glslang/Test/baseResults/precision.vert.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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precision.vert
ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 3 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:18 Function Definition: main( ( global void)
0:18 Function Parameters:
0:20 Sequence
0:20 Sequence
0:20 move second child to first child ( temp highp 4-component vector of float)
0:20 't' ( temp highp 4-component vector of float)
0:20 texture ( global lowp 4-component vector of float)
0:20 's2D' ( uniform lowp sampler2D)
0:20 Constant:
0:20 0.100000
0:20 0.200000
0:21 add second child into first child ( temp highp 4-component vector of float)
0:21 't' ( temp highp 4-component vector of float)
0:21 texture ( global highp 4-component vector of float)
0:21 's2Dhigh' ( uniform highp sampler2D)
0:21 Constant:
0:21 0.100000
0:21 0.200000
0:22 add second child into first child ( temp highp 4-component vector of float)
0:22 't' ( temp highp 4-component vector of float)
0:22 texture ( global mediump float)
0:22 's2dAS' ( uniform mediump sampler2DArrayShadow)
0:22 Constant:
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:24 move second child to first child ( temp highp 4-component vector of float)
0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:24 'pos' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'pos' ( in highp 4-component vector of float)
0:? 's2D' ( uniform lowp sampler2D)
0:? 'sCube' ( uniform lowp samplerCube)
0:? 'is2DAbad' ( uniform mediump isampler2DArray)
0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow)
0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
0:? 'is2DAbad2' ( uniform mediump isampler2DArray)
0:? 's2Dhigh' ( uniform highp sampler2D)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:18 Function Definition: main( ( global void)
0:18 Function Parameters:
0:20 Sequence
0:20 Sequence
0:20 move second child to first child ( temp highp 4-component vector of float)
0:20 't' ( temp highp 4-component vector of float)
0:20 texture ( global lowp 4-component vector of float)
0:20 's2D' ( uniform lowp sampler2D)
0:20 Constant:
0:20 0.100000
0:20 0.200000
0:21 add second child into first child ( temp highp 4-component vector of float)
0:21 't' ( temp highp 4-component vector of float)
0:21 texture ( global highp 4-component vector of float)
0:21 's2Dhigh' ( uniform highp sampler2D)
0:21 Constant:
0:21 0.100000
0:21 0.200000
0:22 add second child into first child ( temp highp 4-component vector of float)
0:22 't' ( temp highp 4-component vector of float)
0:22 texture ( global mediump float)
0:22 's2dAS' ( uniform mediump sampler2DArrayShadow)
0:22 Constant:
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:24 move second child to first child ( temp highp 4-component vector of float)
0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:24 'pos' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'pos' ( in highp 4-component vector of float)
0:? 's2D' ( uniform lowp sampler2D)
0:? 'sCube' ( uniform lowp samplerCube)
0:? 'is2DAbad' ( uniform mediump isampler2DArray)
0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow)
0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
0:? 'is2DAbad2' ( uniform mediump isampler2DArray)
0:? 's2Dhigh' ( uniform highp sampler2D)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)