glslang/Test/baseResults/test.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

116 lines
4.9 KiB
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test.frag
Shader version: 110
0:? Sequence
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:15 'blendscale' ( temp float)
0:15 Constant:
0:15 1.789000
0:17 Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'v' ( temp 4-component vector of float)
0:17 vector swizzle ( temp 4-component vector of float)
0:17 texture ( global 4-component vector of float)
0:17 'texSampler2D' ( uniform sampler2D)
0:17 divide ( temp 2-component vector of float)
0:17 add ( temp 2-component vector of float)
0:17 't' ( smooth in 2-component vector of float)
0:17 'scale' ( uniform 2-component vector of float)
0:17 'scale' ( uniform 2-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'w' ( temp 4-component vector of float)
0:19 add ( temp 4-component vector of float)
0:19 texture ( global 4-component vector of float)
0:19 'texSampler3D' ( uniform sampler3D)
0:19 'coords' ( smooth in 3-component vector of float)
0:19 'v' ( temp 4-component vector of float)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:21 mix ( global 4-component vector of float)
0:21 'w' ( temp 4-component vector of float)
0:21 'u' ( uniform 4-component vector of float)
0:21 component-wise multiply ( temp float)
0:21 'blend' ( uniform float)
0:21 'blendscale' ( temp float)
0:? Linker Objects
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'texSampler3D' ( uniform sampler3D)
0:? 'blend' ( uniform float)
0:? 'scale' ( uniform 2-component vector of float)
0:? 'u' ( uniform 4-component vector of float)
0:? 't' ( smooth in 2-component vector of float)
0:? 'coords' ( smooth in 3-component vector of float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child ( temp float)
0:15 'blendscale' ( temp float)
0:15 Constant:
0:15 1.789000
0:17 Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'v' ( temp 4-component vector of float)
0:17 vector swizzle ( temp 4-component vector of float)
0:17 texture ( global 4-component vector of float)
0:17 'texSampler2D' ( uniform sampler2D)
0:17 divide ( temp 2-component vector of float)
0:17 add ( temp 2-component vector of float)
0:17 't' ( smooth in 2-component vector of float)
0:17 'scale' ( uniform 2-component vector of float)
0:17 'scale' ( uniform 2-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'w' ( temp 4-component vector of float)
0:19 add ( temp 4-component vector of float)
0:19 texture ( global 4-component vector of float)
0:19 'texSampler3D' ( uniform sampler3D)
0:19 'coords' ( smooth in 3-component vector of float)
0:19 'v' ( temp 4-component vector of float)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:21 mix ( global 4-component vector of float)
0:21 'w' ( temp 4-component vector of float)
0:21 'u' ( uniform 4-component vector of float)
0:21 component-wise multiply ( temp float)
0:21 'blend' ( uniform float)
0:21 'blendscale' ( temp float)
0:? Linker Objects
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'texSampler3D' ( uniform sampler3D)
0:? 'blend' ( uniform float)
0:? 'scale' ( uniform 2-component vector of float)
0:? 'u' ( uniform 4-component vector of float)
0:? 't' ( smooth in 2-component vector of float)
0:? 'coords' ( smooth in 3-component vector of float)