glslang/Test/baseResults/300layout.vert.out
Chow 478b232952
8. io mapping refine & qualifier member check & resolver expand (#2396)
* Code refine and adding missing features

1. Add new level for built in symbols.
2. Fix issues for structure members' qualifiers.
3. Global qualifier fix.
4. IO Mapper refine. Add support for checking with mangle names.

* Additional missing features

* Invariant member. (Only check non-interface).

* Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier.

Current grammar would check block/struct member without its parent class's information.
So we split nesting level, and 'invariant' would only be checked within a struct.

* Format anonymous block names. Refine codes for symbols from all kinds of resouces.

* Fix writeonly check.

* Use LValueBase to find operator.

* Fix random null ptr issue.

* invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector.

* Remained: to be fixed with double check link.vk.multiblocksValid

* Fix version error.

invariant

* Revert loc modification.
2020-11-03 13:34:19 -07:00

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300layout.vert
ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es
ERROR: 0:8: 'in' : cannot be a structure or array
ERROR: 0:8: 's' : A structure containing an array is not allowed as input in ES
ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es
ERROR: 0:8: 'location' : overlapping use of location 10
ERROR: 0:12: 'layout' : cannot specify matrix layout on a variable declaration
ERROR: 0:12: 'layout' : cannot specify packing on a variable declaration
ERROR: 0:19: 'badf' : member of uniform or buffer block cannot have an auxiliary or interpolation qualifier
ERROR: 0:20: 'badg' : member storage qualifier cannot contradict block storage qualifier
ERROR: 0:21: 'bad1' : member of block cannot have a packing layout qualifier
ERROR: 0:22: 'bad2' : member of block cannot have a packing layout qualifier
ERROR: 0:23: 'bad3' : member of block cannot have a packing layout qualifier
ERROR: 0:31: 'T3' : nameless block contains a member that already has a name at global scope
ERROR: 0:38: 'vertex output block' : not supported for this version or the enabled extensions
ERROR: 0:42: 'location qualifier on output' : not supported in this stage: vertex
ERROR: 0:42: 'location qualifier on output' : not supported for this version or the enabled extensions
ERROR: 0:50: 'shared' : not supported for this version or the enabled extensions
ERROR: 0:50: 'shared' : not supported in this stage: vertex
ERROR: 0:54: 'layout' : cannot specify packing on a variable declaration
ERROR: 0:57: 'location' : overlapping use of location 40
ERROR: 20 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:44 Function Definition: main( ( global void)
0:44 Function Parameters:
0:46 Sequence
0:46 move second child to first child ( temp highp 4-component vector of float)
0:46 'pos' ( smooth out highp 4-component vector of float)
0:46 vector-times-matrix ( temp highp 4-component vector of float)
0:46 'p' (layout( location=3) in highp 4-component vector of float)
0:46 add ( temp highp 4X4 matrix of float)
0:46 add ( temp highp 4X4 matrix of float)
0:46 add ( temp highp 4X4 matrix of float)
0:46 add ( temp highp 4X4 matrix of float)
0:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
0:46 Constant:
0:46 0 (const int)
0:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
0:46 Constant:
0:46 1 (const int)
0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
0:46 Constant:
0:46 1 (const uint)
0:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float)
0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
0:46 Constant:
0:46 0 (const uint)
0:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
0:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
0:46 Constant:
0:46 1 (const uint)
0:47 move second child to first child ( temp highp 3-component vector of float)
0:47 'color' ( smooth out highp 3-component vector of float)
0:47 vector-times-matrix ( temp highp 3-component vector of float)
0:47 'c' (layout( location=7) in highp 3-component vector of float)
0:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float)
0:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
0:47 Constant:
0:47 2 (const int)
0:? Linker Objects
0:? 'c' (layout( location=7) in highp 3-component vector of float)
0:? 'p' (layout( location=3) in highp 4-component vector of float)
0:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float)
0:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v})
0:? 'pos' ( smooth out highp 4-component vector of float)
0:? 'color' ( smooth out highp 3-component vector of float)
0:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float)
0:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
0:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
0:? 'anon@2' ( out block{ out highp float f})
0:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float)
0:? 'compute_only' ( shared highp 4-component vector of float)
0:? 'aoeuntaoeu' (layout( packed) uniform highp float)
0:? 'cd' (layout( location=40) in highp float)
0:? 'ce' (layout( location=37) in highp 4X3 matrix of float)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:44 Function Definition: main( ( global void)
0:44 Function Parameters:
0:46 Sequence
0:46 move second child to first child ( temp highp 4-component vector of float)
0:46 'pos' ( smooth out highp 4-component vector of float)
0:46 vector-times-matrix ( temp highp 4-component vector of float)
0:46 'p' (layout( location=3) in highp 4-component vector of float)
0:46 add ( temp highp 4X4 matrix of float)
0:46 add ( temp highp 4X4 matrix of float)
0:46 add ( temp highp 4X4 matrix of float)
0:46 add ( temp highp 4X4 matrix of float)
0:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
0:46 Constant:
0:46 0 (const int)
0:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
0:46 Constant:
0:46 1 (const int)
0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
0:46 Constant:
0:46 1 (const uint)
0:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float)
0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
0:46 Constant:
0:46 0 (const uint)
0:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
0:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
0:46 Constant:
0:46 1 (const uint)
0:47 move second child to first child ( temp highp 3-component vector of float)
0:47 'color' ( smooth out highp 3-component vector of float)
0:47 vector-times-matrix ( temp highp 3-component vector of float)
0:47 'c' (layout( location=7) in highp 3-component vector of float)
0:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float)
0:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
0:47 Constant:
0:47 2 (const int)
0:? Linker Objects
0:? 'c' (layout( location=7) in highp 3-component vector of float)
0:? 'p' (layout( location=3) in highp 4-component vector of float)
0:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float)
0:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v})
0:? 'pos' ( smooth out highp 4-component vector of float)
0:? 'color' ( smooth out highp 3-component vector of float)
0:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float)
0:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
0:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
0:? 'anon@2' ( out block{ out highp float f})
0:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float)
0:? 'compute_only' ( shared highp 4-component vector of float)
0:? 'aoeuntaoeu' (layout( packed) uniform highp float)
0:? 'cd' (layout( location=40) in highp float)
0:? 'ce' (layout( location=37) in highp 4X3 matrix of float)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)