glslang/Test/baseResults/150.geom.out
ZhiqianXia 1b01aaaf29 EndStreamPrimitive not supported when there is #extension GL_ARB_gpu_shader5
Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
2022-01-04 10:40:04 +08:00

294 lines
19 KiB
Plaintext

150.geom
ERROR: 0:15: 'fromVertex' : block instance name redefinition
ERROR: 0:19: 'fromVertex' : redefinition
ERROR: 0:21: 'fooC' : block instance name redefinition
ERROR: 0:29: 'if the verison is 150 , the EmitStreamVertex and EndStreamPrimitive only support at extension GL_ARB_gpu_shader5' : required extension not requested: GL_ARB_gpu_shader5
ERROR: 0:30: 'if the verison is 150 , the EmitStreamVertex and EndStreamPrimitive only support at extension GL_ARB_gpu_shader5' : required extension not requested: GL_ARB_gpu_shader5
ERROR: 0:44: 'stream' : can only be used on an output
ERROR: 0:45: 'stream' : can only be used on an output
ERROR: 0:46: 'stream' : can only be used on an output
ERROR: 0:47: 'stream' : can only be used on an output
ERROR: 0:47: 'stream' : can only be used on an output
ERROR: 0:60: 'stream' : member cannot contradict block
ERROR: 0:66: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
ERROR: 0:66: 'max_vertices' : cannot change previously set layout value
ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier
ERROR: 0:72: 'points' : cannot change previously set output primitive
ERROR: 0:73: 'points' : cannot change previously set output primitive
ERROR: 0:74: 'triangle_strip' : cannot apply to input
ERROR: 0:75: 'triangle_strip' : cannot apply to: uniform
ERROR: 0:76: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:77: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:78: 'invocations' : not supported for this version or the enabled extensions
ERROR: 0:78: 'invocations' : can only apply to a standalone qualifier
ERROR: 0:80: 'invocations' : not supported for this version or the enabled extensions
ERROR: 0:80: 'invocations' : can only apply to a standalone qualifier
ERROR: 0:81: 'max_vertices' : can only apply to a standalone qualifier
ERROR: 0:82: 'triangle_strip' : can only apply to a standalone qualifier
ERROR: 0:85: 'lines' : cannot apply to 'out'
ERROR: 0:87: 'triangles' : cannot change previously set input primitive
ERROR: 0:88: 'triangles_adjacency' : cannot change previously set input primitive
ERROR: 0:89: 'invocations' : not supported for this version or the enabled extensions
ERROR: 0:92: 'stream' : member cannot contradict block
ERROR: 0:92: 'stream' : can only be used on an output
ERROR: 0:129: 'gl_ViewportIndex' : required extension not requested: GL_ARB_viewport_array
ERROR: 0:129: 'gl_MaxViewports' : required extension not requested: GL_ARB_viewport_array
ERROR: 0:139: 'gl_ViewportIndex' : identifiers starting with "gl_" are reserved
ERROR: 35 compilation errors. No code generated.
Shader version: 150
Requested GL_ARB_viewport_array
invocations = 4
max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:25 Function Definition: main( ( global void)
0:25 Function Parameters:
0:27 Sequence
0:27 EmitVertex ( global void)
0:28 EndPrimitive ( global void)
0:29 EmitStreamVertex ( global void)
0:29 Constant:
0:29 1 (const int)
0:30 EndStreamPrimitive ( global void)
0:30 Constant:
0:30 0 (const int)
0:32 move second child to first child ( temp 3-component vector of float)
0:32 color: direct index for structure (layout( stream=0) out 3-component vector of float)
0:32 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
0:32 color: direct index for structure ( in 3-component vector of float)
0:32 direct index ( temp block{ in 3-component vector of float color})
0:32 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 move second child to first child ( temp float)
0:33 direct index (layout( stream=0) temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 4-element array of float ClipDistance)
0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index ( temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 2 (const int)
0:34 move second child to first child ( temp 4-component vector of float)
0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child ( temp float)
0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure ( in float PointSize)
0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 1 (const int)
0:36 move second child to first child ( temp int)
0:36 'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID)
0:36 'gl_PrimitiveIDIn' ( in int PrimitiveID)
0:37 move second child to first child ( temp int)
0:37 'gl_Layer' (layout( stream=0) out int Layer)
0:37 Constant:
0:37 2 (const int)
0:67 Function Definition: foo(i1; ( global void)
0:67 Function Parameters:
0:67 'a' ( in int)
0:69 Sequence
0:69 move second child to first child ( temp 4-component vector of float)
0:69 a: direct index for structure (layout( stream=6) out 4-component vector of float)
0:69 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
0:69 Constant:
0:69 0 (const int)
0:69 Constant:
0:69 1.000000
0:69 1.000000
0:69 1.000000
0:69 1.000000
0:107 Sequence
0:107 move second child to first child ( temp float)
0:107 'summ' ( global float)
0:107 Constant:
0:107 11332.000000
0:127 Function Definition: fooe1( ( global void)
0:127 Function Parameters:
0:129 Sequence
0:129 move second child to first child ( temp int)
0:129 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
0:129 Constant:
0:129 15 (const int)
0:134 Function Definition: fooe2( ( global void)
0:134 Function Parameters:
0:136 Sequence
0:136 move second child to first child ( temp int)
0:136 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
0:136 Constant:
0:136 15 (const int)
0:? Linker Objects
0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
0:? 'ov0' (layout( stream=0) out 4-component vector of float)
0:? 'ov4' (layout( stream=4) out 4-component vector of float)
0:? 'o1v0' (layout( stream=0) out 4-component vector of float)
0:? 'ua' (layout( stream=3) uniform int)
0:? 'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua})
0:? 'ov3' (layout( stream=3) out 4-component vector of float)
0:? 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
0:? 'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
0:? 'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a})
0:? 'ov2s3' (layout( stream=3) out 4-component vector of float)
0:? 'badv4' (layout( stream=3) out 4-component vector of float)
0:? 'bad2v4' ( in 4-element array of 4-component vector of float)
0:? 'anon@2' (layout( stream=3) out block{layout( stream=3) out int a})
0:? 'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c})
0:? 'inbi' ( in 4-element array of block{layout( stream=2) in int a})
0:? 'insn' ( in 4-element array of block{ in int a15})
0:? 'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15})
0:? 'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
0:? 'summ' ( global float)
0:? 'gl_ViewportIndex' (layout( stream=3) out int)
Linked geometry stage:
Shader version: 150
Requested GL_ARB_viewport_array
invocations = 4
max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:25 Function Definition: main( ( global void)
0:25 Function Parameters:
0:27 Sequence
0:27 EmitVertex ( global void)
0:28 EndPrimitive ( global void)
0:29 EmitStreamVertex ( global void)
0:29 Constant:
0:29 1 (const int)
0:30 EndStreamPrimitive ( global void)
0:30 Constant:
0:30 0 (const int)
0:32 move second child to first child ( temp 3-component vector of float)
0:32 color: direct index for structure (layout( stream=0) out 3-component vector of float)
0:32 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
0:32 color: direct index for structure ( in 3-component vector of float)
0:32 direct index ( temp block{ in 3-component vector of float color})
0:32 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 move second child to first child ( temp float)
0:33 direct index (layout( stream=0) temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out 4-element array of float ClipDistance)
0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index ( temp float ClipDistance)
0:33 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 2 (const int)
0:34 move second child to first child ( temp 4-component vector of float)
0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child ( temp float)
0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure ( in float PointSize)
0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 1 (const int)
0:36 move second child to first child ( temp int)
0:36 'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID)
0:36 'gl_PrimitiveIDIn' ( in int PrimitiveID)
0:37 move second child to first child ( temp int)
0:37 'gl_Layer' (layout( stream=0) out int Layer)
0:37 Constant:
0:37 2 (const int)
0:107 Sequence
0:107 move second child to first child ( temp float)
0:107 'summ' ( global float)
0:107 Constant:
0:107 11332.000000
0:? Linker Objects
0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:? 'ov0' (layout( stream=0) out 4-component vector of float)
0:? 'ov4' (layout( stream=4) out 4-component vector of float)
0:? 'o1v0' (layout( stream=0) out 4-component vector of float)
0:? 'ua' (layout( stream=3) uniform int)
0:? 'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua})
0:? 'ov3' (layout( stream=3) out 4-component vector of float)
0:? 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
0:? 'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
0:? 'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a})
0:? 'ov2s3' (layout( stream=3) out 4-component vector of float)
0:? 'badv4' (layout( stream=3) out 4-component vector of float)
0:? 'bad2v4' ( in 4-element array of 4-component vector of float)
0:? 'anon@2' (layout( stream=3) out block{layout( stream=3) out int a})
0:? 'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c})
0:? 'inbi' ( in 4-element array of block{layout( stream=2) in int a})
0:? 'insn' ( in 4-element array of block{ in int a15})
0:? 'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15})
0:? 'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
0:? 'summ' ( global float)
0:? 'gl_ViewportIndex' (layout( stream=3) out int)