glslang/Test/baseResults/hlsl.mul-truncate.frag.out

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hlsl.mul-truncate.frag
WARNING: 0:24: '' : mul() matrix size mismatch
WARNING: 0:25: '' : mul() matrix size mismatch
WARNING: 0:28: '' : mul() matrix size mismatch
WARNING: 0:29: '' : mul() matrix size mismatch
WARNING: 0:32: '' : mul() matrix size mismatch
WARNING: 0:33: '' : mul() matrix size mismatch
WARNING: 0:34: '' : mul() matrix size mismatch
WARNING: 0:35: '' : mul() matrix size mismatch
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'r00' ( temp float)
0:20 dot-product ( temp float)
0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20 Constant:
0:20 8 (const uint)
0:20 Construct vec2 ( in 2-component vector of float)
0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20 Constant:
0:20 7 (const uint)
0:21 Sequence
0:21 move second child to first child ( temp float)
0:21 'r01' ( temp float)
0:21 dot-product ( temp float)
0:21 Construct vec2 ( in 2-component vector of float)
0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21 Constant:
0:21 6 (const uint)
0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21 Constant:
0:21 8 (const uint)
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'r10' ( temp 4-component vector of float)
0:24 matrix-times-vector ( temp 4-component vector of float)
0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24 Constant:
0:24 0 (const uint)
0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24 Constant:
0:24 7 (const uint)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'r11' ( temp 4-component vector of float)
0:25 matrix-times-vector ( temp 4-component vector of float)
0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25 Constant:
0:25 2 (const uint)
0:25 Construct vec3 ( uniform 3-component vector of float)
0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25 Constant:
0:25 6 (const uint)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r20' ( temp 4-component vector of float)
0:28 vector-times-matrix ( temp 4-component vector of float)
0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28 Constant:
0:28 7 (const uint)
0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:29 'r21' ( temp 4-component vector of float)
0:29 vector-times-matrix ( temp 4-component vector of float)
0:29 Construct vec3 ( uniform 3-component vector of float)
0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29 Constant:
0:29 6 (const uint)
0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29 Constant:
0:29 1 (const uint)
0:32 Sequence
0:32 move second child to first child ( temp 2X3 matrix of float)
0:32 'r30' ( temp 2X3 matrix of float)
0:32 matrix-multiply ( temp 2X3 matrix of float)
0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32 Constant:
0:32 3 (const uint)
0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32 Constant:
0:32 4 (const uint)
0:33 Sequence
0:33 move second child to first child ( temp 3X4 matrix of float)
0:33 'r31' ( temp 3X4 matrix of float)
0:33 matrix-multiply ( temp 3X4 matrix of float)
0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33 Constant:
0:33 4 (const uint)
0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33 Constant:
0:33 3 (const uint)
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'r32' ( temp 3X2 matrix of float)
0:34 matrix-multiply ( temp 3X2 matrix of float)
0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34 Constant:
0:34 5 (const uint)
0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34 Constant:
0:34 3 (const uint)
0:35 Sequence
0:35 move second child to first child ( temp 4X3 matrix of float)
0:35 'r33' ( temp 4X3 matrix of float)
0:35 matrix-multiply ( temp 4X3 matrix of float)
0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35 Constant:
0:35 3 (const uint)
0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35 Constant:
0:35 5 (const uint)
0:37 Branch: Return with expression
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 'r10' ( temp 4-component vector of float)
0:37 'r11' ( temp 4-component vector of float)
0:37 'r20' ( temp 4-component vector of float)
0:37 'r21' ( temp 4-component vector of float)
0:37 'r00' ( temp float)
0:37 'r01' ( temp float)
0:37 direct index ( temp float)
0:37 direct index ( temp 3-component vector of float)
0:37 'r30' ( temp 2X3 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp 4-component vector of float)
0:37 'r31' ( temp 3X4 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp float)
0:37 direct index ( temp 2-component vector of float)
0:37 'r32' ( temp 3X2 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp 4-component vector of float)
0:37 transpose ( temp 3X4 matrix of float)
0:37 'r33' ( temp 4X3 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'r00' ( temp float)
0:20 dot-product ( temp float)
0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20 Constant:
0:20 8 (const uint)
0:20 Construct vec2 ( in 2-component vector of float)
0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20 Constant:
0:20 7 (const uint)
0:21 Sequence
0:21 move second child to first child ( temp float)
0:21 'r01' ( temp float)
0:21 dot-product ( temp float)
0:21 Construct vec2 ( in 2-component vector of float)
0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21 Constant:
0:21 6 (const uint)
0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21 Constant:
0:21 8 (const uint)
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'r10' ( temp 4-component vector of float)
0:24 matrix-times-vector ( temp 4-component vector of float)
0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24 Constant:
0:24 0 (const uint)
0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24 Constant:
0:24 7 (const uint)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'r11' ( temp 4-component vector of float)
0:25 matrix-times-vector ( temp 4-component vector of float)
0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25 Constant:
0:25 2 (const uint)
0:25 Construct vec3 ( uniform 3-component vector of float)
0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25 Constant:
0:25 6 (const uint)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r20' ( temp 4-component vector of float)
0:28 vector-times-matrix ( temp 4-component vector of float)
0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28 Constant:
0:28 7 (const uint)
0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:29 'r21' ( temp 4-component vector of float)
0:29 vector-times-matrix ( temp 4-component vector of float)
0:29 Construct vec3 ( uniform 3-component vector of float)
0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29 Constant:
0:29 6 (const uint)
0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29 Constant:
0:29 1 (const uint)
0:32 Sequence
0:32 move second child to first child ( temp 2X3 matrix of float)
0:32 'r30' ( temp 2X3 matrix of float)
0:32 matrix-multiply ( temp 2X3 matrix of float)
0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32 Constant:
0:32 3 (const uint)
0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32 Constant:
0:32 4 (const uint)
0:33 Sequence
0:33 move second child to first child ( temp 3X4 matrix of float)
0:33 'r31' ( temp 3X4 matrix of float)
0:33 matrix-multiply ( temp 3X4 matrix of float)
0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33 Constant:
0:33 4 (const uint)
0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33 Constant:
0:33 3 (const uint)
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'r32' ( temp 3X2 matrix of float)
0:34 matrix-multiply ( temp 3X2 matrix of float)
0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34 Constant:
0:34 5 (const uint)
0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34 Constant:
0:34 3 (const uint)
0:35 Sequence
0:35 move second child to first child ( temp 4X3 matrix of float)
0:35 'r33' ( temp 4X3 matrix of float)
0:35 matrix-multiply ( temp 4X3 matrix of float)
0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35 Constant:
0:35 3 (const uint)
0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35 Constant:
0:35 5 (const uint)
0:37 Branch: Return with expression
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 'r10' ( temp 4-component vector of float)
0:37 'r11' ( temp 4-component vector of float)
0:37 'r20' ( temp 4-component vector of float)
0:37 'r21' ( temp 4-component vector of float)
0:37 'r00' ( temp float)
0:37 'r01' ( temp float)
0:37 direct index ( temp float)
0:37 direct index ( temp 3-component vector of float)
0:37 'r30' ( temp 2X3 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp 4-component vector of float)
0:37 'r31' ( temp 3X4 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp float)
0:37 direct index ( temp 2-component vector of float)
0:37 'r32' ( temp 3X2 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp 4-component vector of float)
0:37 transpose ( temp 3X4 matrix of float)
0:37 'r33' ( temp 4X3 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10200
// Generated by (magic number): 80003
// Id's are bound by 231
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 229
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "r00"
Name 21 "Matrix"
MemberName 21(Matrix) 0 "m44"
MemberName 21(Matrix) 1 "m43"
MemberName 21(Matrix) 2 "m34"
MemberName 21(Matrix) 3 "m33"
MemberName 21(Matrix) 4 "m24"
MemberName 21(Matrix) 5 "m42"
MemberName 21(Matrix) 6 "v4"
MemberName 21(Matrix) 7 "v3"
MemberName 21(Matrix) 8 "v2"
Name 23 ""
Name 37 "r01"
Name 49 "r10"
Name 75 "r11"
Name 87 "r20"
Name 110 "r21"
Name 124 "r30"
Name 144 "r31"
Name 162 "r32"
Name 181 "r33"
Name 229 "@entryPointOutput"
MemberDecorate 21(Matrix) 0 RowMajor
MemberDecorate 21(Matrix) 0 Offset 0
MemberDecorate 21(Matrix) 0 MatrixStride 16
MemberDecorate 21(Matrix) 1 RowMajor
MemberDecorate 21(Matrix) 1 Offset 64
MemberDecorate 21(Matrix) 1 MatrixStride 16
MemberDecorate 21(Matrix) 2 RowMajor
MemberDecorate 21(Matrix) 2 Offset 112
MemberDecorate 21(Matrix) 2 MatrixStride 16
MemberDecorate 21(Matrix) 3 RowMajor
MemberDecorate 21(Matrix) 3 Offset 176
MemberDecorate 21(Matrix) 3 MatrixStride 16
MemberDecorate 21(Matrix) 4 RowMajor
MemberDecorate 21(Matrix) 4 Offset 224
MemberDecorate 21(Matrix) 4 MatrixStride 16
MemberDecorate 21(Matrix) 5 RowMajor
MemberDecorate 21(Matrix) 5 Offset 288
MemberDecorate 21(Matrix) 5 MatrixStride 16
MemberDecorate 21(Matrix) 6 Offset 320
MemberDecorate 21(Matrix) 7 Offset 336
MemberDecorate 21(Matrix) 8 Offset 352
Decorate 21(Matrix) Block
Decorate 23 DescriptorSet 0
Decorate 229(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13: TypeMatrix 7(fvec4) 4
14: TypeVector 6(float) 3
15: TypeMatrix 14(fvec3) 4
16: TypeMatrix 7(fvec4) 3
17: TypeMatrix 14(fvec3) 3
18: TypeMatrix 7(fvec4) 2
19: TypeVector 6(float) 2
20: TypeMatrix 19(fvec2) 4
21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2)
22: TypePointer Uniform 21(Matrix)
23: 22(ptr) Variable Uniform
24: TypeInt 32 1
25: 24(int) Constant 8
26: TypePointer Uniform 19(fvec2)
29: 24(int) Constant 7
30: TypePointer Uniform 14(fvec3)
38: 24(int) Constant 6
39: TypePointer Uniform 7(fvec4)
48: TypePointer Function 7(fvec4)
50: 24(int) Constant 0
51: TypePointer Uniform 13
54: 6(float) Constant 1065353216
55: 6(float) Constant 0
76: 24(int) Constant 2
77: TypePointer Uniform 16
117: 24(int) Constant 1
118: TypePointer Uniform 15
122: TypeMatrix 14(fvec3) 2
123: TypePointer Function 122
125: 24(int) Constant 3
126: TypePointer Uniform 17
129: 24(int) Constant 4
130: TypePointer Uniform 18
143: TypePointer Function 16
149: TypeMatrix 19(fvec2) 3
161: TypePointer Function 149
163: 24(int) Constant 5
164: TypePointer Uniform 20
180: TypePointer Function 15
209: TypeInt 32 0
210: 209(int) Constant 0
228: TypePointer Output 7(fvec4)
229(@entryPointOutput): 228(ptr) Variable Output
4(main): 2 Function None 3
5: Label
230: 7(fvec4) FunctionCall 9(@main()
Store 229(@entryPointOutput) 230
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(r00): 11(ptr) Variable Function
37(r01): 11(ptr) Variable Function
49(r10): 48(ptr) Variable Function
75(r11): 48(ptr) Variable Function
87(r20): 48(ptr) Variable Function
110(r21): 48(ptr) Variable Function
124(r30): 123(ptr) Variable Function
144(r31): 143(ptr) Variable Function
162(r32): 161(ptr) Variable Function
181(r33): 180(ptr) Variable Function
27: 26(ptr) AccessChain 23 25
28: 19(fvec2) Load 27
31: 30(ptr) AccessChain 23 29
32: 14(fvec3) Load 31
33: 6(float) CompositeExtract 32 0
34: 6(float) CompositeExtract 32 1
35: 19(fvec2) CompositeConstruct 33 34
36: 6(float) Dot 28 35
Store 12(r00) 36
40: 39(ptr) AccessChain 23 38
41: 7(fvec4) Load 40
42: 6(float) CompositeExtract 41 0
43: 6(float) CompositeExtract 41 1
44: 19(fvec2) CompositeConstruct 42 43
45: 26(ptr) AccessChain 23 25
46: 19(fvec2) Load 45
47: 6(float) Dot 44 46
Store 37(r01) 47
52: 51(ptr) AccessChain 23 50
53: 13 Load 52
56: 6(float) CompositeExtract 53 0 0
57: 6(float) CompositeExtract 53 0 1
58: 6(float) CompositeExtract 53 0 2
59: 6(float) CompositeExtract 53 0 3
60: 6(float) CompositeExtract 53 1 0
61: 6(float) CompositeExtract 53 1 1
62: 6(float) CompositeExtract 53 1 2
63: 6(float) CompositeExtract 53 1 3
64: 6(float) CompositeExtract 53 2 0
65: 6(float) CompositeExtract 53 2 1
66: 6(float) CompositeExtract 53 2 2
67: 6(float) CompositeExtract 53 2 3
68: 7(fvec4) CompositeConstruct 56 57 58 59
69: 7(fvec4) CompositeConstruct 60 61 62 63
70: 7(fvec4) CompositeConstruct 64 65 66 67
71: 16 CompositeConstruct 68 69 70
72: 30(ptr) AccessChain 23 29
73: 14(fvec3) Load 72
74: 7(fvec4) MatrixTimesVector 71 73
Store 49(r10) 74
78: 77(ptr) AccessChain 23 76
79: 16 Load 78
80: 39(ptr) AccessChain 23 38
81: 7(fvec4) Load 80
82: 6(float) CompositeExtract 81 0
83: 6(float) CompositeExtract 81 1
84: 6(float) CompositeExtract 81 2
85: 14(fvec3) CompositeConstruct 82 83 84
86: 7(fvec4) MatrixTimesVector 79 85
Store 75(r11) 86
88: 30(ptr) AccessChain 23 29
89: 14(fvec3) Load 88
90: 51(ptr) AccessChain 23 50
91: 13 Load 90
92: 6(float) CompositeExtract 91 0 0
93: 6(float) CompositeExtract 91 0 1
94: 6(float) CompositeExtract 91 0 2
95: 6(float) CompositeExtract 91 1 0
96: 6(float) CompositeExtract 91 1 1
97: 6(float) CompositeExtract 91 1 2
98: 6(float) CompositeExtract 91 2 0
99: 6(float) CompositeExtract 91 2 1
100: 6(float) CompositeExtract 91 2 2
101: 6(float) CompositeExtract 91 3 0
102: 6(float) CompositeExtract 91 3 1
103: 6(float) CompositeExtract 91 3 2
104: 14(fvec3) CompositeConstruct 92 93 94
105: 14(fvec3) CompositeConstruct 95 96 97
106: 14(fvec3) CompositeConstruct 98 99 100
107: 14(fvec3) CompositeConstruct 101 102 103
108: 15 CompositeConstruct 104 105 106 107
109: 7(fvec4) VectorTimesMatrix 89 108
Store 87(r20) 109
111: 39(ptr) AccessChain 23 38
112: 7(fvec4) Load 111
113: 6(float) CompositeExtract 112 0
114: 6(float) CompositeExtract 112 1
115: 6(float) CompositeExtract 112 2
116: 14(fvec3) CompositeConstruct 113 114 115
119: 118(ptr) AccessChain 23 117
120: 15 Load 119
121: 7(fvec4) VectorTimesMatrix 116 120
Store 110(r21) 121
127: 126(ptr) AccessChain 23 125
128: 17 Load 127
131: 130(ptr) AccessChain 23 129
132: 18 Load 131
133: 6(float) CompositeExtract 132 0 0
134: 6(float) CompositeExtract 132 0 1
135: 6(float) CompositeExtract 132 0 2
136: 6(float) CompositeExtract 132 1 0
137: 6(float) CompositeExtract 132 1 1
138: 6(float) CompositeExtract 132 1 2
139: 14(fvec3) CompositeConstruct 133 134 135
140: 14(fvec3) CompositeConstruct 136 137 138
141: 122 CompositeConstruct 139 140
142: 122 MatrixTimesMatrix 128 141
Store 124(r30) 142
145: 130(ptr) AccessChain 23 129
146: 18 Load 145
147: 126(ptr) AccessChain 23 125
148: 17 Load 147
150: 6(float) CompositeExtract 148 0 0
151: 6(float) CompositeExtract 148 0 1
152: 6(float) CompositeExtract 148 1 0
153: 6(float) CompositeExtract 148 1 1
154: 6(float) CompositeExtract 148 2 0
155: 6(float) CompositeExtract 148 2 1
156: 19(fvec2) CompositeConstruct 150 151
157: 19(fvec2) CompositeConstruct 152 153
158: 19(fvec2) CompositeConstruct 154 155
159: 149 CompositeConstruct 156 157 158
160: 16 MatrixTimesMatrix 146 159
Store 144(r31) 160
165: 164(ptr) AccessChain 23 163
166: 20 Load 165
167: 6(float) CompositeExtract 166 0 0
168: 6(float) CompositeExtract 166 0 1
169: 6(float) CompositeExtract 166 1 0
170: 6(float) CompositeExtract 166 1 1
171: 6(float) CompositeExtract 166 2 0
172: 6(float) CompositeExtract 166 2 1
173: 19(fvec2) CompositeConstruct 167 168
174: 19(fvec2) CompositeConstruct 169 170
175: 19(fvec2) CompositeConstruct 171 172
176: 149 CompositeConstruct 173 174 175
177: 126(ptr) AccessChain 23 125
178: 17 Load 177
179: 149 MatrixTimesMatrix 176 178
Store 162(r32) 179
182: 126(ptr) AccessChain 23 125
183: 17 Load 182
184: 6(float) CompositeExtract 183 0 0
185: 6(float) CompositeExtract 183 0 1
186: 6(float) CompositeExtract 183 0 2
187: 6(float) CompositeExtract 183 1 0
188: 6(float) CompositeExtract 183 1 1
189: 6(float) CompositeExtract 183 1 2
190: 14(fvec3) CompositeConstruct 184 185 186
191: 14(fvec3) CompositeConstruct 187 188 189
192: 122 CompositeConstruct 190 191
193: 164(ptr) AccessChain 23 163
194: 20 Load 193
195: 15 MatrixTimesMatrix 192 194
Store 181(r33) 195
196: 7(fvec4) Load 49(r10)
197: 7(fvec4) Load 75(r11)
198: 7(fvec4) FAdd 196 197
199: 7(fvec4) Load 87(r20)
200: 7(fvec4) FAdd 198 199
201: 7(fvec4) Load 110(r21)
202: 7(fvec4) FAdd 200 201
203: 6(float) Load 12(r00)
204: 7(fvec4) CompositeConstruct 203 203 203 203
205: 7(fvec4) FAdd 202 204
206: 6(float) Load 37(r01)
207: 7(fvec4) CompositeConstruct 206 206 206 206
208: 7(fvec4) FAdd 205 207
211: 11(ptr) AccessChain 124(r30) 50 210
212: 6(float) Load 211
213: 7(fvec4) CompositeConstruct 212 212 212 212
214: 7(fvec4) FAdd 208 213
215: 48(ptr) AccessChain 144(r31) 50
216: 7(fvec4) Load 215
217: 7(fvec4) FAdd 214 216
218: 11(ptr) AccessChain 162(r32) 50 210
219: 6(float) Load 218
220: 7(fvec4) CompositeConstruct 219 219 219 219
221: 7(fvec4) FAdd 217 220
222: 15 Load 181(r33)
223: 16 Transpose 222
224: 7(fvec4) CompositeExtract 223 0
225: 7(fvec4) FAdd 221 224
ReturnValue 225
FunctionEnd