component vector of uint)
|
|
0:84 'txval224' ( temp 4-component vector of uint)
|
|
0:84 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:84 Construct combined texture-sampler ( temp usampler2D)
|
|
0:84 'g_tTex2du4' ( uniform utexture2D)
|
|
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:84 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 1 (const uint)
|
|
0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:84 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 Constant:
|
|
0:84 2 (const int)
|
|
0:94 Sequence
|
|
0:94 move second child to first child ( temp 4-component vector of float)
|
|
0:94 'txval301' ( temp 4-component vector of float)
|
|
0:94 textureGatherOffset ( temp 4-component vector of float)
|
|
0:94 Construct combined texture-sampler ( temp sampler2D)
|
|
0:94 'g_tTex2df4' ( uniform texture2D)
|
|
0:94 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:94 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 1 (const uint)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 Constant:
|
|
0:94 3 (const int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child ( temp 4-component vector of int)
|
|
0:95 'txval311' ( temp 4-component vector of int)
|
|
0:95 textureGatherOffset ( temp 4-component vector of int)
|
|
0:95 Construct combined texture-sampler ( temp isampler2D)
|
|
0:95 'g_tTex2di4' ( uniform itexture2D)
|
|
0:95 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:95 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:95 Constant:
|
|
0:95 5 (const uint)
|
|
0:95 Constant:
|
|
0:95 3 (const int)
|
|
0:96 Sequence
|
|
0:96 move second child to first child ( temp 4-component vector of uint)
|
|
0:96 'txval321' ( temp 4-component vector of uint)
|
|
0:96 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:96 Construct combined texture-sampler ( temp usampler2D)
|
|
0:96 'g_tTex2du4' ( uniform utexture2D)
|
|
0:96 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:96 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:96 Constant:
|
|
0:96 5 (const uint)
|
|
0:96 Constant:
|
|
0:96 3 (const int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child ( temp 4-component vector of float)
|
|
0:98 'txval304' ( temp 4-component vector of float)
|
|
0:98 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:98 Construct combined texture-sampler ( temp sampler2D)
|
|
0:98 'g_tTex2df4' ( uniform texture2D)
|
|
0:98 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:98 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:98 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 Constant:
|
|
0:98 3 (const int)
|
|
0:99 Sequence
|
|
0:99 move second child to first child ( temp 4-component vector of int)
|
|
0:99 'txval314' ( temp 4-component vector of int)
|
|
0:99 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:99 Construct combined texture-sampler ( temp isampler2D)
|
|
0:99 'g_tTex2di4' ( uniform itexture2D)
|
|
0:99 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:99 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 1 (const uint)
|
|
0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:99 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 Constant:
|
|
0:99 3 (const int)
|
|
0:100 Sequence
|
|
0:100 move second child to first child ( temp 4-component vector of uint)
|
|
0:100 'txval324' ( temp 4-component vector of uint)
|
|
0:100 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:100 Construct combined texture-sampler ( temp usampler2D)
|
|
0:100 'g_tTex2du4' ( uniform utexture2D)
|
|
0:100 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:100 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 1 (const uint)
|
|
0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:100 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 Constant:
|
|
0:100 3 (const int)
|
|
0:112 move second child to first child ( temp 4-component vector of float)
|
|
0:112 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Constant:
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:113 move second child to first child ( temp float)
|
|
0:113 Depth: direct index for structure ( temp float)
|
|
0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:113 Constant:
|
|
0:113 1 (const int)
|
|
0:113 Constant:
|
|
0:113 1.000000
|
|
0:115 Branch: Return with expression
|
|
0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Function Definition: main( ( temp void)
|
|
0:39 Function Parameters:
|
|
0:? Sequence
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:39 Depth: direct index for structure ( temp float)
|
|
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Constant:
|
|
0:39 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Function Parameters:
|
|
0:? Sequence
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp 4-component vector of float)
|
|
0:46 'txval001' ( temp 4-component vector of float)
|
|
0:46 textureGatherOffset ( temp 4-component vector of float)
|
|
0:46 Construct combined texture-sampler ( temp sampler2D)
|
|
0:46 'g_tTex2df4' ( uniform texture2D)
|
|
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:46 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 1 (const uint)
|
|
0:46 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp 4-component vector of int)
|
|
0:47 'txval011' ( temp 4-component vector of int)
|
|
0:47 textureGatherOffset ( temp 4-component vector of int)
|
|
0:47 Construct combined texture-sampler ( temp isampler2D)
|
|
0:47 'g_tTex2di4' ( uniform itexture2D)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:47 Constant:
|
|
0:47 1 (const uint)
|
|
0:47 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:47 Constant:
|
|
0:47 5 (const uint)
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp 4-component vector of uint)
|
|
0:48 'txval021' ( temp 4-component vector of uint)
|
|
0:48 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:48 Construct combined texture-sampler ( temp usampler2D)
|
|
0:48 'g_tTex2du4' ( uniform utexture2D)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:48 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:48 Constant:
|
|
0:48 5 (const uint)
|
|
0:48 Constant:
|
|
0:48 0 (const int)
|
|
0:50 Sequence
|
|
0:50 move second child to first child ( temp 4-component vector of float)
|
|
0:50 'txval004' ( temp 4-component vector of float)
|
|
0:50 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:50 Construct combined texture-sampler ( temp sampler2D)
|
|
0:50 'g_tTex2df4' ( uniform texture2D)
|
|
0:50 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:50 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 1 (const uint)
|
|
0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:50 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 5 (const uint)
|
|
0:50 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 5 (const uint)
|
|
0:50 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 5 (const uint)
|
|
0:50 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:50 Constant:
|
|
0:50 5 (const uint)
|
|
0:50 Constant:
|
|
0:50 0 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child ( temp 4-component vector of int)
|
|
0:51 'txval014' ( temp 4-component vector of int)
|
|
0:51 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:51 Construct combined texture-sampler ( temp isampler2D)
|
|
0:51 'g_tTex2di4' ( uniform itexture2D)
|
|
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:51 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 1 (const uint)
|
|
0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:51 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 5 (const uint)
|
|
0:51 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 5 (const uint)
|
|
0:51 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 5 (const uint)
|
|
0:51 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:51 Constant:
|
|
0:51 5 (const uint)
|
|
0:51 Constant:
|
|
0:51 0 (const int)
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp 4-component vector of uint)
|
|
0:52 'txval024' ( temp 4-component vector of uint)
|
|
0:52 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:52 Construct combined texture-sampler ( temp usampler2D)
|
|
0:52 'g_tTex2du4' ( uniform utexture2D)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 1 (const uint)
|
|
0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:52 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 5 (const uint)
|
|
0:52 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 5 (const uint)
|
|
0:52 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 5 (const uint)
|
|
0:52 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:52 Constant:
|
|
0:52 5 (const uint)
|
|
0:52 Constant:
|
|
0:52 0 (const int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child ( temp 4-component vector of float)
|
|
0:62 'txval101' ( temp 4-component vector of float)
|
|
0:62 textureGatherOffset ( temp 4-component vector of float)
|
|
0:62 Construct combined texture-sampler ( temp sampler2D)
|
|
0:62 'g_tTex2df4' ( uniform texture2D)
|
|
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:62 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 1 (const uint)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:63 Sequence
|
|
0:63 move second child to first child ( temp 4-component vector of int)
|
|
0:63 'txval111' ( temp 4-component vector of int)
|
|
0:63 textureGatherOffset ( temp 4-component vector of int)
|
|
0:63 Construct combined texture-sampler ( temp isampler2D)
|
|
0:63 'g_tTex2di4' ( uniform itexture2D)
|
|
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:63 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 1 (const uint)
|
|
0:63 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 5 (const uint)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:64 Sequence
|
|
0:64 move second child to first child ( temp 4-component vector of uint)
|
|
0:64 'txval121' ( temp 4-component vector of uint)
|
|
0:64 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:64 Construct combined texture-sampler ( temp usampler2D)
|
|
0:64 'g_tTex2du4' ( uniform utexture2D)
|
|
0:64 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:64 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:64 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 5 (const uint)
|
|
0:64 Constant:
|
|
0:64 1 (const int)
|
|
0:66 Sequence
|
|
0:66 move second child to first child ( temp 4-component vector of float)
|
|
0:66 'txval104' ( temp 4-component vector of float)
|
|
0:66 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:66 Construct combined texture-sampler ( temp sampler2D)
|
|
0:66 'g_tTex2df4' ( uniform texture2D)
|
|
0:66 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:66 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 1 (const uint)
|
|
0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:66 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 5 (const uint)
|
|
0:66 Constant:
|
|
0:66 1 (const int)
|
|
0:67 Sequence
|
|
0:67 move second child to first child ( temp 4-component vector of int)
|
|
0:67 'txval114' ( temp 4-component vector of int)
|
|
0:67 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:67 Construct combined texture-sampler ( temp isampler2D)
|
|
0:67 'g_tTex2di4' ( uniform itexture2D)
|
|
0:67 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:67 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 1 (const uint)
|
|
0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:67 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 5 (const uint)
|
|
0:67 Constant:
|
|
0:67 1 (const int)
|
|
0:68 Sequence
|
|
0:68 move second child to first child ( temp 4-component vector of uint)
|
|
0:68 'txval124' ( temp 4-component vector of uint)
|
|
0:68 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:68 Construct combined texture-sampler ( temp usampler2D)
|
|
0:68 'g_tTex2du4' ( uniform utexture2D)
|
|
0:68 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:68 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 1 (const uint)
|
|
0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:68 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:68 Constant:
|
|
0:68 5 (const uint)
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:78 Sequence
|
|
0:78 move second child to first child ( temp 4-component vector of float)
|
|
0:78 'txval201' ( temp 4-component vector of float)
|
|
0:78 textureGatherOffset ( temp 4-component vector of float)
|
|
0:78 Construct combined texture-sampler ( temp sampler2D)
|
|
0:78 'g_tTex2df4' ( uniform texture2D)
|
|
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:78 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 1 (const uint)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 Constant:
|
|
0:78 2 (const int)
|
|
0:79 Sequence
|
|
0:79 move second child to first child ( temp 4-component vector of int)
|
|
0:79 'txval211' ( temp 4-component vector of int)
|
|
0:79 textureGatherOffset ( temp 4-component vector of int)
|
|
0:79 Construct combined texture-sampler ( temp isampler2D)
|
|
0:79 'g_tTex2di4' ( uniform itexture2D)
|
|
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:79 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:79 Constant:
|
|
0:79 1 (const uint)
|
|
0:79 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:79 Constant:
|
|
0:79 5 (const uint)
|
|
0:79 Constant:
|
|
0:79 2 (const int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child ( temp 4-component vector of uint)
|
|
0:80 'txval221' ( temp 4-component vector of uint)
|
|
0:80 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:80 Construct combined texture-sampler ( temp usampler2D)
|
|
0:80 'g_tTex2du4' ( uniform utexture2D)
|
|
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:80 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:80 Constant:
|
|
0:80 1 (const uint)
|
|
0:80 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:80 Constant:
|
|
0:80 5 (const uint)
|
|
0:80 Constant:
|
|
0:80 2 (const int)
|
|
0:82 Sequence
|
|
0:82 move second child to first child ( temp 4-component vector of float)
|
|
0:82 'txval204' ( temp 4-component vector of float)
|
|
0:82 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:82 Construct combined texture-sampler ( temp sampler2D)
|
|
0:82 'g_tTex2df4' ( uniform texture2D)
|
|
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:82 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 1 (const uint)
|
|
0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:82 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:82 Constant:
|
|
0:82 5 (const uint)
|
|
0:82 Constant:
|
|
0:82 2 (const int)
|
|
0:83 Sequence
|
|
0:83 move second child to first child ( temp 4-component vector of int)
|
|
0:83 'txval214' ( temp 4-component vector of int)
|
|
0:83 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:83 Construct combined texture-sampler ( temp isampler2D)
|
|
0:83 'g_tTex2di4' ( uniform itexture2D)
|
|
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:83 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 1 (const uint)
|
|
0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:83 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:83 Constant:
|
|
0:83 5 (const uint)
|
|
0:83 Constant:
|
|
0:83 2 (const int)
|
|
0:84 Sequence
|
|
0:84 move second child to first child ( temp 4-component vector of uint)
|
|
0:84 'txval224' ( temp 4-component vector of uint)
|
|
0:84 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:84 Construct combined texture-sampler ( temp usampler2D)
|
|
0:84 'g_tTex2du4' ( uniform utexture2D)
|
|
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:84 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 1 (const uint)
|
|
0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:84 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:84 Constant:
|
|
0:84 5 (const uint)
|
|
0:84 Constant:
|
|
0:84 2 (const int)
|
|
0:94 Sequence
|
|
0:94 move second child to first child ( temp 4-component vector of float)
|
|
0:94 'txval301' ( temp 4-component vector of float)
|
|
0:94 textureGatherOffset ( temp 4-component vector of float)
|
|
0:94 Construct combined texture-sampler ( temp sampler2D)
|
|
0:94 'g_tTex2df4' ( uniform texture2D)
|
|
0:94 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:94 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 1 (const uint)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 Constant:
|
|
0:94 3 (const int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child ( temp 4-component vector of int)
|
|
0:95 'txval311' ( temp 4-component vector of int)
|
|
0:95 textureGatherOffset ( temp 4-component vector of int)
|
|
0:95 Construct combined texture-sampler ( temp isampler2D)
|
|
0:95 'g_tTex2di4' ( uniform itexture2D)
|
|
0:95 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:95 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:95 Constant:
|
|
0:95 5 (const uint)
|
|
0:95 Constant:
|
|
0:95 3 (const int)
|
|
0:96 Sequence
|
|
0:96 move second child to first child ( temp 4-component vector of uint)
|
|
0:96 'txval321' ( temp 4-component vector of uint)
|
|
0:96 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:96 Construct combined texture-sampler ( temp usampler2D)
|
|
0:96 'g_tTex2du4' ( uniform utexture2D)
|
|
0:96 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:96 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:96 Constant:
|
|
0:96 5 (const uint)
|
|
0:96 Constant:
|
|
0:96 3 (const int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child ( temp 4-component vector of float)
|
|
0:98 'txval304' ( temp 4-component vector of float)
|
|
0:98 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:98 Construct combined texture-sampler ( temp sampler2D)
|
|
0:98 'g_tTex2df4' ( uniform texture2D)
|
|
0:98 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:98 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:98 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:98 Constant:
|
|
0:98 5 (const uint)
|
|
0:98 Constant:
|
|
0:98 3 (const int)
|
|
0:99 Sequence
|
|
0:99 move second child to first child ( temp 4-component vector of int)
|
|
0:99 'txval314' ( temp 4-component vector of int)
|
|
0:99 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:99 Construct combined texture-sampler ( temp isampler2D)
|
|
0:99 'g_tTex2di4' ( uniform itexture2D)
|
|
0:99 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:99 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 1 (const uint)
|
|
0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:99 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:99 Constant:
|
|
0:99 5 (const uint)
|
|
0:99 Constant:
|
|
0:99 3 (const int)
|
|
0:100 Sequence
|
|
0:100 move second child to first child ( temp 4-component vector of uint)
|
|
0:100 'txval324' ( temp 4-component vector of uint)
|
|
0:100 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:100 Construct combined texture-sampler ( temp usampler2D)
|
|
0:100 'g_tTex2du4' ( uniform utexture2D)
|
|
0:100 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:100 c2: direct index for structure ( uniform 2-component vector of float)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 1 (const uint)
|
|
0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:100 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:100 Constant:
|
|
0:100 5 (const uint)
|
|
0:100 Constant:
|
|
0:100 3 (const int)
|
|
0:112 move second child to first child ( temp 4-component vector of float)
|
|
0:112 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Constant:
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:112 1.000000
|
|
0:113 move second child to first child ( temp float)
|
|
0:113 Depth: direct index for structure ( temp float)
|
|
0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:113 Constant:
|
|
0:113 1 (const int)
|
|
0:113 Constant:
|
|
0:113 1.000000
|
|
0:115 Branch: Return with expression
|
|
0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Function Definition: main( ( temp void)
|
|
0:39 Function Parameters:
|
|
0:? Sequence
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:39 Depth: direct index for structure ( temp float)
|
|
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:39 Constant:
|
|
0:39 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10200
|
|
// Generated by (magic number): 80003
|
|
// Id's are bound by 399
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 363 367
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval001"
|
|
Name 16 "g_tTex2df4"
|
|
Name 20 "g_sSamp"
|
|
Name 30 "$Global"
|
|
MemberName 30($Global) 0 "c1"
|
|
MemberName 30($Global) 1 "c2"
|
|
MemberName 30($Global) 2 "c3"
|
|
MemberName 30($Global) 3 "c4"
|
|
MemberName 30($Global) 4 "o1"
|
|
MemberName 30($Global) 5 "o2"
|
|
MemberName 30($Global) 6 "o3"
|
|
MemberName 30($Global) 7 "o4"
|
|
Name 32 ""
|
|
Name 44 "txval011"
|
|
Name 47 "g_tTex2di4"
|
|
Name 60 "txval021"
|
|
Name 63 "g_tTex2du4"
|
|
Name 73 "txval004"
|
|
Name 91 "txval014"
|
|
Name 107 "txval024"
|
|
Name 123 "txval101"
|
|
Name 132 "txval111"
|
|
Name 141 "txval121"
|
|
Name 150 "txval104"
|
|
Name 166 "txval114"
|
|
Name 182 "txval124"
|
|
Name 198 "txval201"
|
|
Name 208 "txval211"
|
|
Name 217 "txval221"
|
|
Name 226 "txval204"
|
|
Name 242 "txval214"
|
|
Name 258 "txval224"
|
|
Name 274 "txval301"
|
|
Name 284 "txval311"
|
|
Name 293 "txval321"
|
|
Name 302 "txval304"
|
|
Name 318 "txval314"
|
|
Name 334 "txval324"
|
|
Name 351 "psout"
|
|
Name 360 "flattenTemp"
|
|
Name 363 "@entryPointOutput.Color"
|
|
Name 367 "@entryPointOutput.Depth"
|
|
Name 370 "g_sSamp2d"
|
|
Name 373 "g_tTex1df4a"
|
|
Name 374 "g_tTex1df4"
|
|
Name 377 "g_tTex1di4"
|
|
Name 380 "g_tTex1du4"
|
|
Name 383 "g_tTex3df4"
|
|
Name 386 "g_tTex3di4"
|
|
Name 389 "g_tTex3du4"
|
|
Name 392 "g_tTexcdf4"
|
|
Name 395 "g_tTexcdi4"
|
|
Name 398 "g_tTexcdu4"
|
|
Decorate 16(g_tTex2df4) DescriptorSet 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
MemberDecorate 30($Global) 0 Offset 0
|
|
MemberDecorate 30($Global) 1 Offset 8
|
|
MemberDecorate 30($Global) 2 Offset 16
|
|
MemberDecorate 30($Global) 3 Offset 32
|
|
MemberDecorate 30($Global) 4 Offset 48
|
|
MemberDecorate 30($Global) 5 Offset 56
|
|
MemberDecorate 30($Global) 6 Offset 64
|
|
MemberDecorate 30($Global) 7 Offset 80
|
|
Decorate 30($Global) Block
|
|
Decorate 32 DescriptorSet 0
|
|
Decorate 47(g_tTex2di4) DescriptorSet 0
|
|
Decorate 63(g_tTex2du4) DescriptorSet 0
|
|
Decorate 363(@entryPointOutput.Color) Location 0
|
|
Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 370(g_sSamp2d) DescriptorSet 0
|
|
Decorate 373(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 373(g_tTex1df4a) Binding 1
|
|
Decorate 374(g_tTex1df4) DescriptorSet 0
|
|
Decorate 374(g_tTex1df4) Binding 0
|
|
Decorate 377(g_tTex1di4) DescriptorSet 0
|
|
Decorate 380(g_tTex1du4) DescriptorSet 0
|
|
Decorate 383(g_tTex3df4) DescriptorSet 0
|
|
Decorate 386(g_tTex3di4) DescriptorSet 0
|
|
Decorate 389(g_tTex3du4) DescriptorSet 0
|
|
Decorate 392(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 395(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 398(g_tTexcdu4) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 2D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex2df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: TypeVector 6(float) 3
|
|
26: TypeInt 32 1
|
|
27: TypeVector 26(int) 2
|
|
28: TypeVector 26(int) 3
|
|
29: TypeVector 26(int) 4
|
|
30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
|
|
31: TypePointer Uniform 30($Global)
|
|
32: 31(ptr) Variable Uniform
|
|
33: 26(int) Constant 1
|
|
34: TypePointer Uniform 24(fvec2)
|
|
37: 26(int) Constant 5
|
|
38: TypePointer Uniform 27(ivec2)
|
|
41: 26(int) Constant 0
|
|
43: TypePointer Function 29(ivec4)
|
|
45: TypeImage 26(int) 2D sampled format:Unknown
|
|
46: TypePointer UniformConstant 45
|
|
47(g_tTex2di4): 46(ptr) Variable UniformConstant
|
|
50: TypeSampledImage 45
|
|
57: TypeInt 32 0
|
|
58: TypeVector 57(int) 4
|
|
59: TypePointer Function 58(ivec4)
|
|
61: TypeImage 57(int) 2D sampled format:Unknown
|
|
62: TypePointer UniformConstant 61
|
|
63(g_tTex2du4): 62(ptr) Variable UniformConstant
|
|
66: TypeSampledImage 61
|
|
87: 57(int) Constant 4
|
|
88: TypeArray 27(ivec2) 87
|
|
206: 26(int) Constant 2
|
|
282: 26(int) Constant 3
|
|
350: TypePointer Function 8(PS_OUTPUT)
|
|
352: 6(float) Constant 1065353216
|
|
353: 7(fvec4) ConstantComposite 352 352 352 352
|
|
355: TypePointer Function 6(float)
|
|
362: TypePointer Output 7(fvec4)
|
|
363(@entryPointOutput.Color): 362(ptr) Variable Output
|
|
366: TypePointer Output 6(float)
|
|
367(@entryPointOutput.Depth): 366(ptr) Variable Output
|
|
370(g_sSamp2d): 19(ptr) Variable UniformConstant
|
|
371: TypeImage 6(float) 1D sampled format:Unknown
|
|
372: TypePointer UniformConstant 371
|
|
373(g_tTex1df4a): 372(ptr) Variable UniformConstant
|
|
374(g_tTex1df4): 372(ptr) Variable UniformConstant
|
|
375: TypeImage 26(int) 1D sampled format:Unknown
|
|
376: TypePointer UniformConstant 375
|
|
377(g_tTex1di4): 376(ptr) Variable UniformConstant
|
|
378: TypeImage 57(int) 1D sampled format:Unknown
|
|
379: TypePointer UniformConstant 378
|
|
380(g_tTex1du4): 379(ptr) Variable UniformConstant
|
|
381: TypeImage 6(float) 3D sampled format:Unknown
|
|
382: TypePointer UniformConstant 381
|
|
383(g_tTex3df4): 382(ptr) Variable UniformConstant
|
|
384: TypeImage 26(int) 3D sampled format:Unknown
|
|
385: TypePointer UniformConstant 384
|
|
386(g_tTex3di4): 385(ptr) Variable UniformConstant
|
|
387: TypeImage 57(int) 3D sampled format:Unknown
|
|
388: TypePointer UniformConstant 387
|
|
389(g_tTex3du4): 388(ptr) Variable UniformConstant
|
|
390: TypeImage 6(float) Cube sampled format:Unknown
|
|
391: TypePointer UniformConstant 390
|
|
392(g_tTexcdf4): 391(ptr) Variable UniformConstant
|
|
393: TypeImage 26(int) Cube sampled format:Unknown
|
|
394: TypePointer UniformConstant 393
|
|
395(g_tTexcdi4): 394(ptr) Variable UniformConstant
|
|
396: TypeImage 57(int) Cube sampled format:Unknown
|
|
397: TypePointer UniformConstant 396
|
|
398(g_tTexcdu4): 397(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
360(flattenTemp): 350(ptr) Variable Function
|
|
361:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 360(flattenTemp) 361
|
|
364: 12(ptr) AccessChain 360(flattenTemp) 41
|
|
365: 7(fvec4) Load 364
|
|
Store 363(@entryPointOutput.Color) 365
|
|
368: 355(ptr) AccessChain 360(flattenTemp) 33
|
|
369: 6(float) Load 368
|
|
Store 367(@entryPointOutput.Depth) 369
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval001): 12(ptr) Variable Function
|
|
44(txval011): 43(ptr) Variable Function
|
|
60(txval021): 59(ptr) Variable Function
|
|
73(txval004): 12(ptr) Variable Function
|
|
91(txval014): 43(ptr) Variable Function
|
|
107(txval024): 59(ptr) Variable Function
|
|
123(txval101): 12(ptr) Variable Function
|
|
132(txval111): 43(ptr) Variable Function
|
|
141(txval121): 59(ptr) Variable Function
|
|
150(txval104): 12(ptr) Variable Function
|
|
166(txval114): 43(ptr) Variable Function
|
|
182(txval124): 59(ptr) Variable Function
|
|
198(txval201): 12(ptr) Variable Function
|
|
208(txval211): 43(ptr) Variable Function
|
|
217(txval221): 59(ptr) Variable Function
|
|
226(txval204): 12(ptr) Variable Function
|
|
242(txval214): 43(ptr) Variable Function
|
|
258(txval224): 59(ptr) Variable Function
|
|
274(txval301): 12(ptr) Variable Function
|
|
284(txval311): 43(ptr) Variable Function
|
|
293(txval321): 59(ptr) Variable Function
|
|
302(txval304): 12(ptr) Variable Function
|
|
318(txval314): 43(ptr) Variable Function
|
|
334(txval324): 59(ptr) Variable Function
|
|
351(psout): 350(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
35: 34(ptr) AccessChain 32 33
|
|
36: 24(fvec2) Load 35
|
|
39: 38(ptr) AccessChain 32 37
|
|
40: 27(ivec2) Load 39
|
|
42: 7(fvec4) ImageGather 23 36 41 Offset 40
|
|
Store 13(txval001) 42
|
|
48: 45 Load 47(g_tTex2di4)
|
|
49: 18 Load 20(g_sSamp)
|
|
51: 50 SampledImage 48 49
|
|
52: 34(ptr) AccessChain 32 33
|
|
53: 24(fvec2) Load 52
|
|
54: 38(ptr) AccessChain 32 37
|
|
55: 27(ivec2) Load 54
|
|
56: 29(ivec4) ImageGather 51 53 41 Offset 55
|
|
Store 44(txval011) 56
|
|
64: 61 Load 63(g_tTex2du4)
|
|
65: 18 Load 20(g_sSamp)
|
|
67: 66 SampledImage 64 65
|
|
68: 34(ptr) AccessChain 32 33
|
|
69: 24(fvec2) Load 68
|
|
70: 38(ptr) AccessChain 32 37
|
|
71: 27(ivec2) Load 70
|
|
72: 58(ivec4) ImageGather 67 69 41 Offset 71
|
|
Store 60(txval021) 72
|
|
74: 14 Load 16(g_tTex2df4)
|
|
75: 18 Load 20(g_sSamp)
|
|
76: 22 SampledImage 74 75
|
|
77: 34(ptr) AccessChain 32 33
|
|
78: 24(fvec2) Load 77
|
|
79: 38(ptr) AccessChain 32 37
|
|
80: 27(ivec2) Load 79
|
|
81: 38(ptr) AccessChain 32 37
|
|
82: 27(ivec2) Load 81
|
|
83: 38(ptr) AccessChain 32 37
|
|
84: 27(ivec2) Load 83
|
|
85: 38(ptr) AccessChain 32 37
|
|
86: 27(ivec2) Load 85
|
|
89: 88 CompositeConstruct 80 82 84 86
|
|
90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89
|
|
Store 73(txval004) 90
|
|
92: 45 Load 47(g_tTex2di4)
|
|
93: 18 Load 20(g_sSamp)
|
|
94: 50 SampledImage 92 93
|
|
95: 34(ptr) AccessChain 32 33
|
|
96: 24(fvec2) Load 95
|
|
97: 38(ptr) AccessChain 32 37
|
|
98: 27(ivec2) Load 97
|
|
99: 38(ptr) AccessChain 32 37
|
|
100: 27(ivec2) Load 99
|
|
101: 38(ptr) AccessChain 32 37
|
|
102: 27(ivec2) Load 101
|
|
103: 38(ptr) AccessChain 32 37
|
|
104: 27(ivec2) Load 103
|
|
105: 88 CompositeConstruct 98 100 102 104
|
|
106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105
|
|
Store 91(txval014) 106
|
|
108: 61 Load 63(g_tTex2du4)
|
|
109: 18 Load 20(g_sSamp)
|
|
110: 66 SampledImage 108 109
|
|
111: 34(ptr) AccessChain 32 33
|
|
112: 24(fvec2) Load 111
|
|
113: 38(ptr) AccessChain 32 37
|
|
114: 27(ivec2) Load 113
|
|
115: 38(ptr) AccessChain 32 37
|
|
116: 27(ivec2) Load 115
|
|
117: 38(ptr) AccessChain 32 37
|
|
118: 27(ivec2) Load 117
|
|
119: 38(ptr) AccessChain 32 37
|
|
120: 27(ivec2) Load 119
|
|
121: 88 CompositeConstruct 114 116 118 120
|
|
122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121
|
|
Store 107(txval024) 122
|
|
124: 14 Load 16(g_tTex2df4)
|
|
125: 18 Load 20(g_sSamp)
|
|
126: 22 SampledImage 124 125
|
|
127: 34(ptr) AccessChain 32 33
|
|
128: 24(fvec2) Load 127
|
|
129: 38(ptr) AccessChain 32 37
|
|
130: 27(ivec2) Load 129
|
|
131: 7(fvec4) ImageGather 126 128 33 Offset 130
|
|
Store 123(txval101) 131
|
|
133: 45 Load 47(g_tTex2di4)
|
|
134: 18 Load 20(g_sSamp)
|
|
135: 50 SampledImage 133 134
|
|
136: 34(ptr) AccessChain 32 33
|
|
137: 24(fvec2) Load 136
|
|
138: 38(ptr) AccessChain 32 37
|
|
139: 27(ivec2) Load 138
|
|
140: 29(ivec4) ImageGather 135 137 33 Offset 139
|
|
Store 132(txval111) 140
|
|
142: 61 Load 63(g_tTex2du4)
|
|
143: 18 Load 20(g_sSamp)
|
|
144: 66 SampledImage 142 143
|
|
145: 34(ptr) AccessChain 32 33
|
|
146: 24(fvec2) Load 145
|
|
147: 38(ptr) AccessChain 32 37
|
|
148: 27(ivec2) Load 147
|
|
149: 58(ivec4) ImageGather 144 146 33 Offset 148
|
|
Store 141(txval121) 149
|
|
151: 14 Load 16(g_tTex2df4)
|
|
152: 18 Load 20(g_sSamp)
|
|
153: 22 SampledImage 151 152
|
|
154: 34(ptr) AccessChain 32 33
|
|
155: 24(fvec2) Load 154
|
|
156: 38(ptr) AccessChain 32 37
|
|
157: 27(ivec2) Load 156
|
|
158: 38(ptr) AccessChain 32 37
|
|
159: 27(ivec2) Load 158
|
|
160: 38(ptr) AccessChain 32 37
|
|
161: 27(ivec2) Load 160
|
|
162: 38(ptr) AccessChain 32 37
|
|
163: 27(ivec2) Load 162
|
|
164: 88 CompositeConstruct 157 159 161 163
|
|
165: 7(fvec4) ImageGather 153 155 33 ConstOffsets 164
|
|
Store 150(txval104) 165
|
|
167: 45 Load 47(g_tTex2di4)
|
|
168: 18 Load 20(g_sSamp)
|
|
169: 50 SampledImage 167 168
|
|
170: 34(ptr) AccessChain 32 33
|
|
171: 24(fvec2) Load 170
|
|
172: 38(ptr) AccessChain 32 37
|
|
173: 27(ivec2) Load 172
|
|
174: 38(ptr) AccessChain 32 37
|
|
175: 27(ivec2) Load 174
|
|
176: 38(ptr) AccessChain 32 37
|
|
177: 27(ivec2) Load 176
|
|
178: 38(ptr) AccessChain 32 37
|
|
179: 27(ivec2) Load 178
|
|
180: 88 CompositeConstruct 173 175 177 179
|
|
181: 29(ivec4) ImageGather 169 171 33 ConstOffsets 180
|
|
Store 166(txval114) 181
|
|
183: 61 Load 63(g_tTex2du4)
|
|
184: 18 Load 20(g_sSamp)
|
|
185: 66 SampledImage 183 184
|
|
186: 34(ptr) AccessChain 32 33
|
|
187: 24(fvec2) Load 186
|
|
188: 38(ptr) AccessChain 32 37
|
|
189: 27(ivec2) Load 188
|
|
190: 38(ptr) AccessChain 32 37
|
|
191: 27(ivec2) Load 190
|
|
192: 38(ptr) AccessChain 32 37
|
|
193: 27(ivec2) Load 192
|
|
194: 38(ptr) AccessChain 32 37
|
|
195: 27(ivec2) Load 194
|
|
196: 88 CompositeConstruct 189 191 193 195
|
|
197: 58(ivec4) ImageGather 185 187 33 ConstOffsets 196
|
|
Store 182(txval124) 197
|
|
199: 14 Load 16(g_tTex2df4)
|
|
200: 18 Load 20(g_sSamp)
|
|
201: 22 SampledImage 199 200
|
|
202: 34(ptr) AccessChain 32 33
|
|
203: 24(fvec2) Load 202
|
|
204: 38(ptr) AccessChain 32 37
|
|
205: 27(ivec2) Load 204
|
|
207: 7(fvec4) ImageGather 201 203 206 Offset 205
|
|
Store 198(txval201) 207
|
|
209: 45 Load 47(g_tTex2di4)
|
|
210: 18 Load 20(g_sSamp)
|
|
211: 50 SampledImage 209 210
|
|
212: 34(ptr) AccessChain 32 33
|
|
213: 24(fvec2) Load 212
|
|
214: 38(ptr) AccessChain 32 37
|
|
215: 27(ivec2) Load 214
|
|
216: 29(ivec4) ImageGather 211 213 206 Offset 215
|
|
Store 208(txval211) 216
|
|
218: 61 Load 63(g_tTex2du4)
|
|
219: 18 Load 20(g_sSamp)
|
|
220: 66 SampledImage 218 219
|
|
221: 34(ptr) AccessChain 32 33
|
|
222: 24(fvec2) Load 221
|
|
223: 38(ptr) AccessChain 32 37
|
|
224: 27(ivec2) Load 223
|
|
225: 58(ivec4) ImageGather 220 222 206 Offset 224
|
|
Store 217(txval221) 225
|
|
227: 14 Load 16(g_tTex2df4)
|
|
228: 18 Load 20(g_sSamp)
|
|
229: 22 SampledImage 227 228
|
|
230: 34(ptr) AccessChain 32 33
|
|
231: 24(fvec2) Load 230
|
|
232: 38(ptr) AccessChain 32 37
|
|
233: 27(ivec2) Load 232
|
|
234: 38(ptr) AccessChain 32 37
|
|
235: 27(ivec2) Load 234
|
|
236: 38(ptr) AccessChain 32 37
|
|
237: 27(ivec2) Load 236
|
|
238: 38(ptr) AccessChain 32 37
|
|
239: 27(ivec2) Load 238
|
|
240: 88 CompositeConstruct 233 235 237 239
|
|
241: 7(fvec4) ImageGather 229 231 206 ConstOffsets 240
|
|
Store 226(txval204) 241
|
|
243: 45 Load 47(g_tTex2di4)
|
|
244: 18 Load 20(g_sSamp)
|
|
245: 50 SampledImage 243 244
|
|
246: 34(ptr) AccessChain 32 33
|
|
247: 24(fvec2) Load 246
|
|
248: 38(ptr) AccessChain 32 37
|
|
249: 27(ivec2) Load 248
|
|
250: 38(ptr) AccessChain 32 37
|
|
251: 27(ivec2) Load 250
|
|
252: 38(ptr) AccessChain 32 37
|
|
253: 27(ivec2) Load 252
|
|
254: 38(ptr) AccessChain 32 37
|
|
255: 27(ivec2) Load 254
|
|
256: 88 CompositeConstruct 249 251 253 255
|
|
257: 29(ivec4) ImageGather 245 247 206 ConstOffsets 256
|
|
Store 242(txval214) 257
|
|
259: 61 Load 63(g_tTex2du4)
|
|
260: 18 Load 20(g_sSamp)
|
|
261: 66 SampledImage 259 260
|
|
262: 34(ptr) AccessChain 32 33
|
|
263: 24(fvec2) Load 262
|
|
264: 38(ptr) AccessChain 32 37
|
|
265: 27(ivec2) Load 264
|
|
266: 38(ptr) AccessChain 32 37
|
|
267: 27(ivec2) Load 266
|
|
268: 38(ptr) AccessChain 32 37
|
|
269: 27(ivec2) Load 268
|
|
270: 38(ptr) AccessChain 32 37
|
|
271: 27(ivec2) Load 270
|
|
272: 88 CompositeConstruct 265 267 269 271
|
|
273: 58(ivec4) ImageGather 261 263 206 ConstOffsets 272
|
|
Store 258(txval224) 273
|
|
275: 14 Load 16(g_tTex2df4)
|
|
276: 18 Load 20(g_sSamp)
|
|
277: 22 SampledImage 275 276
|
|
278: 34(ptr) AccessChain 32 33
|
|
279: 24(fvec2) Load 278
|
|
280: 38(ptr) AccessChain 32 37
|
|
281: 27(ivec2) Load 280
|
|
283: 7(fvec4) ImageGather 277 279 282 Offset 281
|
|
Store 274(txval301) 283
|
|
285: 45 Load 47(g_tTex2di4)
|
|
286: 18 Load 20(g_sSamp)
|
|
287: 50 SampledImage 285 286
|
|
288: 34(ptr) AccessChain 32 33
|
|
289: 24(fvec2) Load 288
|
|
290: 38(ptr) AccessChain 32 37
|
|
291: 27(ivec2) Load 290
|
|
292: 29(ivec4) ImageGather 287 289 282 Offset 291
|
|
Store 284(txval311) 292
|
|
294: 61 Load 63(g_tTex2du4)
|
|
295: 18 Load 20(g_sSamp)
|
|
296: 66 SampledImage 294 295
|
|
297: 34(ptr) AccessChain 32 33
|
|
298: 24(fvec2) Load 297
|
|
299: 38(ptr) AccessChain 32 37
|
|
300: 27(ivec2) Load 299
|
|
301: 58(ivec4) ImageGather 296 298 282 Offset 300
|
|
Store 293(txval321) 301
|
|
303: 14 Load 16(g_tTex2df4)
|
|
304: 18 Load 20(g_sSamp)
|
|
305: 22 SampledImage 303 304
|
|
306: 34(ptr) AccessChain 32 33
|
|
307: 24(fvec2) Load 306
|
|
308: 38(ptr) AccessChain 32 37
|
|
309: 27(ivec2) Load 308
|
|
310: 38(ptr) AccessChain 32 37
|
|
311: 27(ivec2) Load 310
|
|
312: 38(ptr) AccessChain 32 37
|
|
313: 27(ivec2) Load 312
|
|
314: 38(ptr) AccessChain 32 37
|
|
315: 27(ivec2) Load 314
|
|
316: 88 CompositeConstruct 309 311 313 315
|
|
317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316
|
|
Store 302(txval304) 317
|
|
319: 45 Load 47(g_tTex2di4)
|
|
320: 18 Load 20(g_sSamp)
|
|
321: 50 SampledImage 319 320
|
|
322: 34(ptr) AccessChain 32 33
|
|
323: 24(fvec2) Load 322
|
|
324: 38(ptr) AccessChain 32 37
|
|
325: 27(ivec2) Load 324
|
|
326: 38(ptr) AccessChain 32 37
|
|
327: 27(ivec2) Load 326
|
|
328: 38(ptr) AccessChain 32 37
|
|
329: 27(ivec2) Load 328
|
|
330: 38(ptr) AccessChain 32 37
|
|
331: 27(ivec2) Load 330
|
|
332: 88 CompositeConstruct 325 327 329 331
|
|
333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332
|
|
Store 318(txval314) 333
|
|
335: 61 Load 63(g_tTex2du4)
|
|
336: 18 Load 20(g_sSamp)
|
|
337: 66 SampledImage 335 336
|
|
338: 34(ptr) AccessChain 32 33
|
|
339: 24(fvec2) Load 338
|
|
340: 38(ptr) AccessChain 32 37
|
|
341: 27(ivec2) Load 340
|
|
342: 38(ptr) AccessChain 32 37
|
|
343: 27(ivec2) Load 342
|
|
344: 38(ptr) AccessChain 32 37
|
|
345: 27(ivec2) Load 344
|
|
346: 38(ptr) AccessChain 32 37
|
|
347: 27(ivec2) Load 346
|
|
348: 88 CompositeConstruct 341 343 345 347
|
|
349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348
|
|
Store 334(txval324) 349
|
|
354: 12(ptr) AccessChain 351(psout) 41
|
|
Store 354 353
|
|
356: 355(ptr) AccessChain 351(psout) 33
|
|
Store 356 352
|
|
357:8(PS_OUTPUT) Load 351(psout)
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ReturnValue 357
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FunctionEnd
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