glslang/StandAlone/StandAlone.cpp
John Kessenich 4be4aebdcd Infrastructure: Non-functional: Move to rich description of environment.
This is for input languages, client APIs, code to generate, etc.
2017-06-26 14:49:11 -06:00

1234 lines
46 KiB
C++

//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2013-2016 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// this only applies to the standalone wrapper, not the front end in general
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "ResourceLimits.h"
#include "Worklist.h"
#include "DirStackFileIncluder.h"
#include "./../glslang/Include/ShHandle.h"
#include "./../glslang/Include/revision.h"
#include "./../glslang/Public/ShaderLang.h"
#include "../SPIRV/GlslangToSpv.h"
#include "../SPIRV/GLSL.std.450.h"
#include "../SPIRV/doc.h"
#include "../SPIRV/disassemble.h"
#include <cstring>
#include <cstdlib>
#include <cctype>
#include <cmath>
#include <array>
#include <memory>
#include <thread>
#include "../glslang/OSDependent/osinclude.h"
extern "C" {
SH_IMPORT_EXPORT void ShOutputHtml();
}
// Command-line options
enum TOptions {
EOptionNone = 0,
EOptionIntermediate = (1 << 0),
EOptionSuppressInfolog = (1 << 1),
EOptionMemoryLeakMode = (1 << 2),
EOptionRelaxedErrors = (1 << 3),
EOptionGiveWarnings = (1 << 4),
EOptionLinkProgram = (1 << 5),
EOptionMultiThreaded = (1 << 6),
EOptionDumpConfig = (1 << 7),
EOptionDumpReflection = (1 << 8),
EOptionSuppressWarnings = (1 << 9),
EOptionDumpVersions = (1 << 10),
EOptionSpv = (1 << 11),
EOptionHumanReadableSpv = (1 << 12),
EOptionVulkanRules = (1 << 13),
EOptionDefaultDesktop = (1 << 14),
EOptionOutputPreprocessed = (1 << 15),
EOptionOutputHexadecimal = (1 << 16),
EOptionReadHlsl = (1 << 17),
EOptionCascadingErrors = (1 << 18),
EOptionAutoMapBindings = (1 << 19),
EOptionFlattenUniformArrays = (1 << 20),
EOptionNoStorageFormat = (1 << 21),
EOptionKeepUncalled = (1 << 22),
EOptionHlslOffsets = (1 << 23),
EOptionHlslIoMapping = (1 << 24),
EOptionAutoMapLocations = (1 << 25),
EOptionDebug = (1 << 26),
};
//
// Return codes from main/exit().
//
enum TFailCode {
ESuccess = 0,
EFailUsage,
EFailCompile,
EFailLink,
EFailCompilerCreate,
EFailThreadCreate,
EFailLinkerCreate
};
//
// Forward declarations.
//
EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);
void CompileFile(const char* fileName, ShHandle);
void usage();
char* ReadFileData(const char* fileName);
void FreeFileData(char* data);
void InfoLogMsg(const char* msg, const char* name, const int num);
// Globally track if any compile or link failure.
bool CompileFailed = false;
bool LinkFailed = false;
TBuiltInResource Resources;
std::string ConfigFile;
//
// Parse either a .conf file provided by the user or the default from glslang::DefaultTBuiltInResource
//
void ProcessConfigFile()
{
if (ConfigFile.size() == 0)
Resources = glslang::DefaultTBuiltInResource;
else {
char* configString = ReadFileData(ConfigFile.c_str());
glslang::DecodeResourceLimits(&Resources, configString);
FreeFileData(configString);
}
}
int Options = 0;
const char* ExecutableName = nullptr;
const char* binaryFileName = nullptr;
const char* entryPointName = nullptr;
const char* sourceEntryPointName = nullptr;
const char* shaderStageName = nullptr;
const char* variableName = nullptr;
std::vector<std::string> IncludeDirectoryList;
std::array<unsigned int, EShLangCount> baseSamplerBinding;
std::array<unsigned int, EShLangCount> baseTextureBinding;
std::array<unsigned int, EShLangCount> baseImageBinding;
std::array<unsigned int, EShLangCount> baseUboBinding;
std::array<unsigned int, EShLangCount> baseSsboBinding;
std::array<unsigned int, EShLangCount> baseUavBinding;
std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;
// Add things like "#define ..." to a preamble to use in the beginning of the shader.
class TPreamble {
public:
TPreamble() { }
bool isSet() const { return text.size() > 0; }
const char* get() const { return text.c_str(); }
// #define...
void addDef(std::string def)
{
text.append("#define ");
fixLine(def);
// The first "=" needs to turn into a space
int equal = def.find_first_of("=");
if (equal != def.npos)
def[equal] = ' ';
text.append(def);
text.append("\n");
}
// #undef...
void addUndef(std::string undef)
{
text.append("#undef ");
fixLine(undef);
text.append(undef);
text.append("\n");
}
protected:
void fixLine(std::string& line)
{
// Can't go past a newline in the line
int end = line.find_first_of("\n");
if (end != line.npos)
line = line.substr(0, end);
}
std::string text; // contents of preamble
};
TPreamble UserPreamble;
//
// Create the default name for saving a binary if -o is not provided.
//
const char* GetBinaryName(EShLanguage stage)
{
const char* name;
if (binaryFileName == nullptr) {
switch (stage) {
case EShLangVertex: name = "vert.spv"; break;
case EShLangTessControl: name = "tesc.spv"; break;
case EShLangTessEvaluation: name = "tese.spv"; break;
case EShLangGeometry: name = "geom.spv"; break;
case EShLangFragment: name = "frag.spv"; break;
case EShLangCompute: name = "comp.spv"; break;
default: name = "unknown"; break;
}
} else
name = binaryFileName;
return name;
}
//
// *.conf => this is a config file that can set limits/resources
//
bool SetConfigFile(const std::string& name)
{
if (name.size() < 5)
return false;
if (name.compare(name.size() - 5, 5, ".conf") == 0) {
ConfigFile = name;
return true;
}
return false;
}
//
// Give error and exit with failure code.
//
void Error(const char* message)
{
printf("%s: Error %s (use -h for usage)\n", ExecutableName, message);
exit(EFailUsage);
}
//
// Process an optional binding base of the form:
// --argname [stage] base
// Where stage is one of the forms accepted by FindLanguage, and base is an integer
//
void ProcessBindingBase(int& argc, char**& argv, std::array<unsigned int, EShLangCount>& base)
{
if (argc < 2)
usage();
if (!isdigit(argv[1][0])) {
if (argc < 3) // this form needs one more argument
usage();
// Parse form: --argname stage base
const EShLanguage lang = FindLanguage(argv[1], false);
base[lang] = atoi(argv[2]);
argc-= 2;
argv+= 2;
} else {
// Parse form: --argname base
for (int lang=0; lang<EShLangCount; ++lang)
base[lang] = atoi(argv[1]);
argc--;
argv++;
}
}
void ProcessResourceSetBindingBase(int& argc, char**& argv, std::array<std::vector<std::string>, EShLangCount>& base)
{
if (argc < 2)
usage();
if (!isdigit(argv[1][0])) {
if (argc < 5) // this form needs one more argument
usage();
// Parse form: --argname stage base
const EShLanguage lang = FindLanguage(argv[1], false);
base[lang].push_back(argv[2]);
base[lang].push_back(argv[3]);
base[lang].push_back(argv[4]);
argc-= 4;
argv+= 4;
while(argv[1] != NULL) {
if(argv[1][0] != '-') {
base[lang].push_back(argv[1]);
base[lang].push_back(argv[2]);
base[lang].push_back(argv[3]);
argc-= 3;
argv+= 3;
}
else {
break;
}
}
} else {
// Parse form: --argname base
for (int lang=0; lang<EShLangCount; ++lang)
base[lang].push_back(argv[1]);
argc--;
argv++;
}
}
//
// Do all command-line argument parsing. This includes building up the work-items
// to be processed later, and saving all the command-line options.
//
// Does not return (it exits) if command-line is fatally flawed.
//
void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItems, int argc, char* argv[])
{
baseSamplerBinding.fill(0);
baseTextureBinding.fill(0);
baseImageBinding.fill(0);
baseUboBinding.fill(0);
baseSsboBinding.fill(0);
baseUavBinding.fill(0);
ExecutableName = argv[0];
workItems.reserve(argc);
const auto getStringOperand = [&](const char* desc) {
if (argv[0][2] == 0) {
printf("%s must immediately follow option (no spaces)\n", desc);
exit(EFailUsage);
}
return argv[0] + 2;
};
argc--;
argv++;
for (; argc >= 1; argc--, argv++) {
if (argv[0][0] == '-') {
switch (argv[0][1]) {
case '-':
{
std::string lowerword(argv[0]+2);
std::transform(lowerword.begin(), lowerword.end(), lowerword.begin(), ::tolower);
// handle --word style options
if (lowerword == "auto-map-bindings" || // synonyms
lowerword == "auto-map-binding" ||
lowerword == "amb") {
Options |= EOptionAutoMapBindings;
} else if (lowerword == "auto-map-locations" || // synonyms
lowerword == "aml") {
Options |= EOptionAutoMapLocations;
} else if (lowerword == "flatten-uniform-arrays" || // synonyms
lowerword == "flatten-uniform-array" ||
lowerword == "fua") {
Options |= EOptionFlattenUniformArrays;
} else if (lowerword == "hlsl-offsets") {
Options |= EOptionHlslOffsets;
} else if (lowerword == "hlsl-iomap" ||
lowerword == "hlsl-iomapper" ||
lowerword == "hlsl-iomapping") {
Options |= EOptionHlslIoMapping;
} else if (lowerword == "keep-uncalled" || // synonyms
lowerword == "ku") {
Options |= EOptionKeepUncalled;
} else if (lowerword == "no-storage-format" || // synonyms
lowerword == "nsf") {
Options |= EOptionNoStorageFormat;
} else if (lowerword == "resource-set-bindings" || // synonyms
lowerword == "resource-set-binding" ||
lowerword == "rsb") {
ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
} else if (lowerword == "shift-image-bindings" || // synonyms
lowerword == "shift-image-binding" ||
lowerword == "sib") {
ProcessBindingBase(argc, argv, baseImageBinding);
} else if (lowerword == "shift-sampler-bindings" || // synonyms
lowerword == "shift-sampler-binding" ||
lowerword == "ssb") {
ProcessBindingBase(argc, argv, baseSamplerBinding);
} else if (lowerword == "shift-uav-bindings" || // synonyms
lowerword == "shift-uav-binding" ||
lowerword == "suavb") {
ProcessBindingBase(argc, argv, baseUavBinding);
} else if (lowerword == "shift-texture-bindings" || // synonyms
lowerword == "shift-texture-binding" ||
lowerword == "stb") {
ProcessBindingBase(argc, argv, baseTextureBinding);
} else if (lowerword == "shift-ubo-bindings" || // synonyms
lowerword == "shift-ubo-binding" ||
lowerword == "shift-cbuffer-bindings" ||
lowerword == "shift-cbuffer-binding" ||
lowerword == "sub" ||
lowerword == "scb") {
ProcessBindingBase(argc, argv, baseUboBinding);
} else if (lowerword == "shift-ssbo-bindings" || // synonyms
lowerword == "shift-ssbo-binding" ||
lowerword == "sbb") {
ProcessBindingBase(argc, argv, baseSsboBinding);
} else if (lowerword == "source-entrypoint" || // synonyms
lowerword == "sep") {
sourceEntryPointName = argv[1];
if (argc > 0) {
argc--;
argv++;
} else
Error("no <entry-point> provided for --source-entrypoint");
break;
} else if (lowerword == "variable-name" || // synonyms
lowerword == "vn") {
Options |= EOptionOutputHexadecimal;
variableName = argv[1];
if (argc > 0) {
argc--;
argv++;
} else
Error("no <C-variable-name> provided for --variable-name");
break;
} else {
usage();
}
}
break;
case 'C':
Options |= EOptionCascadingErrors;
break;
case 'D':
if (argv[0][2] == 0)
Options |= EOptionReadHlsl;
else
UserPreamble.addDef(getStringOperand("-D<macro> macro name"));
break;
case 'E':
Options |= EOptionOutputPreprocessed;
break;
case 'G':
Options |= EOptionSpv;
Options |= EOptionLinkProgram;
// undo a -H default to Vulkan
Options &= ~EOptionVulkanRules;
break;
case 'H':
Options |= EOptionHumanReadableSpv;
if ((Options & EOptionSpv) == 0) {
// default to Vulkan
Options |= EOptionSpv;
Options |= EOptionVulkanRules;
Options |= EOptionLinkProgram;
}
break;
case 'I':
IncludeDirectoryList.push_back(getStringOperand("-I<dir> include path"));
break;
case 'S':
shaderStageName = argv[1];
if (argc > 0) {
argc--;
argv++;
} else
Error("no <stage> specified for -S");
break;
case 'U':
UserPreamble.addUndef(getStringOperand("-U<macro>: macro name"));
break;
case 'V':
Options |= EOptionSpv;
Options |= EOptionVulkanRules;
Options |= EOptionLinkProgram;
break;
case 'c':
Options |= EOptionDumpConfig;
break;
case 'd':
Options |= EOptionDefaultDesktop;
break;
case 'e':
// HLSL todo: entry point handle needs much more sophistication.
// This is okay for one compilation unit with one entry point.
entryPointName = argv[1];
if (argc > 0) {
argc--;
argv++;
} else
Error("no <entry-point> provided for -e");
break;
case 'g':
Options |= EOptionDebug;
break;
case 'h':
usage();
break;
case 'i':
Options |= EOptionIntermediate;
break;
case 'l':
Options |= EOptionLinkProgram;
break;
case 'm':
Options |= EOptionMemoryLeakMode;
break;
case 'o':
binaryFileName = argv[1];
if (argc > 0) {
argc--;
argv++;
} else
Error("no <file> provided for -o");
break;
case 'q':
Options |= EOptionDumpReflection;
break;
case 'r':
Options |= EOptionRelaxedErrors;
break;
case 's':
Options |= EOptionSuppressInfolog;
break;
case 't':
Options |= EOptionMultiThreaded;
break;
case 'v':
Options |= EOptionDumpVersions;
break;
case 'w':
Options |= EOptionSuppressWarnings;
break;
case 'x':
Options |= EOptionOutputHexadecimal;
break;
default:
usage();
break;
}
} else {
std::string name(argv[0]);
if (! SetConfigFile(name)) {
workItems.push_back(std::unique_ptr<glslang::TWorkItem>(new glslang::TWorkItem(name)));
}
}
}
// Make sure that -E is not specified alongside linking (which includes SPV generation)
if ((Options & EOptionOutputPreprocessed) && (Options & EOptionLinkProgram))
Error("can't use -E when linking is selected");
// -o or -x makes no sense if there is no target binary
if (binaryFileName && (Options & EOptionSpv) == 0)
Error("no binary generation requested (e.g., -V)");
if ((Options & EOptionFlattenUniformArrays) != 0 &&
(Options & EOptionReadHlsl) == 0)
Error("uniform array flattening only valid when compiling HLSL source.");
}
//
// Translate the meaningful subset of command-line options to parser-behavior options.
//
void SetMessageOptions(EShMessages& messages)
{
if (Options & EOptionRelaxedErrors)
messages = (EShMessages)(messages | EShMsgRelaxedErrors);
if (Options & EOptionIntermediate)
messages = (EShMessages)(messages | EShMsgAST);
if (Options & EOptionSuppressWarnings)
messages = (EShMessages)(messages | EShMsgSuppressWarnings);
if (Options & EOptionSpv)
messages = (EShMessages)(messages | EShMsgSpvRules);
if (Options & EOptionVulkanRules)
messages = (EShMessages)(messages | EShMsgVulkanRules);
if (Options & EOptionOutputPreprocessed)
messages = (EShMessages)(messages | EShMsgOnlyPreprocessor);
if (Options & EOptionReadHlsl)
messages = (EShMessages)(messages | EShMsgReadHlsl);
if (Options & EOptionCascadingErrors)
messages = (EShMessages)(messages | EShMsgCascadingErrors);
if (Options & EOptionKeepUncalled)
messages = (EShMessages)(messages | EShMsgKeepUncalled);
if (Options & EOptionHlslOffsets)
messages = (EShMessages)(messages | EShMsgHlslOffsets);
if (Options & EOptionDebug)
messages = (EShMessages)(messages | EShMsgDebugInfo);
}
//
// Thread entry point, for non-linking asynchronous mode.
//
void CompileShaders(glslang::TWorklist& worklist)
{
glslang::TWorkItem* workItem;
while (worklist.remove(workItem)) {
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
if (compiler == 0)
return;
CompileFile(workItem->name.c_str(), compiler);
if (! (Options & EOptionSuppressInfolog))
workItem->results = ShGetInfoLog(compiler);
ShDestruct(compiler);
}
}
// Outputs the given string, but only if it is non-null and non-empty.
// This prevents erroneous newlines from appearing.
void PutsIfNonEmpty(const char* str)
{
if (str && str[0]) {
puts(str);
}
}
// Outputs the given string to stderr, but only if it is non-null and non-empty.
// This prevents erroneous newlines from appearing.
void StderrIfNonEmpty(const char* str)
{
if (str && str[0])
fprintf(stderr, "%s\n", str);
}
// Simple bundling of what makes a compilation unit for ease in passing around,
// and separation of handling file IO versus API (programmatic) compilation.
struct ShaderCompUnit {
EShLanguage stage;
static const int maxCount = 1;
int count; // live number of strings/names
const char* text[maxCount]; // memory owned/managed externally
std::string fileName[maxCount]; // hold's the memory, but...
const char* fileNameList[maxCount]; // downstream interface wants pointers
ShaderCompUnit(EShLanguage stage) : stage(stage), count(0) { }
ShaderCompUnit(const ShaderCompUnit& rhs)
{
stage = rhs.stage;
count = rhs.count;
for (int i = 0; i < count; ++i) {
fileName[i] = rhs.fileName[i];
text[i] = rhs.text[i];
fileNameList[i] = rhs.fileName[i].c_str();
}
}
void addString(std::string& ifileName, const char* itext)
{
assert(count < maxCount);
fileName[count] = ifileName;
text[count] = itext;
fileNameList[count] = fileName[count].c_str();
++count;
}
};
//
// For linking mode: Will independently parse each compilation unit, but then put them
// in the same program and link them together, making at most one linked module per
// pipeline stage.
//
// Uses the new C++ interface instead of the old handle-based interface.
//
void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
{
// keep track of what to free
std::list<glslang::TShader*> shaders;
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
//
// Per-shader processing...
//
glslang::TProgram& program = *new glslang::TProgram;
for (auto it = compUnits.cbegin(); it != compUnits.cend(); ++it) {
const auto &compUnit = *it;
glslang::TShader* shader = new glslang::TShader(compUnit.stage);
shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, compUnit.count);
if (entryPointName) // HLSL todo: this needs to be tracked per compUnits
shader->setEntryPoint(entryPointName);
if (sourceEntryPointName)
shader->setSourceEntryPoint(sourceEntryPointName);
if (UserPreamble.isSet())
shader->setPreamble(UserPreamble.get());
shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
shader->setShiftImageBinding(baseImageBinding[compUnit.stage]);
shader->setShiftUboBinding(baseUboBinding[compUnit.stage]);
shader->setShiftSsboBinding(baseSsboBinding[compUnit.stage]);
shader->setShiftUavBinding(baseUavBinding[compUnit.stage]);
shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);
if (Options & EOptionHlslIoMapping)
shader->setHlslIoMapping(true);
if (Options & EOptionAutoMapBindings)
shader->setAutoMapBindings(true);
if (Options & EOptionAutoMapLocations)
shader->setAutoMapLocations(true);
// Set up the environment, some subsettings take precedence over earlier
// ways of setting things.
if (Options & EOptionSpv) {
if (Options & EOptionVulkanRules) {
shader->setEnvInput((Options & EOptionReadHlsl) ? glslang::EShSourceHlsl
: glslang::EShSourceGlsl,
compUnit.stage, glslang::EShClientVulkan, 100);
shader->setEnvClient(glslang::EShClientVulkan, 100);
shader->setEnvTarget(glslang::EshTargetSpv, 0x00001000);
} else {
shader->setEnvInput((Options & EOptionReadHlsl) ? glslang::EShSourceHlsl
: glslang::EShSourceGlsl,
compUnit.stage, glslang::EShClientOpenGL, 100);
shader->setEnvClient(glslang::EShClientOpenGL, 450);
shader->setEnvTarget(glslang::EshTargetSpv, 0x00001000);
}
}
shaders.push_back(shader);
const int defaultVersion = Options & EOptionDefaultDesktop ? 110 : 100;
DirStackFileIncluder includer;
std::for_each(IncludeDirectoryList.rbegin(), IncludeDirectoryList.rend(), [&includer](const std::string& dir) {
includer.pushExternalLocalDirectory(dir); });
if (Options & EOptionOutputPreprocessed) {
std::string str;
if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false,
messages, &str, includer)) {
PutsIfNonEmpty(str.c_str());
} else {
CompileFailed = true;
}
StderrIfNonEmpty(shader->getInfoLog());
StderrIfNonEmpty(shader->getInfoDebugLog());
continue;
}
if (! shader->parse(&Resources, defaultVersion, false, messages, includer))
CompileFailed = true;
program.addShader(shader);
if (! (Options & EOptionSuppressInfolog) &&
! (Options & EOptionMemoryLeakMode)) {
PutsIfNonEmpty(compUnit.fileName[0].c_str());
PutsIfNonEmpty(shader->getInfoLog());
PutsIfNonEmpty(shader->getInfoDebugLog());
}
}
//
// Program-level processing...
//
// Link
if (! (Options & EOptionOutputPreprocessed) && ! program.link(messages))
LinkFailed = true;
// Map IO
if (Options & EOptionSpv) {
if (!program.mapIO())
LinkFailed = true;
}
// Report
if (! (Options & EOptionSuppressInfolog) &&
! (Options & EOptionMemoryLeakMode)) {
PutsIfNonEmpty(program.getInfoLog());
PutsIfNonEmpty(program.getInfoDebugLog());
}
// Reflect
if (Options & EOptionDumpReflection) {
program.buildReflection();
program.dumpReflection();
}
// Dump SPIR-V
if (Options & EOptionSpv) {
if (CompileFailed || LinkFailed)
printf("SPIR-V is not generated for failed compile or link\n");
else {
for (int stage = 0; stage < EShLangCount; ++stage) {
if (program.getIntermediate((EShLanguage)stage)) {
std::vector<unsigned int> spirv;
std::string warningsErrors;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
if (Options & EOptionDebug)
spvOptions.generateDebugInfo = true;
glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage), spirv, &logger, &spvOptions);
// Dump the spv to a file or stdout, etc., but only if not doing
// memory/perf testing, as it's not internal to programmatic use.
if (! (Options & EOptionMemoryLeakMode)) {
printf("%s", logger.getAllMessages().c_str());
if (Options & EOptionOutputHexadecimal) {
glslang::OutputSpvHex(spirv, GetBinaryName((EShLanguage)stage), variableName);
} else {
glslang::OutputSpvBin(spirv, GetBinaryName((EShLanguage)stage));
}
if (Options & EOptionHumanReadableSpv) {
spv::Disassemble(std::cout, spirv);
}
}
}
}
}
}
// Free everything up, program has to go before the shaders
// because it might have merged stuff from the shaders, and
// the stuff from the shaders has to have its destructors called
// before the pools holding the memory in the shaders is freed.
delete &program;
while (shaders.size() > 0) {
delete shaders.back();
shaders.pop_back();
}
}
//
// Do file IO part of compile and link, handing off the pure
// API/programmatic mode to CompileAndLinkShaderUnits(), which can
// be put in a loop for testing memory footprint and performance.
//
// This is just for linking mode: meaning all the shaders will be put into the
// the same program linked together.
//
// This means there are a limited number of work items (not multi-threading mode)
// and that the point is testing at the linking level. Hence, to enable
// performance and memory testing, the actual compile/link can be put in
// a loop, independent of processing the work items and file IO.
//
void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
{
std::vector<ShaderCompUnit> compUnits;
// Transfer all the work items from to a simple list of
// of compilation units. (We don't care about the thread
// work-item distribution properties in this path, which
// is okay due to the limited number of shaders, know since
// they are all getting linked together.)
glslang::TWorkItem* workItem;
while (Worklist.remove(workItem)) {
ShaderCompUnit compUnit(FindLanguage(workItem->name));
char* fileText = ReadFileData(workItem->name.c_str());
if (fileText == nullptr)
usage();
compUnit.addString(workItem->name, fileText);
compUnits.push_back(compUnit);
}
// Actual call to programmatic processing of compile and link,
// in a loop for testing memory and performance. This part contains
// all the perf/memory that a programmatic consumer will care about.
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j)
CompileAndLinkShaderUnits(compUnits);
if (Options & EOptionMemoryLeakMode)
glslang::OS_DumpMemoryCounters();
}
// free memory from ReadFileData, which got stored in a const char*
// as the first string above
for (auto it = compUnits.begin(); it != compUnits.end(); ++it)
FreeFileData(const_cast<char*>(it->text[0]));
}
int C_DECL main(int argc, char* argv[])
{
// array of unique places to leave the shader names and infologs for the asynchronous compiles
std::vector<std::unique_ptr<glslang::TWorkItem>> workItems;
ProcessArguments(workItems, argc, argv);
glslang::TWorklist workList;
std::for_each(workItems.begin(), workItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>& item) {
assert(item);
workList.add(item.get());
});
if (Options & EOptionDumpConfig) {
printf("%s", glslang::GetDefaultTBuiltInResourceString().c_str());
if (workList.empty())
return ESuccess;
}
if (Options & EOptionDumpVersions) {
printf("Glslang Version: %s %s\n", GLSLANG_REVISION, GLSLANG_DATE);
printf("ESSL Version: %s\n", glslang::GetEsslVersionString());
printf("GLSL Version: %s\n", glslang::GetGlslVersionString());
std::string spirvVersion;
glslang::GetSpirvVersion(spirvVersion);
printf("SPIR-V Version %s\n", spirvVersion.c_str());
printf("GLSL.std.450 Version %d, Revision %d\n", GLSLstd450Version, GLSLstd450Revision);
printf("Khronos Tool ID %d\n", glslang::GetKhronosToolId());
printf("GL_KHR_vulkan_glsl version %d\n", 100);
printf("ARB_GL_gl_spirv version %d\n", 100);
if (workList.empty())
return ESuccess;
}
if (workList.empty()) {
usage();
}
ProcessConfigFile();
//
// Two modes:
// 1) linking all arguments together, single-threaded, new C++ interface
// 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety, using the old handle interface
//
if (Options & EOptionLinkProgram ||
Options & EOptionOutputPreprocessed) {
glslang::InitializeProcess();
CompileAndLinkShaderFiles(workList);
glslang::FinalizeProcess();
} else {
ShInitialize();
bool printShaderNames = workList.size() > 1;
if (Options & EOptionMultiThreaded)
{
std::array<std::thread, 16> threads;
for (unsigned int t = 0; t < threads.size(); ++t)
{
threads[t] = std::thread(CompileShaders, std::ref(workList));
if (threads[t].get_id() == std::thread::id())
{
printf("Failed to create thread\n");
return EFailThreadCreate;
}
}
std::for_each(threads.begin(), threads.end(), [](std::thread& t) { t.join(); });
} else
CompileShaders(workList);
// Print out all the resulting infologs
for (size_t w = 0; w < workItems.size(); ++w) {
if (workItems[w]) {
if (printShaderNames || workItems[w]->results.size() > 0)
PutsIfNonEmpty(workItems[w]->name.c_str());
PutsIfNonEmpty(workItems[w]->results.c_str());
}
}
ShFinalize();
}
if (CompileFailed)
return EFailCompile;
if (LinkFailed)
return EFailLink;
return 0;
}
//
// Deduce the language from the filename. Files must end in one of the
// following extensions:
//
// .vert = vertex
// .tesc = tessellation control
// .tese = tessellation evaluation
// .geom = geometry
// .frag = fragment
// .comp = compute
//
EShLanguage FindLanguage(const std::string& name, bool parseSuffix)
{
size_t ext = 0;
std::string suffix;
if (shaderStageName)
suffix = shaderStageName;
else {
// Search for a suffix on a filename: e.g, "myfile.frag". If given
// the suffix directly, we skip looking for the '.'
if (parseSuffix) {
ext = name.rfind('.');
if (ext == std::string::npos) {
usage();
return EShLangVertex;
}
++ext;
}
suffix = name.substr(ext, std::string::npos);
}
if (suffix == "vert")
return EShLangVertex;
else if (suffix == "tesc")
return EShLangTessControl;
else if (suffix == "tese")
return EShLangTessEvaluation;
else if (suffix == "geom")
return EShLangGeometry;
else if (suffix == "frag")
return EShLangFragment;
else if (suffix == "comp")
return EShLangCompute;
usage();
return EShLangVertex;
}
//
// Read a file's data into a string, and compile it using the old interface ShCompile,
// for non-linkable results.
//
void CompileFile(const char* fileName, ShHandle compiler)
{
int ret = 0;
char* shaderString = ReadFileData(fileName);
// move to length-based strings, rather than null-terminated strings
int* lengths = new int[1];
lengths[0] = (int)strlen(shaderString);
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
if (UserPreamble.isSet())
Error("-D and -U options require -l (linking)\n");
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
// ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
// const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
// "or should be l", "ine 1", "string 5\n", "float glo", "bal",
// ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
// const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
// ret = ShCompile(compiler, multi, 7, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
}
if (Options & EOptionMemoryLeakMode)
glslang::OS_DumpMemoryCounters();
}
delete [] lengths;
FreeFileData(shaderString);
if (ret == 0)
CompileFailed = true;
}
//
// print usage to stdout
//
void usage()
{
printf("Usage: glslangValidator [option]... [file]...\n"
"\n"
"'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
" .conf to provide a config file that replaces the default configuration\n"
" (see -c option below for generating a template)\n"
" .vert for a vertex shader\n"
" .tesc for a tessellation control shader\n"
" .tese for a tessellation evaluation shader\n"
" .geom for a geometry shader\n"
" .frag for a fragment shader\n"
" .comp for a compute shader\n"
"\n"
"Options:\n"
" -C cascading errors; risk crash from accumulation of error recoveries\n"
" -D input is HLSL\n"
" -D<macro=def>\n"
" -D<macro> define a pre-processor macro\n"
" -E print pre-processed GLSL; cannot be used with -l;\n"
" errors will appear on stderr.\n"
" -G create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this)\n"
" -H print human readable form of SPIR-V; turns on -V\n"
" -I<dir> add dir to the include search path; includer's directory\n"
" is searched first, followed by left-to-right order of -I\n"
" -S <stage> uses specified stage rather than parsing the file extension\n"
" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
" -U<macro> undefine a pre-precossor macro\n"
" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this)\n"
" -c configuration dump;\n"
" creates the default configuration file (redirect to a .conf file)\n"
" -d default to desktop (#version 110) when there is no shader #version\n"
" (default is ES version 100)\n"
" -e specify entry-point name\n"
" -g generate debug information\n"
" -h print this usage message\n"
" -i intermediate tree (glslang AST) is printed out\n"
" -l link all input files together to form a single module\n"
" -m memory leak mode\n"
" -o <file> save binary to <file>, requires a binary option (e.g., -V)\n"
" -q dump reflection query database\n"
" -r relaxed semantic error-checking mode\n"
" -s silent mode\n"
" -t multi-threaded mode\n"
" -v print version strings\n"
" -w suppress warnings (except as required by #extension : warn)\n"
" -x save binary output as text-based 32-bit hexadecimal numbers\n"
" --auto-map-bindings automatically bind uniform variables\n"
" without explicit bindings.\n"
" --amb synonym for --auto-map-bindings\n"
" --auto-map-locations automatically locate input/output lacking\n"
" 'location'\n (fragile, not cross stage)\n"
" --aml synonym for --auto-map-locations\n"
" --flatten-uniform-arrays flatten uniform texture/sampler arrays to\n"
" scalars\n"
" --fua synonym for --flatten-uniform-arrays\n"
"\n"
" --hlsl-offsets Allow block offsets to follow HLSL rules\n"
" Works independently of source language\n"
" --hlsl-iomap Perform IO mapping in HLSL register space\n"
" --keep-uncalled don't eliminate uncalled functions\n"
" --ku synonym for --keep-uncalled\n"
" --no-storage-format use Unknown image format\n"
" --nsf synonym for --no-storage-format\n"
" --resource-set-binding [stage] num descriptor set and binding for resources\n"
" --rsb [stage] type set binding synonym for --resource-set-binding\n"
" --shift-image-binding [stage] num base binding number for images (uav)\n"
" --sib [stage] num synonym for --shift-image-binding\n"
" --shift-sampler-binding [stage] num base binding number for samplers\n"
" --ssb [stage] num synonym for --shift-sampler-binding\n"
" --shift-ssbo-binding [stage] num base binding number for SSBOs\n"
" --sbb [stage] num synonym for --shift-ssbo-binding\n"
" --shift-texture-binding [stage] num base binding number for textures\n"
" --stb [stage] num synonym for --shift-texture-binding\n"
" --shift-uav-binding [stage] num base binding number for UAVs\n"
" --suavb [stage] num synonym for --shift-uav-binding\n"
" --shift-UBO-binding [stage] num base binding number for UBOs\n"
" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
" --sub [stage] num synonym for --shift-UBO-binding\n"
" --source-entrypoint name the given shader source function is\n"
" renamed to be the entry point given in -e\n"
" --sep synonym for --source-entrypoint\n"
" --variable-name <name> Creates a C header file that contains a\n"
" uint32_t array named <name>\n"
" initialized with the shader binary code.\n"
" --vn <name> synonym for --variable-name <name>\n"
);
exit(EFailUsage);
}
#if !defined _MSC_VER && !defined MINGW_HAS_SECURE_API
#include <errno.h>
int fopen_s(
FILE** pFile,
const char* filename,
const char* mode
)
{
if (!pFile || !filename || !mode) {
return EINVAL;
}
FILE* f = fopen(filename, mode);
if (! f) {
if (errno != 0) {
return errno;
} else {
return ENOENT;
}
}
*pFile = f;
return 0;
}
#endif
//
// Malloc a string of sufficient size and read a string into it.
//
char* ReadFileData(const char* fileName)
{
FILE *in = nullptr;
int errorCode = fopen_s(&in, fileName, "r");
if (errorCode || in == nullptr)
Error("unable to open input file");
int count = 0;
while (fgetc(in) != EOF)
count++;
fseek(in, 0, SEEK_SET);
char* return_data = (char*)malloc(count + 1); // freed in FreeFileData()
if ((int)fread(return_data, 1, count, in) != count) {
free(return_data);
Error("can't read input file");
}
return_data[count] = '\0';
fclose(in);
return return_data;
}
void FreeFileData(char* data)
{
free(data);
}
void InfoLogMsg(const char* msg, const char* name, const int num)
{
if (num >= 0 )
printf("#### %s %s %d INFO LOG ####\n", msg, name, num);
else
printf("#### %s %s INFO LOG ####\n", msg, name);
}