glslang/Test/baseResults/sample.vert.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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sample.vert
Shader version: 110
0:? Sequence
0:38 Function Definition: main( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child ( temp 3-component vector of float)
0:40 'color' ( smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
0:42 matrix-times-vector ( temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' ( smooth out 3-component vector of float)
Linked vertex stage:
Shader version: 110
0:? Sequence
0:38 Function Definition: main( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child ( temp 3-component vector of float)
0:40 'color' ( smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
0:42 matrix-times-vector ( temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' ( smooth out 3-component vector of float)