mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
685 lines
58 KiB
Plaintext
685 lines
58 KiB
Plaintext
hlsl.mul-truncate.frag
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WARNING: 0:24: '' : mul() matrix size mismatch
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WARNING: 0:25: '' : mul() matrix size mismatch
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WARNING: 0:28: '' : mul() matrix size mismatch
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WARNING: 0:29: '' : mul() matrix size mismatch
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WARNING: 0:32: '' : mul() matrix size mismatch
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WARNING: 0:33: '' : mul() matrix size mismatch
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WARNING: 0:34: '' : mul() matrix size mismatch
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WARNING: 0:35: '' : mul() matrix size mismatch
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'r00' ( temp float)
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0:20 dot-product ( temp float)
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0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 8 (const uint)
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0:20 Construct vec2 ( in 2-component vector of float)
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0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 7 (const uint)
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0:21 Sequence
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0:21 move second child to first child ( temp float)
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0:21 'r01' ( temp float)
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0:21 dot-product ( temp float)
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0:21 Construct vec2 ( in 2-component vector of float)
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0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:21 Constant:
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0:21 6 (const uint)
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0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:21 Constant:
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0:21 8 (const uint)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'r10' ( temp 4-component vector of float)
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0:24 matrix-times-vector ( temp 4-component vector of float)
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0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
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0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24 Constant:
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0:24 0 (const uint)
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0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24 Constant:
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0:24 7 (const uint)
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0:25 Sequence
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 'r11' ( temp 4-component vector of float)
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0:25 matrix-times-vector ( temp 4-component vector of float)
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0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
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0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:25 Constant:
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0:25 2 (const uint)
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0:25 Construct vec3 ( uniform 3-component vector of float)
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0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:25 Constant:
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0:25 6 (const uint)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'r20' ( temp 4-component vector of float)
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0:28 vector-times-matrix ( temp 4-component vector of float)
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0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28 Constant:
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0:28 7 (const uint)
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0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
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0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28 Constant:
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0:28 0 (const uint)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 'r21' ( temp 4-component vector of float)
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0:29 vector-times-matrix ( temp 4-component vector of float)
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0:29 Construct vec3 ( uniform 3-component vector of float)
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0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:29 Constant:
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0:29 6 (const uint)
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0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
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0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:29 Constant:
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0:29 1 (const uint)
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0:32 Sequence
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0:32 move second child to first child ( temp 2X3 matrix of float)
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0:32 'r30' ( temp 2X3 matrix of float)
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0:32 matrix-multiply ( temp 2X3 matrix of float)
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0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:32 Constant:
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0:32 3 (const uint)
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0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
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0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:32 Constant:
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0:32 4 (const uint)
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0:33 Sequence
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0:33 move second child to first child ( temp 3X4 matrix of float)
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0:33 'r31' ( temp 3X4 matrix of float)
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0:33 matrix-multiply ( temp 3X4 matrix of float)
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0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:33 Constant:
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0:33 4 (const uint)
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0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
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0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:33 Constant:
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0:33 3 (const uint)
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0:34 Sequence
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0:34 move second child to first child ( temp 3X2 matrix of float)
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0:34 'r32' ( temp 3X2 matrix of float)
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0:34 matrix-multiply ( temp 3X2 matrix of float)
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0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
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0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:34 Constant:
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0:34 5 (const uint)
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0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:34 Constant:
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0:34 3 (const uint)
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0:35 Sequence
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0:35 move second child to first child ( temp 4X3 matrix of float)
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0:35 'r33' ( temp 4X3 matrix of float)
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0:35 matrix-multiply ( temp 4X3 matrix of float)
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0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
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0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:35 Constant:
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0:35 3 (const uint)
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0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:35 Constant:
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0:35 5 (const uint)
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0:37 Branch: Return with expression
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0:37 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:37 'r10' ( temp 4-component vector of float)
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0:37 'r11' ( temp 4-component vector of float)
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0:37 'r20' ( temp 4-component vector of float)
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0:37 'r21' ( temp 4-component vector of float)
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0:37 'r00' ( temp float)
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0:37 'r01' ( temp float)
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0:37 direct index ( temp float)
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0:37 direct index ( temp 3-component vector of float)
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0:37 'r30' ( temp 2X3 matrix of float)
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 0 (const int)
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0:37 direct index ( temp 4-component vector of float)
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0:37 'r31' ( temp 3X4 matrix of float)
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0:37 Constant:
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0:37 0 (const int)
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0:37 direct index ( temp float)
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0:37 direct index ( temp 2-component vector of float)
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0:37 'r32' ( temp 3X2 matrix of float)
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 0 (const int)
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0:37 direct index ( temp 4-component vector of float)
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0:37 transpose ( temp 3X4 matrix of float)
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0:37 'r33' ( temp 4X3 matrix of float)
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0:37 Constant:
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0:37 0 (const int)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:18 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'r00' ( temp float)
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0:20 dot-product ( temp float)
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0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 8 (const uint)
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0:20 Construct vec2 ( in 2-component vector of float)
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0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:20 Constant:
|
|
0:20 7 (const uint)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp float)
|
|
0:21 'r01' ( temp float)
|
|
0:21 dot-product ( temp float)
|
|
0:21 Construct vec2 ( in 2-component vector of float)
|
|
0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:21 Constant:
|
|
0:21 6 (const uint)
|
|
0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
|
|
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:21 Constant:
|
|
0:21 8 (const uint)
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:24 'r10' ( temp 4-component vector of float)
|
|
0:24 matrix-times-vector ( temp 4-component vector of float)
|
|
0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
|
|
0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
|
|
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:24 Constant:
|
|
0:24 0 (const uint)
|
|
0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
|
|
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:24 Constant:
|
|
0:24 7 (const uint)
|
|
0:25 Sequence
|
|
0:25 move second child to first child ( temp 4-component vector of float)
|
|
0:25 'r11' ( temp 4-component vector of float)
|
|
0:25 matrix-times-vector ( temp 4-component vector of float)
|
|
0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
|
|
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:25 Constant:
|
|
0:25 2 (const uint)
|
|
0:25 Construct vec3 ( uniform 3-component vector of float)
|
|
0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:25 Constant:
|
|
0:25 6 (const uint)
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp 4-component vector of float)
|
|
0:28 'r20' ( temp 4-component vector of float)
|
|
0:28 vector-times-matrix ( temp 4-component vector of float)
|
|
0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
|
|
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:28 Constant:
|
|
0:28 7 (const uint)
|
|
0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
|
|
0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
|
|
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:28 Constant:
|
|
0:28 0 (const uint)
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp 4-component vector of float)
|
|
0:29 'r21' ( temp 4-component vector of float)
|
|
0:29 vector-times-matrix ( temp 4-component vector of float)
|
|
0:29 Construct vec3 ( uniform 3-component vector of float)
|
|
0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:29 Constant:
|
|
0:29 6 (const uint)
|
|
0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
|
|
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:29 Constant:
|
|
0:29 1 (const uint)
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp 2X3 matrix of float)
|
|
0:32 'r30' ( temp 2X3 matrix of float)
|
|
0:32 matrix-multiply ( temp 2X3 matrix of float)
|
|
0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
|
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:32 Constant:
|
|
0:32 3 (const uint)
|
|
0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
|
|
0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
|
|
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:32 Constant:
|
|
0:32 4 (const uint)
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp 3X4 matrix of float)
|
|
0:33 'r31' ( temp 3X4 matrix of float)
|
|
0:33 matrix-multiply ( temp 3X4 matrix of float)
|
|
0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
|
|
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:33 Constant:
|
|
0:33 4 (const uint)
|
|
0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
|
|
0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
|
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:33 Constant:
|
|
0:33 3 (const uint)
|
|
0:34 Sequence
|
|
0:34 move second child to first child ( temp 3X2 matrix of float)
|
|
0:34 'r32' ( temp 3X2 matrix of float)
|
|
0:34 matrix-multiply ( temp 3X2 matrix of float)
|
|
0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
|
|
0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
|
|
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:34 Constant:
|
|
0:34 5 (const uint)
|
|
0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
|
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:34 Constant:
|
|
0:34 3 (const uint)
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp 4X3 matrix of float)
|
|
0:35 'r33' ( temp 4X3 matrix of float)
|
|
0:35 matrix-multiply ( temp 4X3 matrix of float)
|
|
0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
|
|
0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
|
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:35 Constant:
|
|
0:35 3 (const uint)
|
|
0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
|
|
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:35 Constant:
|
|
0:35 5 (const uint)
|
|
0:37 Branch: Return with expression
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 add ( temp 4-component vector of float)
|
|
0:37 'r10' ( temp 4-component vector of float)
|
|
0:37 'r11' ( temp 4-component vector of float)
|
|
0:37 'r20' ( temp 4-component vector of float)
|
|
0:37 'r21' ( temp 4-component vector of float)
|
|
0:37 'r00' ( temp float)
|
|
0:37 'r01' ( temp float)
|
|
0:37 direct index ( temp float)
|
|
0:37 direct index ( temp 3-component vector of float)
|
|
0:37 'r30' ( temp 2X3 matrix of float)
|
|
0:37 Constant:
|
|
0:37 0 (const int)
|
|
0:37 Constant:
|
|
0:37 0 (const int)
|
|
0:37 direct index ( temp 4-component vector of float)
|
|
0:37 'r31' ( temp 3X4 matrix of float)
|
|
0:37 Constant:
|
|
0:37 0 (const int)
|
|
0:37 direct index ( temp float)
|
|
0:37 direct index ( temp 2-component vector of float)
|
|
0:37 'r32' ( temp 3X2 matrix of float)
|
|
0:37 Constant:
|
|
0:37 0 (const int)
|
|
0:37 Constant:
|
|
0:37 0 (const int)
|
|
0:37 direct index ( temp 4-component vector of float)
|
|
0:37 transpose ( temp 3X4 matrix of float)
|
|
0:37 'r33' ( temp 4X3 matrix of float)
|
|
0:37 Constant:
|
|
0:37 0 (const int)
|
|
0:18 Function Definition: main( ( temp void)
|
|
0:18 Function Parameters:
|
|
0:? Sequence
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:18 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10200
|
|
// Generated by (magic number): 80003
|
|
// Id's are bound by 231
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 229
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 9 "@main("
|
|
Name 12 "r00"
|
|
Name 21 "Matrix"
|
|
MemberName 21(Matrix) 0 "m44"
|
|
MemberName 21(Matrix) 1 "m43"
|
|
MemberName 21(Matrix) 2 "m34"
|
|
MemberName 21(Matrix) 3 "m33"
|
|
MemberName 21(Matrix) 4 "m24"
|
|
MemberName 21(Matrix) 5 "m42"
|
|
MemberName 21(Matrix) 6 "v4"
|
|
MemberName 21(Matrix) 7 "v3"
|
|
MemberName 21(Matrix) 8 "v2"
|
|
Name 23 ""
|
|
Name 37 "r01"
|
|
Name 49 "r10"
|
|
Name 75 "r11"
|
|
Name 87 "r20"
|
|
Name 110 "r21"
|
|
Name 124 "r30"
|
|
Name 144 "r31"
|
|
Name 162 "r32"
|
|
Name 181 "r33"
|
|
Name 229 "@entryPointOutput"
|
|
MemberDecorate 21(Matrix) 0 RowMajor
|
|
MemberDecorate 21(Matrix) 0 Offset 0
|
|
MemberDecorate 21(Matrix) 0 MatrixStride 16
|
|
MemberDecorate 21(Matrix) 1 RowMajor
|
|
MemberDecorate 21(Matrix) 1 Offset 64
|
|
MemberDecorate 21(Matrix) 1 MatrixStride 16
|
|
MemberDecorate 21(Matrix) 2 RowMajor
|
|
MemberDecorate 21(Matrix) 2 Offset 112
|
|
MemberDecorate 21(Matrix) 2 MatrixStride 16
|
|
MemberDecorate 21(Matrix) 3 RowMajor
|
|
MemberDecorate 21(Matrix) 3 Offset 176
|
|
MemberDecorate 21(Matrix) 3 MatrixStride 16
|
|
MemberDecorate 21(Matrix) 4 RowMajor
|
|
MemberDecorate 21(Matrix) 4 Offset 224
|
|
MemberDecorate 21(Matrix) 4 MatrixStride 16
|
|
MemberDecorate 21(Matrix) 5 RowMajor
|
|
MemberDecorate 21(Matrix) 5 Offset 288
|
|
MemberDecorate 21(Matrix) 5 MatrixStride 16
|
|
MemberDecorate 21(Matrix) 6 Offset 320
|
|
MemberDecorate 21(Matrix) 7 Offset 336
|
|
MemberDecorate 21(Matrix) 8 Offset 352
|
|
Decorate 21(Matrix) Block
|
|
Decorate 23 DescriptorSet 0
|
|
Decorate 229(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypePointer Function 6(float)
|
|
13: TypeMatrix 7(fvec4) 4
|
|
14: TypeVector 6(float) 3
|
|
15: TypeMatrix 14(fvec3) 4
|
|
16: TypeMatrix 7(fvec4) 3
|
|
17: TypeMatrix 14(fvec3) 3
|
|
18: TypeMatrix 7(fvec4) 2
|
|
19: TypeVector 6(float) 2
|
|
20: TypeMatrix 19(fvec2) 4
|
|
21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2)
|
|
22: TypePointer Uniform 21(Matrix)
|
|
23: 22(ptr) Variable Uniform
|
|
24: TypeInt 32 1
|
|
25: 24(int) Constant 8
|
|
26: TypePointer Uniform 19(fvec2)
|
|
29: 24(int) Constant 7
|
|
30: TypePointer Uniform 14(fvec3)
|
|
38: 24(int) Constant 6
|
|
39: TypePointer Uniform 7(fvec4)
|
|
48: TypePointer Function 7(fvec4)
|
|
50: 24(int) Constant 0
|
|
51: TypePointer Uniform 13
|
|
54: 6(float) Constant 1065353216
|
|
55: 6(float) Constant 0
|
|
76: 24(int) Constant 2
|
|
77: TypePointer Uniform 16
|
|
117: 24(int) Constant 1
|
|
118: TypePointer Uniform 15
|
|
122: TypeMatrix 14(fvec3) 2
|
|
123: TypePointer Function 122
|
|
125: 24(int) Constant 3
|
|
126: TypePointer Uniform 17
|
|
129: 24(int) Constant 4
|
|
130: TypePointer Uniform 18
|
|
143: TypePointer Function 16
|
|
149: TypeMatrix 19(fvec2) 3
|
|
161: TypePointer Function 149
|
|
163: 24(int) Constant 5
|
|
164: TypePointer Uniform 20
|
|
180: TypePointer Function 15
|
|
209: TypeInt 32 0
|
|
210: 209(int) Constant 0
|
|
228: TypePointer Output 7(fvec4)
|
|
229(@entryPointOutput): 228(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
230: 7(fvec4) FunctionCall 9(@main()
|
|
Store 229(@entryPointOutput) 230
|
|
Return
|
|
FunctionEnd
|
|
9(@main(): 7(fvec4) Function None 8
|
|
10: Label
|
|
12(r00): 11(ptr) Variable Function
|
|
37(r01): 11(ptr) Variable Function
|
|
49(r10): 48(ptr) Variable Function
|
|
75(r11): 48(ptr) Variable Function
|
|
87(r20): 48(ptr) Variable Function
|
|
110(r21): 48(ptr) Variable Function
|
|
124(r30): 123(ptr) Variable Function
|
|
144(r31): 143(ptr) Variable Function
|
|
162(r32): 161(ptr) Variable Function
|
|
181(r33): 180(ptr) Variable Function
|
|
27: 26(ptr) AccessChain 23 25
|
|
28: 19(fvec2) Load 27
|
|
31: 30(ptr) AccessChain 23 29
|
|
32: 14(fvec3) Load 31
|
|
33: 6(float) CompositeExtract 32 0
|
|
34: 6(float) CompositeExtract 32 1
|
|
35: 19(fvec2) CompositeConstruct 33 34
|
|
36: 6(float) Dot 28 35
|
|
Store 12(r00) 36
|
|
40: 39(ptr) AccessChain 23 38
|
|
41: 7(fvec4) Load 40
|
|
42: 6(float) CompositeExtract 41 0
|
|
43: 6(float) CompositeExtract 41 1
|
|
44: 19(fvec2) CompositeConstruct 42 43
|
|
45: 26(ptr) AccessChain 23 25
|
|
46: 19(fvec2) Load 45
|
|
47: 6(float) Dot 44 46
|
|
Store 37(r01) 47
|
|
52: 51(ptr) AccessChain 23 50
|
|
53: 13 Load 52
|
|
56: 6(float) CompositeExtract 53 0 0
|
|
57: 6(float) CompositeExtract 53 0 1
|
|
58: 6(float) CompositeExtract 53 0 2
|
|
59: 6(float) CompositeExtract 53 0 3
|
|
60: 6(float) CompositeExtract 53 1 0
|
|
61: 6(float) CompositeExtract 53 1 1
|
|
62: 6(float) CompositeExtract 53 1 2
|
|
63: 6(float) CompositeExtract 53 1 3
|
|
64: 6(float) CompositeExtract 53 2 0
|
|
65: 6(float) CompositeExtract 53 2 1
|
|
66: 6(float) CompositeExtract 53 2 2
|
|
67: 6(float) CompositeExtract 53 2 3
|
|
68: 7(fvec4) CompositeConstruct 56 57 58 59
|
|
69: 7(fvec4) CompositeConstruct 60 61 62 63
|
|
70: 7(fvec4) CompositeConstruct 64 65 66 67
|
|
71: 16 CompositeConstruct 68 69 70
|
|
72: 30(ptr) AccessChain 23 29
|
|
73: 14(fvec3) Load 72
|
|
74: 7(fvec4) MatrixTimesVector 71 73
|
|
Store 49(r10) 74
|
|
78: 77(ptr) AccessChain 23 76
|
|
79: 16 Load 78
|
|
80: 39(ptr) AccessChain 23 38
|
|
81: 7(fvec4) Load 80
|
|
82: 6(float) CompositeExtract 81 0
|
|
83: 6(float) CompositeExtract 81 1
|
|
84: 6(float) CompositeExtract 81 2
|
|
85: 14(fvec3) CompositeConstruct 82 83 84
|
|
86: 7(fvec4) MatrixTimesVector 79 85
|
|
Store 75(r11) 86
|
|
88: 30(ptr) AccessChain 23 29
|
|
89: 14(fvec3) Load 88
|
|
90: 51(ptr) AccessChain 23 50
|
|
91: 13 Load 90
|
|
92: 6(float) CompositeExtract 91 0 0
|
|
93: 6(float) CompositeExtract 91 0 1
|
|
94: 6(float) CompositeExtract 91 0 2
|
|
95: 6(float) CompositeExtract 91 1 0
|
|
96: 6(float) CompositeExtract 91 1 1
|
|
97: 6(float) CompositeExtract 91 1 2
|
|
98: 6(float) CompositeExtract 91 2 0
|
|
99: 6(float) CompositeExtract 91 2 1
|
|
100: 6(float) CompositeExtract 91 2 2
|
|
101: 6(float) CompositeExtract 91 3 0
|
|
102: 6(float) CompositeExtract 91 3 1
|
|
103: 6(float) CompositeExtract 91 3 2
|
|
104: 14(fvec3) CompositeConstruct 92 93 94
|
|
105: 14(fvec3) CompositeConstruct 95 96 97
|
|
106: 14(fvec3) CompositeConstruct 98 99 100
|
|
107: 14(fvec3) CompositeConstruct 101 102 103
|
|
108: 15 CompositeConstruct 104 105 106 107
|
|
109: 7(fvec4) VectorTimesMatrix 89 108
|
|
Store 87(r20) 109
|
|
111: 39(ptr) AccessChain 23 38
|
|
112: 7(fvec4) Load 111
|
|
113: 6(float) CompositeExtract 112 0
|
|
114: 6(float) CompositeExtract 112 1
|
|
115: 6(float) CompositeExtract 112 2
|
|
116: 14(fvec3) CompositeConstruct 113 114 115
|
|
119: 118(ptr) AccessChain 23 117
|
|
120: 15 Load 119
|
|
121: 7(fvec4) VectorTimesMatrix 116 120
|
|
Store 110(r21) 121
|
|
127: 126(ptr) AccessChain 23 125
|
|
128: 17 Load 127
|
|
131: 130(ptr) AccessChain 23 129
|
|
132: 18 Load 131
|
|
133: 6(float) CompositeExtract 132 0 0
|
|
134: 6(float) CompositeExtract 132 0 1
|
|
135: 6(float) CompositeExtract 132 0 2
|
|
136: 6(float) CompositeExtract 132 1 0
|
|
137: 6(float) CompositeExtract 132 1 1
|
|
138: 6(float) CompositeExtract 132 1 2
|
|
139: 14(fvec3) CompositeConstruct 133 134 135
|
|
140: 14(fvec3) CompositeConstruct 136 137 138
|
|
141: 122 CompositeConstruct 139 140
|
|
142: 122 MatrixTimesMatrix 128 141
|
|
Store 124(r30) 142
|
|
145: 130(ptr) AccessChain 23 129
|
|
146: 18 Load 145
|
|
147: 126(ptr) AccessChain 23 125
|
|
148: 17 Load 147
|
|
150: 6(float) CompositeExtract 148 0 0
|
|
151: 6(float) CompositeExtract 148 0 1
|
|
152: 6(float) CompositeExtract 148 1 0
|
|
153: 6(float) CompositeExtract 148 1 1
|
|
154: 6(float) CompositeExtract 148 2 0
|
|
155: 6(float) CompositeExtract 148 2 1
|
|
156: 19(fvec2) CompositeConstruct 150 151
|
|
157: 19(fvec2) CompositeConstruct 152 153
|
|
158: 19(fvec2) CompositeConstruct 154 155
|
|
159: 149 CompositeConstruct 156 157 158
|
|
160: 16 MatrixTimesMatrix 146 159
|
|
Store 144(r31) 160
|
|
165: 164(ptr) AccessChain 23 163
|
|
166: 20 Load 165
|
|
167: 6(float) CompositeExtract 166 0 0
|
|
168: 6(float) CompositeExtract 166 0 1
|
|
169: 6(float) CompositeExtract 166 1 0
|
|
170: 6(float) CompositeExtract 166 1 1
|
|
171: 6(float) CompositeExtract 166 2 0
|
|
172: 6(float) CompositeExtract 166 2 1
|
|
173: 19(fvec2) CompositeConstruct 167 168
|
|
174: 19(fvec2) CompositeConstruct 169 170
|
|
175: 19(fvec2) CompositeConstruct 171 172
|
|
176: 149 CompositeConstruct 173 174 175
|
|
177: 126(ptr) AccessChain 23 125
|
|
178: 17 Load 177
|
|
179: 149 MatrixTimesMatrix 176 178
|
|
Store 162(r32) 179
|
|
182: 126(ptr) AccessChain 23 125
|
|
183: 17 Load 182
|
|
184: 6(float) CompositeExtract 183 0 0
|
|
185: 6(float) CompositeExtract 183 0 1
|
|
186: 6(float) CompositeExtract 183 0 2
|
|
187: 6(float) CompositeExtract 183 1 0
|
|
188: 6(float) CompositeExtract 183 1 1
|
|
189: 6(float) CompositeExtract 183 1 2
|
|
190: 14(fvec3) CompositeConstruct 184 185 186
|
|
191: 14(fvec3) CompositeConstruct 187 188 189
|
|
192: 122 CompositeConstruct 190 191
|
|
193: 164(ptr) AccessChain 23 163
|
|
194: 20 Load 193
|
|
195: 15 MatrixTimesMatrix 192 194
|
|
Store 181(r33) 195
|
|
196: 7(fvec4) Load 49(r10)
|
|
197: 7(fvec4) Load 75(r11)
|
|
198: 7(fvec4) FAdd 196 197
|
|
199: 7(fvec4) Load 87(r20)
|
|
200: 7(fvec4) FAdd 198 199
|
|
201: 7(fvec4) Load 110(r21)
|
|
202: 7(fvec4) FAdd 200 201
|
|
203: 6(float) Load 12(r00)
|
|
204: 7(fvec4) CompositeConstruct 203 203 203 203
|
|
205: 7(fvec4) FAdd 202 204
|
|
206: 6(float) Load 37(r01)
|
|
207: 7(fvec4) CompositeConstruct 206 206 206 206
|
|
208: 7(fvec4) FAdd 205 207
|
|
211: 11(ptr) AccessChain 124(r30) 50 210
|
|
212: 6(float) Load 211
|
|
213: 7(fvec4) CompositeConstruct 212 212 212 212
|
|
214: 7(fvec4) FAdd 208 213
|
|
215: 48(ptr) AccessChain 144(r31) 50
|
|
216: 7(fvec4) Load 215
|
|
217: 7(fvec4) FAdd 214 216
|
|
218: 11(ptr) AccessChain 162(r32) 50 210
|
|
219: 6(float) Load 218
|
|
220: 7(fvec4) CompositeConstruct 219 219 219 219
|
|
221: 7(fvec4) FAdd 217 220
|
|
222: 15 Load 181(r33)
|
|
223: 16 Transpose 222
|
|
224: 7(fvec4) CompositeExtract 223 0
|
|
225: 7(fvec4) FAdd 221 224
|
|
ReturnValue 225
|
|
FunctionEnd
|