mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
38 lines
884 B
GLSL
38 lines
884 B
GLSL
#version 450
|
|
|
|
layout(binding = 0, r32f) uniform coherent image1D i1D;
|
|
layout(binding = 1, r32f) uniform volatile image2D i2D;
|
|
layout(binding = 2, r32f) uniform restrict image2DRect i2DRect;
|
|
layout(binding = 3, r32f) uniform readonly image3D i3D;
|
|
layout(binding = 3, r32f) uniform writeonly imageCube iCube;
|
|
|
|
struct Data
|
|
{
|
|
float f1;
|
|
vec2 f2;
|
|
};
|
|
|
|
coherent buffer Buffer
|
|
{
|
|
volatile float f1;
|
|
restrict vec2 f2;
|
|
readonly vec3 f3;
|
|
writeonly vec4 f4;
|
|
int i1;
|
|
Data data;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
vec4 texel = imageLoad(i1D, 1);
|
|
texel += imageLoad(i2D, ivec2(1));
|
|
texel += imageLoad(i2DRect, ivec2(1));
|
|
texel += imageLoad(i3D, ivec3(1));
|
|
imageStore(iCube, ivec3(1), texel);
|
|
|
|
texel[i1] = f1;
|
|
texel.xy += f2;
|
|
texel.xyz -= f3;
|
|
texel.w += data.f1 + data.f2[1];
|
|
f4 = texel;
|
|
} |