mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
281 lines
15 KiB
Plaintext
Executable File
281 lines
15 KiB
Plaintext
Executable File
hlsl.semantic.geom
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Shader version: 500
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invocations = -1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:13 Function Parameters:
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0:13 'VertexID' ( in 3-element array of uint)
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0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:? 'OutputStream.clip0' ( out float Position)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( out float ClipDistance)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 1 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( out float CullDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 cull0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:15 vpai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 3 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:15 rtai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 4 (const int)
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0:15 move second child to first child ( temp int)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:15 ii: direct index for structure ( temp int)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 5 (const int)
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0:15 EmitVertex ( temp void)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream.clip0' ( out float Position)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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Linked geometry stage:
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Shader version: 500
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invocations = 1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:13 Function Parameters:
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0:13 'VertexID' ( in 3-element array of uint)
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0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:? 'OutputStream.clip0' ( out float Position)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( out float ClipDistance)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 1 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( out float CullDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 cull0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:15 vpai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 3 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:15 rtai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 4 (const int)
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0:15 move second child to first child ( temp int)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:15 ii: direct index for structure ( temp int)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 5 (const int)
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0:15 EmitVertex ( temp void)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream.clip0' ( out float Position)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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// Module Version 10200
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// Generated by (magic number): 80003
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// Id's are bound by 65
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Capability Geometry
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Capability ClipDistance
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Capability CullDistance
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Capability MultiViewport
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 20 29 34 40 45 50 57
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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ExecutionMode 4 OutputVertices 4
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Source HLSL 500
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Name 4 "main"
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Name 12 "S"
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MemberName 12(S) 0 "clip0"
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MemberName 12(S) 1 "clip0"
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MemberName 12(S) 2 "cull0"
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MemberName 12(S) 3 "vpai"
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MemberName 12(S) 4 "rtai"
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MemberName 12(S) 5 "ii"
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Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
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Name 15 "VertexID"
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Name 16 "OutputStream"
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Name 20 "OutputStream.clip0"
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Name 21 "s"
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Name 29 "OutputStream.clip0"
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Name 34 "OutputStream.cull0"
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Name 40 "OutputStream.vpai"
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Name 45 "OutputStream.rtai"
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Name 50 "OutputStream.ii"
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Name 55 "VertexID"
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Name 57 "VertexID"
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Name 59 "OutputStream"
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Name 60 "param"
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Name 62 "param"
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Decorate 20(OutputStream.clip0) BuiltIn Position
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Decorate 29(OutputStream.clip0) BuiltIn ClipDistance
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Decorate 34(OutputStream.cull0) BuiltIn CullDistance
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Decorate 40(OutputStream.vpai) BuiltIn ViewportIndex
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Decorate 45(OutputStream.rtai) BuiltIn Layer
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Decorate 50(OutputStream.ii) Location 0
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Decorate 57(VertexID) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: 6(int) Constant 3
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8: TypeArray 6(int) 7
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9: TypePointer Function 8
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10: TypeFloat 32
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11: TypeInt 32 1
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12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
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13: TypePointer Function 12(S)
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14: TypeFunction 2 9(ptr) 13(ptr)
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19: TypePointer Output 10(float)
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20(OutputStream.clip0): 19(ptr) Variable Output
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22: 11(int) Constant 0
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23: TypePointer Function 10(float)
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26: 6(int) Constant 1
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27: TypeArray 10(float) 26
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28: TypePointer Output 27
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29(OutputStream.clip0): 28(ptr) Variable Output
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30: 11(int) Constant 1
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34(OutputStream.cull0): 28(ptr) Variable Output
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35: 11(int) Constant 2
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39: TypePointer Output 6(int)
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40(OutputStream.vpai): 39(ptr) Variable Output
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41: 11(int) Constant 3
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42: TypePointer Function 6(int)
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45(OutputStream.rtai): 39(ptr) Variable Output
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46: 11(int) Constant 4
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49: TypePointer Output 11(int)
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50(OutputStream.ii): 49(ptr) Variable Output
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51: 11(int) Constant 5
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52: TypePointer Function 11(int)
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56: TypePointer Input 8
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57(VertexID): 56(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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55(VertexID): 9(ptr) Variable Function
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59(OutputStream): 13(ptr) Variable Function
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60(param): 9(ptr) Variable Function
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62(param): 13(ptr) Variable Function
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58: 8 Load 57(VertexID)
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Store 55(VertexID) 58
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61: 8 Load 55(VertexID)
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Store 60(param) 61
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63: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 60(param) 62(param)
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64: 12(S) Load 62(param)
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Store 59(OutputStream) 64
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Return
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FunctionEnd
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17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
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15(VertexID): 9(ptr) FunctionParameter
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16(OutputStream): 13(ptr) FunctionParameter
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18: Label
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21(s): 13(ptr) Variable Function
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24: 23(ptr) AccessChain 21(s) 22
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25: 10(float) Load 24
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Store 20(OutputStream.clip0) 25
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31: 23(ptr) AccessChain 21(s) 30
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32: 10(float) Load 31
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33: 19(ptr) AccessChain 29(OutputStream.clip0) 22
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Store 33 32
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36: 23(ptr) AccessChain 21(s) 35
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37: 10(float) Load 36
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38: 19(ptr) AccessChain 34(OutputStream.cull0) 22
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Store 38 37
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43: 42(ptr) AccessChain 21(s) 41
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44: 6(int) Load 43
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Store 40(OutputStream.vpai) 44
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47: 42(ptr) AccessChain 21(s) 46
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48: 6(int) Load 47
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Store 45(OutputStream.rtai) 48
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53: 52(ptr) AccessChain 21(s) 51
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54: 11(int) Load 53
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Store 50(OutputStream.ii) 54
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EmitVertex
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Return
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FunctionEnd
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