glslang/Test/baseResults/hlsl.semantic.geom.out

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Plaintext
Executable File

hlsl.semantic.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13 Function Parameters:
0:13 'VertexID' ( in 3-element array of uint)
0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:15 Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:? 'OutputStream.clip0' ( out float Position)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 0 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( out float ClipDistance)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:15 Constant:
0:15 0 (const int)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 1 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( out float CullDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:15 Constant:
0:15 0 (const int)
0:15 cull0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:15 vpai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 3 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.rtai' ( out uint Layer)
0:15 rtai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 4 (const int)
0:15 move second child to first child ( temp int)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:15 ii: direct index for structure ( temp int)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 5 (const int)
0:15 EmitVertex ( temp void)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.clip0' ( out float Position)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:? 'OutputStream.rtai' ( out uint Layer)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13 Function Parameters:
0:13 'VertexID' ( in 3-element array of uint)
0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:15 Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:? 'OutputStream.clip0' ( out float Position)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 0 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( out float ClipDistance)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:15 Constant:
0:15 0 (const int)
0:15 clip0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 1 (const int)
0:? Sequence
0:15 move second child to first child ( temp float)
0:15 direct index ( out float CullDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:15 Constant:
0:15 0 (const int)
0:15 cull0: direct index for structure ( temp float)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 2 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:15 vpai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 3 (const int)
0:15 move second child to first child ( temp uint)
0:? 'OutputStream.rtai' ( out uint Layer)
0:15 rtai: direct index for structure ( temp uint)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 4 (const int)
0:15 move second child to first child ( temp int)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:15 ii: direct index for structure ( temp int)
0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:15 Constant:
0:15 5 (const int)
0:15 EmitVertex ( temp void)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.clip0' ( out float Position)
0:? 'OutputStream.vpai' ( out uint ViewportIndex)
0:? 'OutputStream.rtai' ( out uint Layer)
0:? 'OutputStream.ii' (layout( location=0) out int)
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
// Module Version 10200
// Generated by (magic number): 80003
// Id's are bound by 65
Capability Geometry
Capability ClipDistance
Capability CullDistance
Capability MultiViewport
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 20 29 34 40 45 50 57
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Source HLSL 500
Name 4 "main"
Name 12 "S"
MemberName 12(S) 0 "clip0"
MemberName 12(S) 1 "clip0"
MemberName 12(S) 2 "cull0"
MemberName 12(S) 3 "vpai"
MemberName 12(S) 4 "rtai"
MemberName 12(S) 5 "ii"
Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
Name 15 "VertexID"
Name 16 "OutputStream"
Name 20 "OutputStream.clip0"
Name 21 "s"
Name 29 "OutputStream.clip0"
Name 34 "OutputStream.cull0"
Name 40 "OutputStream.vpai"
Name 45 "OutputStream.rtai"
Name 50 "OutputStream.ii"
Name 55 "VertexID"
Name 57 "VertexID"
Name 59 "OutputStream"
Name 60 "param"
Name 62 "param"
Decorate 20(OutputStream.clip0) BuiltIn Position
Decorate 29(OutputStream.clip0) BuiltIn ClipDistance
Decorate 34(OutputStream.cull0) BuiltIn CullDistance
Decorate 40(OutputStream.vpai) BuiltIn ViewportIndex
Decorate 45(OutputStream.rtai) BuiltIn Layer
Decorate 50(OutputStream.ii) Location 0
Decorate 57(VertexID) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 3
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
13: TypePointer Function 12(S)
14: TypeFunction 2 9(ptr) 13(ptr)
19: TypePointer Output 10(float)
20(OutputStream.clip0): 19(ptr) Variable Output
22: 11(int) Constant 0
23: TypePointer Function 10(float)
26: 6(int) Constant 1
27: TypeArray 10(float) 26
28: TypePointer Output 27
29(OutputStream.clip0): 28(ptr) Variable Output
30: 11(int) Constant 1
34(OutputStream.cull0): 28(ptr) Variable Output
35: 11(int) Constant 2
39: TypePointer Output 6(int)
40(OutputStream.vpai): 39(ptr) Variable Output
41: 11(int) Constant 3
42: TypePointer Function 6(int)
45(OutputStream.rtai): 39(ptr) Variable Output
46: 11(int) Constant 4
49: TypePointer Output 11(int)
50(OutputStream.ii): 49(ptr) Variable Output
51: 11(int) Constant 5
52: TypePointer Function 11(int)
56: TypePointer Input 8
57(VertexID): 56(ptr) Variable Input
4(main): 2 Function None 3
5: Label
55(VertexID): 9(ptr) Variable Function
59(OutputStream): 13(ptr) Variable Function
60(param): 9(ptr) Variable Function
62(param): 13(ptr) Variable Function
58: 8 Load 57(VertexID)
Store 55(VertexID) 58
61: 8 Load 55(VertexID)
Store 60(param) 61
63: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 60(param) 62(param)
64: 12(S) Load 62(param)
Store 59(OutputStream) 64
Return
FunctionEnd
17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(OutputStream): 13(ptr) FunctionParameter
18: Label
21(s): 13(ptr) Variable Function
24: 23(ptr) AccessChain 21(s) 22
25: 10(float) Load 24
Store 20(OutputStream.clip0) 25
31: 23(ptr) AccessChain 21(s) 30
32: 10(float) Load 31
33: 19(ptr) AccessChain 29(OutputStream.clip0) 22
Store 33 32
36: 23(ptr) AccessChain 21(s) 35
37: 10(float) Load 36
38: 19(ptr) AccessChain 34(OutputStream.cull0) 22
Store 38 37
43: 42(ptr) AccessChain 21(s) 41
44: 6(int) Load 43
Store 40(OutputStream.vpai) 44
47: 42(ptr) AccessChain 21(s) 46
48: 6(int) Load 47
Store 45(OutputStream.rtai) 48
53: 52(ptr) AccessChain 21(s) 51
54: 11(int) Load 53
Store 50(OutputStream.ii) 54
EmitVertex
Return
FunctionEnd