mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
versionsClean.frag
|
|
ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
|
|
ERROR: 0:34: '#version' : must occur first in shader
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
Shader version: 300
|
|
ERROR: node is still EOpNull!
|
|
0:41 Function Definition: main( ( global void)
|
|
0:41 Function Parameters:
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp highp 4-component vector of float)
|
|
0:43 'foo' ( out highp 4-component vector of float)
|
|
0:43 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:43 'color' ( smooth in highp 3-component vector of float)
|
|
0:43 Constant:
|
|
0:43 142.000000
|
|
0:44 Branch: Kill
|
|
0:? Linker Objects
|
|
0:? 'color' ( smooth in highp 3-component vector of float)
|
|
0:? 'foo' ( out highp 4-component vector of float)
|
|
0:? 'bar' ( uniform highp sampler2DArrayShadow)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 300
|
|
ERROR: node is still EOpNull!
|
|
0:41 Function Definition: main( ( global void)
|
|
0:41 Function Parameters:
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp highp 4-component vector of float)
|
|
0:43 'foo' ( out highp 4-component vector of float)
|
|
0:43 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:43 'color' ( smooth in highp 3-component vector of float)
|
|
0:43 Constant:
|
|
0:43 142.000000
|
|
0:44 Branch: Kill
|
|
0:? Linker Objects
|
|
0:? 'color' ( smooth in highp 3-component vector of float)
|
|
0:? 'foo' ( out highp 4-component vector of float)
|
|
0:? 'bar' ( uniform highp sampler2DArrayShadow)
|
|
|